public void AddCylinderEdgeToActors(byte[] bgColor, ref vtkActorCollection actors) { vtkProperty pp = vtkProperty.New(); pp.SetOpacity(0.7); pp.SetColor(bgColor[0], bgColor[1], bgColor[2]); pp.SetLineWidth(5); pp.SetLighting(false); vtkRegularPolygonSource circle = vtkRegularPolygonSource.New(); circle.GeneratePolygonOn(); circle.SetNumberOfSides(50); circle.SetRadius(radius); circle.SetCenter(0, 0, 0); vtkPolyDataMapper mappper = vtkPolyDataMapper.New(); mappper.SetInputConnection(circle.GetOutputPort()); vtkActor actor = vtkActor.New(); actor.SetProperty(pp); actor.SetMapper(mappper); actors.AddItem(actor); actor.SetProperty(pp); actors.AddItem(actor); vtkLineSource ls = vtkLineSource.New(); ls.SetPoint1(0, 0, 0); ls.SetPoint2(0, 0, height); vtkTubeFilter tf = vtkTubeFilter.New(); tf.SetInputConnection(ls.GetOutputPort()); tf.SetRadius(radius); tf.SetNumberOfSides(100); tf.CappingOff(); vtkPolyDataMapper dm = vtkPolyDataMapper.New(); dm.SetInputConnection(tf.GetOutputPort()); vtkActor a2 = vtkActor.New(); a2.SetMapper(dm); a2.SetProperty(pp); pp.SetOpacity(0.5); actor.SetProperty(pp); actors.AddItem(a2); }
private void RegularPolygon() { // Create a pentagon vtkRegularPolygonSource polygonSource = vtkRegularPolygonSource.New(); //polygonSource.GeneratePolygonOff(); polygonSource.SetNumberOfSides(5); polygonSource.SetRadius(5); polygonSource.SetCenter(0, 0, 0); //polygonSource.Update(); // not necessary vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection(polygonSource.GetOutputPort()); vtkActor actor = vtkActor.New(); actor.GetProperty().SetLineWidth(4); actor.SetMapper(mapper); RenderAddActor(actor); }
private void RegularPolygon() { // Create a pentagon vtkRegularPolygonSource polygonSource = vtkRegularPolygonSource.New(); //polygonSource.GeneratePolygonOff(); polygonSource.SetNumberOfSides(5); polygonSource.SetRadius(5); polygonSource.SetCenter(0, 0, 0); //polygonSource.Update(); // not necessary vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection(polygonSource.GetOutputPort()); vtkActor actor = vtkActor.New(); actor.GetProperty().SetLineWidth(4); actor.SetMapper(mapper); vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); renderer.SetBackground(0.2, 0.3, 0.4); renderer.AddActor(actor); }