///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (reader != null) { reader.Dispose(); } if (ds2do != null) { ds2do.Dispose(); } if (writer != null) { writer.Dispose(); } if (dor != null) { dor.Dispose(); } if (do2ds != null) { do2ds.Dispose(); } if (fd2ad != null) { fd2ad.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (actor != null) { actor.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (cam1 != null) { cam1.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (input != null) { input.Dispose(); } if (clean != null) { clean.Dispose(); } if (smooth != null) { smooth.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (brain != null) { brain.Dispose(); } if (dsw != null) { dsw.Dispose(); } if (pdw != null) { pdw.Dispose(); } if (iv != null) { iv.Dispose(); } if (triangles != null) { triangles.Dispose(); } if (iv2 != null) { iv2.Dispose(); } if (edges != null) { edges.Dispose(); } if (iv3 != null) { iv3.Dispose(); } if (byu != null) { byu.Dispose(); } if (mcubes != null) { mcubes.Dispose(); } if (stl != null) { stl.Dispose(); } if (stlBinary != null) { stlBinary.Dispose(); } }