示例#1
0
        public void UpdatePosition_OLD(double[] endPoint, double[] startPoint)
        {
            double[] normalizedX = new double[3];
            double[] normalizedY = new double[3];
            double[] normalizedZ = new double[3];

            // The X axis is a vector from start to end
            Subtract(endPoint, startPoint, normalizedX);

            double length = vtkMath.Norm(VTKUtil.ConvertIntPtr(normalizedX));

            vtkMath.Normalize(VTKUtil.ConvertIntPtr(normalizedX));

            // The Z axis is an arbitrary vecotr cross X
            double[] arbitrary = new double[3];
            arbitrary[0] = vtkMath.Random(-10, 10);
            arbitrary[1] = vtkMath.Random(-10, 10);
            arbitrary[2] = vtkMath.Random(-10, 10);

            // TODO FIX ME

            vtkMath.Cross(VTKUtil.ConvertIntPtr(normalizedX), VTKUtil.ConvertIntPtr(arbitrary), VTKUtil.ConvertIntPtr(normalizedZ));
            vtkMath.Normalize(VTKUtil.ConvertIntPtr(normalizedZ));

            // The Y axis is Z cross X

            // TODO FIX ME
            vtkMath.Cross(VTKUtil.ConvertIntPtr(normalizedZ), VTKUtil.ConvertIntPtr(normalizedX), VTKUtil.ConvertIntPtr(normalizedY));
            vtkMatrix4x4 matrix = vtkMatrix4x4.New();

            // Create the direction cosine matrix
            matrix.Identity();
            for (int i = 0; i < 3; i++)
            {
                matrix.SetElement(i, 0, normalizedX[i]);
                matrix.SetElement(i, 1, normalizedY[i]);
                matrix.SetElement(i, 2, normalizedZ[i]);
            }

            // Apply the transforms
            vtkTransform transform = vtkTransform.New();

            transform.Translate(VTKUtil.ConvertIntPtr(startPoint));
            transform.Concatenate(matrix);

            //length = 500;
            transform.Scale(length, length, length);

            // Transform the polydata
            //vtkTransformPolyDataFilter transformPD = new vtkTransformPolyDataFilter();
            //transformPD.SetTransform(transform);
            //transformPD.SetInputConnection(_arrowSource.GetOutputPort());

            _arrowSource.Update();
            _mapper.SetInput(_arrowSource.GetOutput());
            _arrowActor.SetUserMatrix(transform.GetMatrix());
            _arrowActor.SetMapper(_mapper);
        }
示例#2
0
        public void ResetMatrix()
        {
            vtkMatrix4x4 matrix = actor.GetMatrix();

            matrix.Zero();
            matrix.SetElement(0, 0, 1);
            matrix.SetElement(1, 1, 1);
            matrix.SetElement(2, 2, 1);
            matrix.SetElement(3, 3, 1);
        }
示例#3
0
 public static void SetElements(this vtkMatrix4x4 vtkMatrix, Matrix matrix)
 {
     for (var i = 0; i < 16; i++)
     {
         var row    = (i & 0x0C) >> 2;
         var column = i & 0x03;
         vtkMatrix.SetElement(row, column, matrix[row, column]);
     }
 }
示例#4
0
文件: VtkHelper.cs 项目: nhannd/Xian
		/// <summary>
		/// Converts a <see cref="Matrix"/> to a <see cref="vtkMatrix4x4"/>.
		/// </summary>
		/// <remarks>
		/// The <see cref="vtkMatrix4x4"/> matrix is equivalent to <see cref="Matrix"/> transposed!
		/// This is due to the fact that vtkMatrix4x4 uses (x,y) addresses whereas Matrix
		/// uses (row,column).
		/// </remarks>
		/// <param name="matrix">The source <see cref="Matrix"/>.</param>
		/// <returns>The equivalent <see cref="vtkMatrix4x4"/>.</returns>
		public static vtkMatrix4x4 ConvertToVtkMatrix(Matrix matrix)
		{
			vtkMatrix4x4 vtkMatrix = new vtkMatrix4x4();

			for (int row = 0; row < 4; row++)
				for (int column = 0; column < 4; column++)
					vtkMatrix.SetElement(column, row, matrix[row, column]);

			return vtkMatrix;
		}
        // For reading C# matrices stored in scenario into VTK transforms
        public void TransferMatrixToVTKTransform(double[][] matrix, vtkTransform transform)
        {
            vtkMatrix4x4 vtk_matrix = vtkMatrix4x4.New();

            for (int ii = 0; ii < 4; ++ii)
            {
                for (int jj = 0; jj < 4; ++jj)
                {
                    vtk_matrix.SetElement(ii, jj, matrix[ii][jj]);
                }
            }
            transform.SetMatrix(vtk_matrix);
        }
示例#6
0
        /// <summary>
        /// Converts a <see cref="Matrix"/> to a <see cref="vtkMatrix4x4"/>.
        /// </summary>
        /// <remarks>
        /// The <see cref="vtkMatrix4x4"/> matrix is equivalent to <see cref="Matrix"/> transposed!
        /// This is due to the fact that vtkMatrix4x4 uses (x,y) addresses whereas Matrix
        /// uses (row,column).
        /// </remarks>
        /// <param name="matrix">The source <see cref="Matrix"/>.</param>
        /// <returns>The equivalent <see cref="vtkMatrix4x4"/>.</returns>
        public static vtkMatrix4x4 ConvertToVtkMatrix(Matrix matrix)
        {
            vtkMatrix4x4 vtkMatrix = new vtkMatrix4x4();

            for (int row = 0; row < 4; row++)
            {
                for (int column = 0; column < 4; column++)
                {
                    vtkMatrix.SetElement(column, row, matrix[row, column]);
                }
            }

            return(vtkMatrix);
        }
示例#7
0
        public static vtkMatrix4x4 Convert(double[] elems)
        {
            vtkMatrix4x4 matrix = new vtkMatrix4x4();

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    matrix.SetElement(i, j, elems[i * 4 + j]);
                    Console.Write(elems[i * 4 + j]);
                }
                Console.WriteLine();
            }
            return(matrix);
        }
示例#8
0
        /// <summary>
        /// Gets the pixel data representing a thick slice (a.k.a. slab) of the volume.
        /// </summary>
        private static byte[] GetSlabPixelData(IVolumeReference volumeReference, Matrix resliceAxes, Vector3D stackOrientation, int rows, int columns, int subsamples, float rowSpacing, float columnSpacing, float sliceThickness, VolumeInterpolationMode interpolation, VolumeProjectionMode projection)
        {
            if (subsamples == 0)
            {
                return(GetSlicePixelData(volumeReference, resliceAxes, rows, columns, rowSpacing, columnSpacing, interpolation));
            }
            var subsampleSpacing = sliceThickness / (subsamples - 1);

            using (var reslicer = new vtkImageReslice())
                using (var resliceAxesMatrix = new vtkMatrix4x4())
                    using (var executive = reslicer.GetExecutive())
                        using (var volume = volumeReference.Volume.CreateVtkVolumeHandle())
                        {
                            // update the reslice axes matrix with the values from the slicing orientation
                            resliceAxesMatrix.SetElements(resliceAxes);

                            // determine offset for start of slab (we centre the slab on the requested slice position, as DICOM defines "image position (patient)" to be centre of the thick slice)
                            var slabOffset = volumeReference.RotateToVolumeOrientation(-sliceThickness / 2f * stackOrientation) + new Vector3D(resliceAxes[0, 3], resliceAxes[1, 3], resliceAxes[2, 3]);
                            resliceAxesMatrix.SetElement(0, 3, slabOffset.X);
                            resliceAxesMatrix.SetElement(1, 3, slabOffset.Y);
                            resliceAxesMatrix.SetElement(2, 3, slabOffset.Z);

                            // register for errors on the reslicer
                            reslicer.RegisterVtkErrorEvents();

                            // set input to the volume
                            reslicer.SetInput(volume.vtkImageData);
                            reslicer.SetInformationInput(volume.vtkImageData);

                            // instruct reslicer to output a 3D slab volume
                            reslicer.SetOutputDimensionality(3);

                            // use the volume's padding value for all pixels that are outside the volume
                            reslicer.SetBackgroundLevel(volumeReference.PaddingValue);

                            // ensure the slicer outputs at our desired spacing
                            reslicer.SetOutputSpacing(columnSpacing, rowSpacing, subsampleSpacing);

                            // set the reslice axes
                            reslicer.SetResliceAxes(resliceAxesMatrix);

                            // clamp the output based on the slice extent
                            reslicer.SetOutputExtent(0, columns - 1, 0, rows - 1, 0, subsamples - 1);

                            // set the output origin to the slice through-point (output image will be centered on this location)
                            // VTK output origin is derived from the center image being 0,0
                            reslicer.SetOutputOrigin(-columns * columnSpacing / 2, -rows * rowSpacing / 2, 0);

                            // select the requested interpolation mode
                            switch (interpolation)
                            {
                            case VolumeInterpolationMode.NearestNeighbor:
                                reslicer.SetInterpolationModeToNearestNeighbor();
                                break;

                            case VolumeInterpolationMode.Linear:
                                reslicer.SetInterpolationModeToLinear();
                                break;

                            case VolumeInterpolationMode.Cubic:
                                reslicer.SetInterpolationModeToCubic();
                                break;
                            }

                            // select the requested slab projection mode
                            Action <IntPtr, byte[], int, int, int, bool> slabAggregator;
                            switch (projection)
                            {
                            case VolumeProjectionMode.Maximum:
                                slabAggregator = SlabProjection.AggregateSlabMaximumIntensity;
                                break;

                            case VolumeProjectionMode.Minimum:
                                slabAggregator = SlabProjection.AggregateSlabMinimumIntensity;
                                break;

                            case VolumeProjectionMode.Average:
                            default:
                                slabAggregator = SlabProjection.AggregateSlabAverageIntensity;
                                break;
                            }

                            // register for errors on the reslicer executive
                            executive.RegisterVtkErrorEvents();
                            executive.Update();

                            // get the slice output
                            using (var imageData = reslicer.GetOutput())
                            {
                                var pixelData = SlabVtkImageData(imageData, slabAggregator, volumeReference.BitsPerVoxel, volumeReference.Signed);
                                imageData.ReleaseData();
                                return(pixelData);
                            }
                        }
        }
		/// <summary>
		/// Gets the pixel data representing a thick slice (a.k.a. slab) of the volume.
		/// </summary>
		private static byte[] GetSlabPixelData(IVolumeReference volumeReference, Matrix resliceAxes, Vector3D stackOrientation, int rows, int columns, int subsamples, float rowSpacing, float columnSpacing, float sliceThickness, VolumeInterpolationMode interpolation, VolumeProjectionMode projection)
		{
			if (subsamples <= 1) return GetSlicePixelData(volumeReference, resliceAxes, rows, columns, rowSpacing, columnSpacing, interpolation);
			var subsampleSpacing = sliceThickness/(subsamples - 1);

			using (var reslicer = new vtkImageReslice())
			using (var resliceAxesMatrix = new vtkMatrix4x4())
			using (var executive = reslicer.GetExecutive())
			using (var volume = volumeReference.Volume.CreateVtkVolumeHandle())
			{
				// update the reslice axes matrix with the values from the slicing orientation
				resliceAxesMatrix.SetElements(resliceAxes);

				// determine offset for start of slab (we centre the slab on the requested slice position, as DICOM defines "image position (patient)" to be centre of the thick slice)
				var slabOffset = volumeReference.RotateToVolumeOrientation(-sliceThickness/2f*stackOrientation) + new Vector3D(resliceAxes[0, 3], resliceAxes[1, 3], resliceAxes[2, 3]);
				resliceAxesMatrix.SetElement(0, 3, slabOffset.X);
				resliceAxesMatrix.SetElement(1, 3, slabOffset.Y);
				resliceAxesMatrix.SetElement(2, 3, slabOffset.Z);

				// register for errors on the reslicer
				reslicer.RegisterVtkErrorEvents();

				// set input to the volume
				reslicer.SetInput(volume.vtkImageData);
				reslicer.SetInformationInput(volume.vtkImageData);

				// instruct reslicer to output a 3D slab volume
				reslicer.SetOutputDimensionality(3);

				// use the volume's padding value for all pixels that are outside the volume
				reslicer.SetBackgroundLevel(volumeReference.PaddingValue);

				// ensure the slicer outputs at our desired spacing
				reslicer.SetOutputSpacing(columnSpacing, rowSpacing, subsampleSpacing);

				// set the reslice axes
				reslicer.SetResliceAxes(resliceAxesMatrix);

				// clamp the output based on the slice extent
				reslicer.SetOutputExtent(0, columns - 1, 0, rows - 1, 0, subsamples - 1);

				// set the output origin to the slice through-point (output image will be centered on this location)
				// VTK output origin is derived from the center image being 0,0
				reslicer.SetOutputOrigin(-columns*columnSpacing/2, -rows*rowSpacing/2, 0);

				// select the requested interpolation mode
				switch (interpolation)
				{
					case VolumeInterpolationMode.NearestNeighbor:
						reslicer.SetInterpolationModeToNearestNeighbor();
						break;
					case VolumeInterpolationMode.Linear:
						reslicer.SetInterpolationModeToLinear();
						break;
					case VolumeInterpolationMode.Cubic:
						reslicer.SetInterpolationModeToCubic();
						break;
				}

				// select the requested slab projection mode
				Action<IntPtr, byte[], int, int, int, bool> slabAggregator;
				switch (projection)
				{
					case VolumeProjectionMode.Maximum:
						slabAggregator = SlabProjection.AggregateSlabMaximumIntensity;
						break;
					case VolumeProjectionMode.Minimum:
						slabAggregator = SlabProjection.AggregateSlabMinimumIntensity;
						break;
					case VolumeProjectionMode.Average:
					default:
						slabAggregator = SlabProjection.AggregateSlabAverageIntensity;
						break;
				}

				// register for errors on the reslicer executive
				executive.RegisterVtkErrorEvents();
				executive.Update();

				// get the slice output
				using (var imageData = reslicer.GetOutput())
				{
					var pixelData = SlabVtkImageData(imageData, slabAggregator, volumeReference.BitsPerVoxel, volumeReference.Signed);
					imageData.ReleaseData();
					return pixelData;
				}
			}
		}
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVMatrixToTransform(String [] argv)
    {
        //Prefix Content is: ""

          // This example demonstrates how to use a matrix in place of a transfrom[]
          // via vtkMatrixToLinearTransform and vtkMatrixToHomogeneousTransform.[]
          // create a rendering window[]
          renWin = vtkRenderWindow.New();
          renWin.SetSize((int)600,(int)300);
          // set up first set of polydata[]
          p1 = new vtkPlaneSource();
          p1.SetOrigin((double)0.5,(double)0.508,(double)-0.5);
          p1.SetPoint1((double)-0.5,(double)0.508,(double)-0.5);
          p1.SetPoint2((double)0.5,(double)0.508,(double)0.5);
          p1.SetXResolution((int)5);
          p1.SetYResolution((int)5);
          p2 = new vtkPlaneSource();
          p2.SetOrigin((double)-0.508,(double)0.5,(double)-0.5);
          p2.SetPoint1((double)-0.508,(double)-0.5,(double)-0.5);
          p2.SetPoint2((double)-0.508,(double)0.5,(double)0.5);
          p2.SetXResolution((int)5);
          p2.SetYResolution((int)5);
          p3 = new vtkPlaneSource();
          p3.SetOrigin((double)-0.5,(double)-0.508,(double)-0.5);
          p3.SetPoint1((double)0.5,(double)-0.508,(double)-0.5);
          p3.SetPoint2((double)-0.5,(double)-0.508,(double)0.5);
          p3.SetXResolution((int)5);
          p3.SetYResolution((int)5);
          p4 = new vtkPlaneSource();
          p4.SetOrigin((double)0.508,(double)-0.5,(double)-0.5);
          p4.SetPoint1((double)0.508,(double)0.5,(double)-0.5);
          p4.SetPoint2((double)0.508,(double)-0.5,(double)0.5);
          p4.SetXResolution((int)5);
          p4.SetYResolution((int)5);
          p5 = new vtkPlaneSource();
          p5.SetOrigin((double)0.5,(double)0.5,(double)-0.508);
          p5.SetPoint1((double)0.5,(double)-0.5,(double)-0.508);
          p5.SetPoint2((double)-0.5,(double)0.5,(double)-0.508);
          p5.SetXResolution((int)5);
          p5.SetYResolution((int)5);
          p6 = new vtkPlaneSource();
          p6.SetOrigin((double)0.5,(double)0.5,(double)0.508);
          p6.SetPoint1((double)-0.5,(double)0.5,(double)0.508);
          p6.SetPoint2((double)0.5,(double)-0.5,(double)0.508);
          p6.SetXResolution((int)5);
          p6.SetYResolution((int)5);
          // append together[]
          ap = new vtkAppendPolyData();
          ap.AddInputConnection(p1.GetOutputPort());
          ap.AddInputConnection(p2.GetOutputPort());
          ap.AddInputConnection(p3.GetOutputPort());
          ap.AddInputConnection(p4.GetOutputPort());
          ap.AddInputConnection(p5.GetOutputPort());
          ap.AddInputConnection(p6.GetOutputPort());
          //--------------------------[]
          // linear transform matrix[]
          t1 = new vtkMatrixToLinearTransform();
          m1 = new vtkMatrix4x4();
          t1.SetInput((vtkMatrix4x4)m1);
          m1.SetElement((int)0,(int)0,(double)1.127631);
          m1.SetElement((int)0,(int)1,(double)0.205212);
          m1.SetElement((int)0,(int)2,(double)-0.355438);
          m1.SetElement((int)1,(int)0,(double)0.000000);
          m1.SetElement((int)1,(int)1,(double)0.692820);
          m1.SetElement((int)1,(int)2,(double)0.400000);
          m1.SetElement((int)2,(int)0,(double)0.200000);
          m1.SetElement((int)2,(int)1,(double)-0.469846);
          m1.SetElement((int)2,(int)2,(double)0.813798);
          f11 = new vtkTransformPolyDataFilter();
          f11.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f11.SetTransform((vtkAbstractTransform)t1);
          m11 = new vtkDataSetMapper();
          m11.SetInputConnection((vtkAlgorithmOutput)f11.GetOutputPort());
          a11 = new vtkActor();
          a11.SetMapper((vtkMapper)m11);
          a11.GetProperty().SetColor((double)1,(double)0,(double)0);
          a11.GetProperty().SetRepresentationToWireframe();
          ren11 = vtkRenderer.New();
          ren11.SetViewport((double)0.0,(double)0.5,(double)0.25,(double)1.0);
          ren11.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren11.AddActor((vtkProp)a11);
          renWin.AddRenderer((vtkRenderer)ren11);
          // inverse identity transform[]
          f12 = new vtkTransformPolyDataFilter();
          f12.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f12.SetTransform((vtkAbstractTransform)t1.GetInverse());
          m12 = new vtkDataSetMapper();
          m12.SetInputConnection((vtkAlgorithmOutput)f12.GetOutputPort());
          a12 = new vtkActor();
          a12.SetMapper((vtkMapper)m12);
          a12.GetProperty().SetColor((double)0.9,(double)0.9,(double)0);
          a12.GetProperty().SetRepresentationToWireframe();
          ren12 = vtkRenderer.New();
          ren12.SetViewport((double)0.0,(double)0.0,(double)0.25,(double)0.5);
          ren12.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren12.AddActor((vtkProp)a12);
          renWin.AddRenderer((vtkRenderer)ren12);
          //--------------------------[]
          // perspective transform matrix[]
          m2 = new vtkMatrix4x4();
          m2.SetElement((int)3,(int)0,(double)-0.11);
          m2.SetElement((int)3,(int)1,(double)0.3);
          m2.SetElement((int)3,(int)2,(double)0.2);
          t2 = new vtkMatrixToHomogeneousTransform();
          t2.SetInput((vtkMatrix4x4)m2);
          f21 = new vtkTransformPolyDataFilter();
          f21.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f21.SetTransform((vtkAbstractTransform)t2);
          m21 = new vtkDataSetMapper();
          m21.SetInputConnection((vtkAlgorithmOutput)f21.GetOutputPort());
          a21 = new vtkActor();
          a21.SetMapper((vtkMapper)m21);
          a21.GetProperty().SetColor((double)1,(double)0,(double)0);
          a21.GetProperty().SetRepresentationToWireframe();
          ren21 = vtkRenderer.New();
          ren21.SetViewport((double)0.25,(double)0.5,(double)0.50,(double)1.0);
          ren21.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren21.AddActor((vtkProp)a21);
          renWin.AddRenderer((vtkRenderer)ren21);
          // inverse linear transform[]
          f22 = new vtkTransformPolyDataFilter();
          f22.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f22.SetTransform((vtkAbstractTransform)t2.GetInverse());
          m22 = new vtkDataSetMapper();
          m22.SetInputConnection((vtkAlgorithmOutput)f22.GetOutputPort());
          a22 = new vtkActor();
          a22.SetMapper((vtkMapper)m22);
          a22.GetProperty().SetColor((double)0.9,(double)0.9,(double)0);
          a22.GetProperty().SetRepresentationToWireframe();
          ren22 = vtkRenderer.New();
          ren22.SetViewport((double)0.25,(double)0.0,(double)0.50,(double)0.5);
          ren22.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren22.AddActor((vtkProp)a22);
          renWin.AddRenderer((vtkRenderer)ren22);
          //--------------------------[]
          // linear concatenation - should end up with identity here[]
          t3 = new vtkTransform();
          t3.Concatenate((vtkLinearTransform)t1);
          t3.Concatenate((vtkLinearTransform)t1.GetInverse());
          f31 = new vtkTransformPolyDataFilter();
          f31.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f31.SetTransform((vtkAbstractTransform)t3);
          m31 = new vtkDataSetMapper();
          m31.SetInputConnection((vtkAlgorithmOutput)f31.GetOutputPort());
          a31 = new vtkActor();
          a31.SetMapper((vtkMapper)m31);
          a31.GetProperty().SetColor((double)1,(double)0,(double)0);
          a31.GetProperty().SetRepresentationToWireframe();
          ren31 = vtkRenderer.New();
          ren31.SetViewport((double)0.50,(double)0.5,(double)0.75,(double)1.0);
          ren31.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren31.AddActor((vtkProp)a31);
          renWin.AddRenderer((vtkRenderer)ren31);
          // inverse linear transform[]
          f32 = new vtkTransformPolyDataFilter();
          f32.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f32.SetTransform((vtkAbstractTransform)t3.GetInverse());
          m32 = new vtkDataSetMapper();
          m32.SetInputConnection((vtkAlgorithmOutput)f32.GetOutputPort());
          a32 = new vtkActor();
          a32.SetMapper((vtkMapper)m32);
          a32.GetProperty().SetColor((double)0.9,(double)0.9,(double)0);
          a32.GetProperty().SetRepresentationToWireframe();
          ren32 = vtkRenderer.New();
          ren32.SetViewport((double)0.5,(double)0.0,(double)0.75,(double)0.5);
          ren32.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren32.AddActor((vtkProp)a32);
          renWin.AddRenderer((vtkRenderer)ren32);
          //--------------------------[]
          // perspective transform concatenation[]
          t4 = new vtkPerspectiveTransform();
          t4.Concatenate((vtkHomogeneousTransform)t1);
          t4.Concatenate((vtkHomogeneousTransform)t2);
          t4.Concatenate((vtkHomogeneousTransform)t3);
          f41 = new vtkTransformPolyDataFilter();
          f41.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f41.SetTransform((vtkAbstractTransform)t4);
          m41 = new vtkDataSetMapper();
          m41.SetInputConnection((vtkAlgorithmOutput)f41.GetOutputPort());
          a41 = new vtkActor();
          a41.SetMapper((vtkMapper)m41);
          a41.GetProperty().SetColor((double)1,(double)0,(double)0);
          a41.GetProperty().SetRepresentationToWireframe();
          ren41 = vtkRenderer.New();
          ren41.SetViewport((double)0.75,(double)0.5,(double)1.0,(double)1.0);
          ren41.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren41.AddActor((vtkProp)a41);
          renWin.AddRenderer((vtkRenderer)ren41);
          // inverse of transform concatenation[]
          f42 = new vtkTransformPolyDataFilter();
          f42.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
          f42.SetTransform((vtkAbstractTransform)t4.GetInverse());
          m42 = new vtkDataSetMapper();
          m42.SetInputConnection((vtkAlgorithmOutput)f42.GetOutputPort());
          a42 = new vtkActor();
          a42.SetMapper((vtkMapper)m42);
          a42.GetProperty().SetColor((double)0.9,(double)0.9,(double)0);
          a42.GetProperty().SetRepresentationToWireframe();
          ren42 = vtkRenderer.New();
          ren42.SetViewport((double)0.75,(double)0.0,(double)1.0,(double)0.5);
          ren42.ResetCamera((double)-0.5,(double)0.5,(double)-0.5,(double)0.5,(double)-1,(double)1);
          ren42.AddActor((vtkProp)a42);
          renWin.AddRenderer((vtkRenderer)ren42);
          renWin.Render();

        //deleteAllVTKObjects();
    }
示例#11
0
        private void OrientedArrow()
        {
            //Create an arrow.
            vtkArrowSource arrowSource = vtkArrowSource.New();

            // Generate a random start and end point
            vtkMath.RandomSeed(8775070);
            double[] startPoint = new double[] {
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10)
            };

            double[] endPoint = new double[] {
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10)
            };

            // Compute a basis
            double[] normalizedX = new double[3];
            double[] normalizedY = new double[3];
            double[] normalizedZ = new double[3];

            // The X axis is a vector from start to end
            myMath.Subtract(endPoint, startPoint, ref normalizedX);
            double length = myMath.Norm(normalizedX);

            myMath.Normalize(ref normalizedX);

            // The Z axis is an arbitrary vector cross X
            double[] arbitrary = new double[] {
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10)
            };
            myMath.Cross(normalizedX, arbitrary, ref normalizedZ);
            myMath.Normalize(ref normalizedZ);
            // The Y axis is Z cross X
            myMath.Cross(normalizedZ, normalizedX, ref normalizedY);
            vtkMatrix4x4 matrix = vtkMatrix4x4.New();

            // Create the direction cosine matrix
            matrix.Identity();
            for (int i = 0; i < 3; i++)
            {
                matrix.SetElement(i, 0, normalizedX[i]);
                matrix.SetElement(i, 1, normalizedY[i]);
                matrix.SetElement(i, 2, normalizedZ[i]);
            }

            // Apply the transforms
            vtkTransform transform = vtkTransform.New();

            transform.Translate(startPoint[0], startPoint[1], startPoint[2]);
            transform.Concatenate(matrix);
            transform.Scale(length, length, length);


            //Create a mapper and actor for the arrow
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
            vtkActor          actor  = vtkActor.New();

#if USER_MATRIX
            mapper.SetInputConnection(arrowSource.GetOutputPort());
            actor.SetUserMatrix(transform.GetMatrix());
#else
            // Transform the polydata
            vtkTransformPolyDataFilter transformPD = vtkTransformPolyDataFilter.New();
            transformPD.SetTransform(transform);
            transformPD.SetInputConnection(arrowSource.GetOutputPort());
            mapper.SetInputConnection(transformPD.GetOutputPort());
#endif
            actor.SetMapper(mapper);

            // Create spheres for start and end point
            vtkSphereSource sphereStartSource = vtkSphereSource.New();
            sphereStartSource.SetCenter(startPoint[0], startPoint[1], startPoint[2]);
            vtkPolyDataMapper sphereStartMapper = vtkPolyDataMapper.New();
            sphereStartMapper.SetInputConnection(sphereStartSource.GetOutputPort());
            vtkActor sphereStart = vtkActor.New();
            sphereStart.SetMapper(sphereStartMapper);
            sphereStart.GetProperty().SetColor(1.0, 1.0, .3);

            vtkSphereSource sphereEndSource = vtkSphereSource.New();
            sphereEndSource.SetCenter(endPoint[0], endPoint[1], endPoint[2]);
            vtkPolyDataMapper sphereEndMapper = vtkPolyDataMapper.New();
            sphereEndMapper.SetInputConnection(sphereEndSource.GetOutputPort());
            vtkActor sphereEnd = vtkActor.New();
            sphereEnd.SetMapper(sphereEndMapper);
            sphereEnd.GetProperty().SetColor(1.0, .3, .3);

            vtkRenderWindow renderWindow = myRenderWindowControl.RenderWindow;
            vtkRenderer     renderer     = renderWindow.GetRenderers().GetFirstRenderer();
            renderer.SetBackground(0.2, 0.3, 0.4);
            renderer.AddActor(actor);
            renderer.AddActor(sphereStart);
            renderer.AddActor(sphereEnd);
            renderer.ResetCamera();
        }
示例#12
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVMatrixToTransform(String [] argv)
    {
        //Prefix Content is: ""

        // This example demonstrates how to use a matrix in place of a transfrom[]
        // via vtkMatrixToLinearTransform and vtkMatrixToHomogeneousTransform.[]
        // create a rendering window[]
        renWin = vtkRenderWindow.New();
        renWin.SetSize((int)600, (int)300);
        // set up first set of polydata[]
        p1 = new vtkPlaneSource();
        p1.SetOrigin((double)0.5, (double)0.508, (double)-0.5);
        p1.SetPoint1((double)-0.5, (double)0.508, (double)-0.5);
        p1.SetPoint2((double)0.5, (double)0.508, (double)0.5);
        p1.SetXResolution((int)5);
        p1.SetYResolution((int)5);
        p2 = new vtkPlaneSource();
        p2.SetOrigin((double)-0.508, (double)0.5, (double)-0.5);
        p2.SetPoint1((double)-0.508, (double)-0.5, (double)-0.5);
        p2.SetPoint2((double)-0.508, (double)0.5, (double)0.5);
        p2.SetXResolution((int)5);
        p2.SetYResolution((int)5);
        p3 = new vtkPlaneSource();
        p3.SetOrigin((double)-0.5, (double)-0.508, (double)-0.5);
        p3.SetPoint1((double)0.5, (double)-0.508, (double)-0.5);
        p3.SetPoint2((double)-0.5, (double)-0.508, (double)0.5);
        p3.SetXResolution((int)5);
        p3.SetYResolution((int)5);
        p4 = new vtkPlaneSource();
        p4.SetOrigin((double)0.508, (double)-0.5, (double)-0.5);
        p4.SetPoint1((double)0.508, (double)0.5, (double)-0.5);
        p4.SetPoint2((double)0.508, (double)-0.5, (double)0.5);
        p4.SetXResolution((int)5);
        p4.SetYResolution((int)5);
        p5 = new vtkPlaneSource();
        p5.SetOrigin((double)0.5, (double)0.5, (double)-0.508);
        p5.SetPoint1((double)0.5, (double)-0.5, (double)-0.508);
        p5.SetPoint2((double)-0.5, (double)0.5, (double)-0.508);
        p5.SetXResolution((int)5);
        p5.SetYResolution((int)5);
        p6 = new vtkPlaneSource();
        p6.SetOrigin((double)0.5, (double)0.5, (double)0.508);
        p6.SetPoint1((double)-0.5, (double)0.5, (double)0.508);
        p6.SetPoint2((double)0.5, (double)-0.5, (double)0.508);
        p6.SetXResolution((int)5);
        p6.SetYResolution((int)5);
        // append together[]
        ap = new vtkAppendPolyData();
        ap.AddInputConnection(p1.GetOutputPort());
        ap.AddInputConnection(p2.GetOutputPort());
        ap.AddInputConnection(p3.GetOutputPort());
        ap.AddInputConnection(p4.GetOutputPort());
        ap.AddInputConnection(p5.GetOutputPort());
        ap.AddInputConnection(p6.GetOutputPort());
        //--------------------------[]
        // linear transform matrix[]
        t1 = new vtkMatrixToLinearTransform();
        m1 = new vtkMatrix4x4();
        t1.SetInput((vtkMatrix4x4)m1);
        m1.SetElement((int)0, (int)0, (double)1.127631);
        m1.SetElement((int)0, (int)1, (double)0.205212);
        m1.SetElement((int)0, (int)2, (double)-0.355438);
        m1.SetElement((int)1, (int)0, (double)0.000000);
        m1.SetElement((int)1, (int)1, (double)0.692820);
        m1.SetElement((int)1, (int)2, (double)0.400000);
        m1.SetElement((int)2, (int)0, (double)0.200000);
        m1.SetElement((int)2, (int)1, (double)-0.469846);
        m1.SetElement((int)2, (int)2, (double)0.813798);
        f11 = new vtkTransformPolyDataFilter();
        f11.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f11.SetTransform((vtkAbstractTransform)t1);
        m11 = new vtkDataSetMapper();
        m11.SetInputConnection((vtkAlgorithmOutput)f11.GetOutputPort());
        a11 = new vtkActor();
        a11.SetMapper((vtkMapper)m11);
        a11.GetProperty().SetColor((double)1, (double)0, (double)0);
        a11.GetProperty().SetRepresentationToWireframe();
        ren11 = vtkRenderer.New();
        ren11.SetViewport((double)0.0, (double)0.5, (double)0.25, (double)1.0);
        ren11.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren11.AddActor((vtkProp)a11);
        renWin.AddRenderer((vtkRenderer)ren11);
        // inverse identity transform[]
        f12 = new vtkTransformPolyDataFilter();
        f12.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f12.SetTransform((vtkAbstractTransform)t1.GetInverse());
        m12 = new vtkDataSetMapper();
        m12.SetInputConnection((vtkAlgorithmOutput)f12.GetOutputPort());
        a12 = new vtkActor();
        a12.SetMapper((vtkMapper)m12);
        a12.GetProperty().SetColor((double)0.9, (double)0.9, (double)0);
        a12.GetProperty().SetRepresentationToWireframe();
        ren12 = vtkRenderer.New();
        ren12.SetViewport((double)0.0, (double)0.0, (double)0.25, (double)0.5);
        ren12.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren12.AddActor((vtkProp)a12);
        renWin.AddRenderer((vtkRenderer)ren12);
        //--------------------------[]
        // perspective transform matrix[]
        m2 = new vtkMatrix4x4();
        m2.SetElement((int)3, (int)0, (double)-0.11);
        m2.SetElement((int)3, (int)1, (double)0.3);
        m2.SetElement((int)3, (int)2, (double)0.2);
        t2 = new vtkMatrixToHomogeneousTransform();
        t2.SetInput((vtkMatrix4x4)m2);
        f21 = new vtkTransformPolyDataFilter();
        f21.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f21.SetTransform((vtkAbstractTransform)t2);
        m21 = new vtkDataSetMapper();
        m21.SetInputConnection((vtkAlgorithmOutput)f21.GetOutputPort());
        a21 = new vtkActor();
        a21.SetMapper((vtkMapper)m21);
        a21.GetProperty().SetColor((double)1, (double)0, (double)0);
        a21.GetProperty().SetRepresentationToWireframe();
        ren21 = vtkRenderer.New();
        ren21.SetViewport((double)0.25, (double)0.5, (double)0.50, (double)1.0);
        ren21.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren21.AddActor((vtkProp)a21);
        renWin.AddRenderer((vtkRenderer)ren21);
        // inverse linear transform[]
        f22 = new vtkTransformPolyDataFilter();
        f22.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f22.SetTransform((vtkAbstractTransform)t2.GetInverse());
        m22 = new vtkDataSetMapper();
        m22.SetInputConnection((vtkAlgorithmOutput)f22.GetOutputPort());
        a22 = new vtkActor();
        a22.SetMapper((vtkMapper)m22);
        a22.GetProperty().SetColor((double)0.9, (double)0.9, (double)0);
        a22.GetProperty().SetRepresentationToWireframe();
        ren22 = vtkRenderer.New();
        ren22.SetViewport((double)0.25, (double)0.0, (double)0.50, (double)0.5);
        ren22.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren22.AddActor((vtkProp)a22);
        renWin.AddRenderer((vtkRenderer)ren22);
        //--------------------------[]
        // linear concatenation - should end up with identity here[]
        t3 = new vtkTransform();
        t3.Concatenate((vtkLinearTransform)t1);
        t3.Concatenate((vtkLinearTransform)t1.GetInverse());
        f31 = new vtkTransformPolyDataFilter();
        f31.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f31.SetTransform((vtkAbstractTransform)t3);
        m31 = new vtkDataSetMapper();
        m31.SetInputConnection((vtkAlgorithmOutput)f31.GetOutputPort());
        a31 = new vtkActor();
        a31.SetMapper((vtkMapper)m31);
        a31.GetProperty().SetColor((double)1, (double)0, (double)0);
        a31.GetProperty().SetRepresentationToWireframe();
        ren31 = vtkRenderer.New();
        ren31.SetViewport((double)0.50, (double)0.5, (double)0.75, (double)1.0);
        ren31.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren31.AddActor((vtkProp)a31);
        renWin.AddRenderer((vtkRenderer)ren31);
        // inverse linear transform[]
        f32 = new vtkTransformPolyDataFilter();
        f32.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f32.SetTransform((vtkAbstractTransform)t3.GetInverse());
        m32 = new vtkDataSetMapper();
        m32.SetInputConnection((vtkAlgorithmOutput)f32.GetOutputPort());
        a32 = new vtkActor();
        a32.SetMapper((vtkMapper)m32);
        a32.GetProperty().SetColor((double)0.9, (double)0.9, (double)0);
        a32.GetProperty().SetRepresentationToWireframe();
        ren32 = vtkRenderer.New();
        ren32.SetViewport((double)0.5, (double)0.0, (double)0.75, (double)0.5);
        ren32.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren32.AddActor((vtkProp)a32);
        renWin.AddRenderer((vtkRenderer)ren32);
        //--------------------------[]
        // perspective transform concatenation[]
        t4 = new vtkPerspectiveTransform();
        t4.Concatenate((vtkHomogeneousTransform)t1);
        t4.Concatenate((vtkHomogeneousTransform)t2);
        t4.Concatenate((vtkHomogeneousTransform)t3);
        f41 = new vtkTransformPolyDataFilter();
        f41.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f41.SetTransform((vtkAbstractTransform)t4);
        m41 = new vtkDataSetMapper();
        m41.SetInputConnection((vtkAlgorithmOutput)f41.GetOutputPort());
        a41 = new vtkActor();
        a41.SetMapper((vtkMapper)m41);
        a41.GetProperty().SetColor((double)1, (double)0, (double)0);
        a41.GetProperty().SetRepresentationToWireframe();
        ren41 = vtkRenderer.New();
        ren41.SetViewport((double)0.75, (double)0.5, (double)1.0, (double)1.0);
        ren41.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren41.AddActor((vtkProp)a41);
        renWin.AddRenderer((vtkRenderer)ren41);
        // inverse of transform concatenation[]
        f42 = new vtkTransformPolyDataFilter();
        f42.SetInputConnection((vtkAlgorithmOutput)ap.GetOutputPort());
        f42.SetTransform((vtkAbstractTransform)t4.GetInverse());
        m42 = new vtkDataSetMapper();
        m42.SetInputConnection((vtkAlgorithmOutput)f42.GetOutputPort());
        a42 = new vtkActor();
        a42.SetMapper((vtkMapper)m42);
        a42.GetProperty().SetColor((double)0.9, (double)0.9, (double)0);
        a42.GetProperty().SetRepresentationToWireframe();
        ren42 = vtkRenderer.New();
        ren42.SetViewport((double)0.75, (double)0.0, (double)1.0, (double)0.5);
        ren42.ResetCamera((double)-0.5, (double)0.5, (double)-0.5, (double)0.5, (double)-1, (double)1);
        ren42.AddActor((vtkProp)a42);
        renWin.AddRenderer((vtkRenderer)ren42);
        renWin.Render();

//deleteAllVTKObjects();
    }