///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (data != null) { data.Dispose(); } if (gauss != null) { gauss.Dispose(); } if (a != null) { a.Dispose(); } if (ellipse != null) { ellipse.Dispose(); } if (m != null) { m.Dispose(); } if (cut != null) { cut.Dispose(); } if (mapper2 != null) { mapper2.Dispose(); } if (actor2 != null) { actor2.Dispose(); } if (ren != null) { ren.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }