示例#1
0
        private void ReadDEM()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test     = vtkTesting.New();
            string     root     = test.GetDataRoot();
            string     filePath = System.IO.Path.Combine(root, @"Data\SainteHelens.dem");

            vtkDEMReader reader = vtkDEMReader.New();

            reader.SetFileName(filePath);
            reader.Update();

            vtkLookupTable lut = vtkLookupTable.New();

            lut.SetHueRange(0.6, 0);
            lut.SetSaturationRange(1.0, 0);
            lut.SetValueRange(0.5, 1.0);
            double[] range = reader.GetOutput().GetScalarRange();
            lut.SetTableRange(range[0], range[1]);

            // Visualize
            vtkImageMapToColors mapColors = vtkImageMapToColors.New();

            mapColors.SetLookupTable(lut);
            mapColors.SetInputConnection(reader.GetOutputPort());

            // Create an actor
            vtkImageActor actor = vtkImageActor.New();

            actor.SetInput(mapColors.GetOutput());
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
        private void RenderDEM()
        {
            vtkDEMReader reader = vtkDEMReader.New();

            reader.SetFileName(m_FileName);
            reader.Update();

            vtkLookupTable lut = vtkLookupTable.New();

            lut.SetHueRange(0.6, 0);
            lut.SetSaturationRange(1.0, 0);
            lut.SetValueRange(0.5, 1.0);
            double[] range = reader.GetOutput().GetScalarRange();
            lut.SetTableRange(range[0], range[1]);

            // Visualize
            vtkImageMapToColors mapColors = vtkImageMapToColors.New();

            mapColors.SetLookupTable(lut);
            mapColors.SetInputConnection(reader.GetOutputPort());

            // Create an actor
            vtkImageActor actor = vtkImageActor.New();

            actor.SetInput(mapColors.GetOutput());

            // add our actor to the renderer
            m_Renderer.AddActor(actor);
            imgPropList.Add(actor);

            m_Renderer.ResetCamera();

            //Rerender the screen
            m_RenderWindow.Render();
            m_Renderer.Render();
        }