private void tbRGB_Scroll(object sender, EventArgs e) { colorTransferFunction = vtkColorTransferFunction.New(); colorTransferFunction.AddRGBPoint(0, tbR1.Value * 1.0 / 255, tbG1.Value * 1.0 / 255, tbB1.Value * 1.0 / 255); colorTransferFunction.AddRGBPoint(1, tbR2.Value * 1.0 / 255, tbG2.Value * 1.0 / 255, tbB2.Value * 1.0 / 255); colorTransferFunction.ClampingOn(); vpro.SetColor(colorTransferFunction); //rwcShowSlices.Update(); rwcShowSlices.Refresh(); }
/// <summary> /// 进行可视化 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void VisiualizeSlicesWnd_Load(object sender, EventArgs e) { vtkRenderer renderer = rwcShowSlices.RenderWindow.GetRenderers().GetFirstRenderer(); renderer.SetBackground(1, 1, 1); //CuteTools.ShowImageSeries(fnFormat, height, width, startIndex, endIndex, renderer); //return; vtkBMPReader reader = vtkBMPReader.New(); reader.SetFilePattern(fnFormat); reader.SetDataExtent(0, height - 1, 0, width - 1, startIndex, endIndex); reader.SetDataScalarTypeToUnsignedChar(); reader.Update(); vol = vtkVolume.New(); vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New(); texMapper.SetInput(reader.GetOutput()); vol.SetMapper(texMapper); colorTransferFunction = vtkColorTransferFunction.New(); colorTransferFunction.AddRGBPoint(0, tbR1.Value * 1.0 / 255, tbG1.Value * 1.0 / 255, tbB1.Value * 1.0 / 255); colorTransferFunction.AddRGBPoint(1, tbR2.Value * 1.0 / 255, tbG2.Value * 1.0 / 255, tbB2.Value * 1.0 / 255); colorTransferFunction.ClampingOn(); vpro = vtkVolumeProperty.New(); vtkPiecewiseFunction compositeOpacity = vtkPiecewiseFunction.New(); compositeOpacity.AddPoint(0, 0); //compositeOpacity.AddPoint(120.0, 0.5); compositeOpacity.AddPoint(255.0, 1); compositeOpacity.ClampingOn(); vpro.SetScalarOpacity(compositeOpacity); vpro.SetColor(colorTransferFunction); //vpro.SetInterpolationTypeToLinear(); vpro.SetInterpolationTypeToNearest(); //vpro.ShadeOn(); vol.SetProperty(vpro); //画轴距图 vol.SetOrientation(45, 45, 0); //rwcShowSlices.RenderWindow.GetRenderers().GetFirstRenderer().AddVolume( vol ); rwcShowSlices.Refresh(); }
private void SetColorTransferFunction() { _colorTransferFunction.RemoveAllPoints(); double R = _volumeLayer.TissueSettings.MinimumColor.R / 255.0f; double G = _volumeLayer.TissueSettings.MinimumColor.G / 255.0f; double B = _volumeLayer.TissueSettings.MinimumColor.B / 255.0f; _colorTransferFunction.AddRGBPoint(_volumeLayer.GetWindowLeft(), R, G, B); R = _volumeLayer.TissueSettings.MaximumColor.R / 255.0f; G = _volumeLayer.TissueSettings.MaximumColor.G / 255.0f; B = _volumeLayer.TissueSettings.MaximumColor.B / 255.0f; _colorTransferFunction.AddRGBPoint(_volumeLayer.GetWindowRight(), R, G, B); }
private void VtkSetColor() { for (double i = 0; i < 256; i++) { colorTransferFunction.AddRGBPoint(i, RDouble[(int)i], GDouble[(int)i], BDouble[(int)i]); } }
public void changeColorFunction(String presetName) { ctf = vtkColorTransferFunction.New(); Dictionary<int,float[]> values = presetMapper.changeColorFunction(presetName); foreach (var pair in values) { ctf.AddRGBPoint(pair.Key, pair.Value[0], pair.Value[1], pair.Value[2]); } vol.GetProperty().SetColor(ctf); }
public void changeColorFunction(String presetName) { ctf = vtkColorTransferFunction.New(); Dictionary <int, float[]> values = presetMapper.changeColorFunction(presetName); foreach (var pair in values) { ctf.AddRGBPoint(pair.Key, pair.Value[0], pair.Value[1], pair.Value[2]); } vol.GetProperty().SetColor(ctf); }
/// <summary> /// Set up the new PlaneWidget. /// </summary> /// <param name="planeWidget">Plane to set up.</param> private void SetupPlane(PlaneWidget planeWidget) { planeWidget.DisplayTextOff(); planeWidget.SetInput(_dicomLoader.GetOutput()); planeWidget.SetPlaneOrientationToXAxes(); planeWidget.SetSliceIndex(250); planeWidget.SetInteractor(_renderWindowInteractor); planeWidget.SetLeftButtonAction(99); planeWidget.SetRightButtonAction(0); planeWidget.SetMarginSizeX(0); planeWidget.SetMarginSizeY(0); planeWidget.GetMarginProperty().SetColor(1, 0, 0); planeWidget.GetSelectedPlaneProperty().SetOpacity(0); planeWidget.GetCursorProperty().SetOpacity(0); planeWidget.GetPlaneProperty().SetOpacity(0); vtkColorTransferFunction colors = vtkColorTransferFunction.New(); if (planeWidget.Axis == Axis.X) { planeWidget.SetPlaneOrientationToXAxes(); colors.AddRGBPoint(0, 1, 0, 0); //red } else if (planeWidget.Axis == Axis.Y) { planeWidget.SetPlaneOrientationToYAxes(); colors.AddRGBPoint(0, 0, 1, 0); } else if (planeWidget.Axis == Axis.Z) { planeWidget.SetPlaneOrientationToZAxes(); colors.AddRGBPoint(0, 0, 0, 1); } colors.SetAlpha(0.4); colors.SetColorSpaceToRGB(); colors.Build(); planeWidget.GetColorMap().SetLookupTable(colors); }
public static void SetColorByHeight(vtkPolyData data, Rectangle rect) { double zmin = data.GetPoint(0)[2]; double zmax = zmin; for (int i = 0; i < rect.Width * rect.Height; i++) { double z = data.GetPoint(i)[2]; if (z < zmin) { zmin = z; } if (z > zmax) { zmax = z; } } //Console.WriteLine("Zmin:" + zmin + " Zmax:" + zmax); vtkColorTransferFunction colorFunction = vtkColorTransferFunction.New(); colorFunction.AddRGBPoint(zmin, 0, 0, 1); colorFunction.AddRGBPoint(zmax, 1, 0, 0); //Console.WriteLine("Color:" + colorFunction.GetColor(0)[0] + " " // + colorFunction.GetColor(0)[1] + " " // + colorFunction.GetColor(0)[2]); for (int i = 0; i < rect.Width * rect.Height; i++) { double z = data.GetPoint(i)[2]; double[] c = colorFunction.GetColor(z); data.GetPointData().GetScalars().SetTuple3(i, c[0] * 255, c[1] * 255, c[2] * 255); } data.Modified(); }
private void setColorFunction() { ctf = vtkColorTransferFunction.New(); //Set the color curve for the volume ctf.AddRGBPoint(-700, 0, 0, 0); //powietrze -700 ctf.AddRGBPoint(-100, .9, .9, .5); //tluszcz 50 - -100 ctf.AddRGBPoint(0, .6, .45, .5); //woda ~0 ctf.AddRGBPoint(40, 1, 0, 0); //krew ~40 ctf.AddRGBPoint(50, 1, .1, .1); //watroba 40-60 ctf.AddRGBPoint(37, .4, .4, .3); //istota szara mozgu 37-45 ctf.AddRGBPoint(20, 1, 0, 0); //miesnie 10 - 40 ctf.AddRGBPoint(1500, 1, 1, 1); //kosc 1000 - 1500 vol.GetProperty().SetColor(ctf); }
//镂空模式_初始化颜色 private void InitializeColor_HollowOut(ExGrid Grid) { m_LookupTable = vtkLookupTable.New(); m_LookupTable.SetTableRange(Grid.Min, Grid.Max); //蓝色->红色 m_LookupTable.SetHueRange(0.666667, 0); m_LookupTable.SetNumberOfColors(100); m_LookupTable.Build(); //设定标量值的颜色 m_ColorTransferFunction = vtkColorTransferFunction.New(); for (int i = 0; i < 100; i += 10) { var color = m_LookupTable.GetTableValue(i); double Range = Grid.Max - Grid.Min; m_ColorTransferFunction.AddRGBPoint(Grid.Min + i * Range / 100.0, color[0], color[1], color[2]); } m_ColorTransferFunction.Build(); //线性插值透明度 m_PiecewiseFunction = vtkPiecewiseFunction.New(); // [,) InitRanges(); foreach (var range in m_IntersectRanges) { double Min = range.Min; double Max = range.Max; ////由于VTK的特性,对Max进行修正 //如果透明 if (range.Transparent) { m_PiecewiseFunction.AddSegment(Min, Transparency_Yes, Max, Transparency_Yes); } //不透明 else { Min = Min + EPSILON; Max = Max - EPSILON; m_PiecewiseFunction.AddSegment(Min, Transparency_Not, Max, Transparency_Not); } } }
//普通模式_初始化颜色 private void InitializeColor_Normal(ExGrid Grid) { m_LookupTable = vtkLookupTable.New(); m_LookupTable.SetTableRange(Grid.Min, Grid.Max); //蓝色->红色 m_LookupTable.SetHueRange(0.667, 0); m_LookupTable.SetNumberOfColors(100); m_LookupTable.Build(); //设定标量值的颜色 m_ColorTransferFunction = vtkColorTransferFunction.New(); for (int i = 0; i < 100; i += 10) { var color = m_LookupTable.GetTableValue(i); double Range = Grid.Max - Grid.Min; m_ColorTransferFunction.AddRGBPoint(Grid.Min + i * Range / 100.0, color[0], color[1], color[2]); } m_ColorTransferFunction.Build(); //线性插值透明度 m_PiecewiseFunction = vtkPiecewiseFunction.New(); m_PiecewiseFunction.AddPoint(Grid.Min, 1); m_PiecewiseFunction.AddPoint(Grid.Max, 1); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestFixedPointRayCasterNearest(String [] argv) { //Prefix Content is: "" // Create a gaussian[] gs = new vtkImageGaussianSource(); gs.SetWholeExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); gs.SetMaximum((double)255.0); gs.SetStandardDeviation((double)5); gs.SetCenter((double)15, (double)15, (double)15); // threshold to leave a gap that should show up for[] // gradient opacity[] t = new vtkImageThreshold(); t.SetInputConnection((vtkAlgorithmOutput)gs.GetOutputPort()); t.ReplaceInOn(); t.SetInValue((double)0); t.ThresholdBetween((double)150, (double)200); // Use a shift scale to convert to unsigned char[] ss = new vtkImageShiftScale(); ss.SetInputConnection((vtkAlgorithmOutput)t.GetOutputPort()); ss.SetOutputScalarTypeToUnsignedChar(); // grid will be used for two component dependent[] grid0 = new vtkImageGridSource(); grid0.SetDataScalarTypeToUnsignedChar(); grid0.SetGridSpacing((int)10, (int)10, (int)10); grid0.SetLineValue((double)200); grid0.SetFillValue((double)10); grid0.SetDataExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); // use dilation to thicken the grid[] d = new vtkImageContinuousDilate3D(); d.SetInputConnection((vtkAlgorithmOutput)grid0.GetOutputPort()); d.SetKernelSize((int)3, (int)3, (int)3); // Now make a two component dependent[] iac = new vtkImageAppendComponents(); iac.AddInputConnection(d.GetOutputPort()); iac.AddInputConnection(ss.GetOutputPort()); // Some more gaussians for the four component indepent case[] gs1 = new vtkImageGaussianSource(); gs1.SetWholeExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); gs1.SetMaximum((double)255.0); gs1.SetStandardDeviation((double)4); gs1.SetCenter((double)5, (double)5, (double)5); t1 = new vtkImageThreshold(); t1.SetInputConnection((vtkAlgorithmOutput)gs1.GetOutputPort()); t1.ReplaceInOn(); t1.SetInValue((double)0); t1.ThresholdBetween((double)150, (double)256); gs2 = new vtkImageGaussianSource(); gs2.SetWholeExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); gs2.SetMaximum((double)255.0); gs2.SetStandardDeviation((double)4); gs2.SetCenter((double)12, (double)12, (double)12); gs3 = new vtkImageGaussianSource(); gs3.SetWholeExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); gs3.SetMaximum((double)255.0); gs3.SetStandardDeviation((double)4); gs3.SetCenter((double)19, (double)19, (double)19); t3 = new vtkImageThreshold(); t3.SetInputConnection((vtkAlgorithmOutput)gs3.GetOutputPort()); t3.ReplaceInOn(); t3.SetInValue((double)0); t3.ThresholdBetween((double)150, (double)256); gs4 = new vtkImageGaussianSource(); gs4.SetWholeExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); gs4.SetMaximum((double)255.0); gs4.SetStandardDeviation((double)4); gs4.SetCenter((double)26, (double)26, (double)26); //tk window skipped.. iac1 = new vtkImageAppendComponents(); iac1.AddInputConnection(t1.GetOutputPort()); iac1.AddInputConnection(gs2.GetOutputPort()); iac2 = new vtkImageAppendComponents(); iac2.AddInputConnection(iac1.GetOutputPort()); iac2.AddInputConnection(t3.GetOutputPort()); iac3 = new vtkImageAppendComponents(); iac3.AddInputConnection(iac2.GetOutputPort()); iac3.AddInputConnection(gs4.GetOutputPort()); // create the four component dependend - [] // use lines in x, y, z for colors[] gridR = new vtkImageGridSource(); gridR.SetDataScalarTypeToUnsignedChar(); gridR.SetGridSpacing((int)10, (int)100, (int)100); gridR.SetLineValue((double)250); gridR.SetFillValue((double)100); gridR.SetDataExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); dR = new vtkImageContinuousDilate3D(); dR.SetInputConnection((vtkAlgorithmOutput)gridR.GetOutputPort()); dR.SetKernelSize((int)2, (int)2, (int)2); gridG = new vtkImageGridSource(); gridG.SetDataScalarTypeToUnsignedChar(); gridG.SetGridSpacing((int)100, (int)10, (int)100); gridG.SetLineValue((double)250); gridG.SetFillValue((double)100); gridG.SetDataExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); dG = new vtkImageContinuousDilate3D(); dG.SetInputConnection((vtkAlgorithmOutput)gridG.GetOutputPort()); dG.SetKernelSize((int)2, (int)2, (int)2); gridB = new vtkImageGridSource(); gridB.SetDataScalarTypeToUnsignedChar(); gridB.SetGridSpacing((int)100, (int)100, (int)10); gridB.SetLineValue((double)0); gridB.SetFillValue((double)250); gridB.SetDataExtent((int)0, (int)30, (int)0, (int)30, (int)0, (int)30); dB = new vtkImageContinuousDilate3D(); dB.SetInputConnection((vtkAlgorithmOutput)gridB.GetOutputPort()); dB.SetKernelSize((int)2, (int)2, (int)2); // need some appending[] iacRG = new vtkImageAppendComponents(); iacRG.AddInputConnection(dR.GetOutputPort()); iacRG.AddInputConnection(dG.GetOutputPort()); iacRGB = new vtkImageAppendComponents(); iacRGB.AddInputConnection(iacRG.GetOutputPort()); iacRGB.AddInputConnection(dB.GetOutputPort()); iacRGBA = new vtkImageAppendComponents(); iacRGBA.AddInputConnection(iacRGB.GetOutputPort()); iacRGBA.AddInputConnection(ss.GetOutputPort()); // We need a bunch of opacity functions[] // this one is a simple ramp to .2[] rampPoint2 = new vtkPiecewiseFunction(); rampPoint2.AddPoint((double)0, (double)0.0); rampPoint2.AddPoint((double)255, (double)0.2); // this one is a simple ramp to 1[] ramp1 = new vtkPiecewiseFunction(); ramp1.AddPoint((double)0, (double)0.0); ramp1.AddPoint((double)255, (double)1.0); // this one shows a sharp surface[] surface = new vtkPiecewiseFunction(); surface.AddPoint((double)0, (double)0.0); surface.AddPoint((double)10, (double)0.0); surface.AddPoint((double)50, (double)1.0); surface.AddPoint((double)255, (double)1.0); // this one is constant 1[] constant1 = new vtkPiecewiseFunction(); constant1.AddPoint((double)0, (double)1.0); constant1.AddPoint((double)255, (double)1.0); // this one is used for gradient opacity[] gop = new vtkPiecewiseFunction(); gop.AddPoint((double)0, (double)0.0); gop.AddPoint((double)20, (double)0.0); gop.AddPoint((double)60, (double)1.0); gop.AddPoint((double)255, (double)1.0); // We need a bunch of color functions[] // This one is a simple rainbow[] rainbow = new vtkColorTransferFunction(); rainbow.SetColorSpaceToHSV(); rainbow.HSVWrapOff(); rainbow.AddHSVPoint((double)0, (double)0.1, (double)1.0, (double)1.0); rainbow.AddHSVPoint((double)255, (double)0.9, (double)1.0, (double)1.0); // this is constant red[] red = new vtkColorTransferFunction(); red.AddRGBPoint((double)0, (double)1, (double)0, (double)0); red.AddRGBPoint((double)255, (double)1, (double)0, (double)0); // this is constant green[] green = new vtkColorTransferFunction(); green.AddRGBPoint((double)0, (double)0, (double)1, (double)0); green.AddRGBPoint((double)255, (double)0, (double)1, (double)0); // this is constant blue[] blue = new vtkColorTransferFunction(); blue.AddRGBPoint((double)0, (double)0, (double)0, (double)1); blue.AddRGBPoint((double)255, (double)0, (double)0, (double)1); // this is constant yellow[] yellow = new vtkColorTransferFunction(); yellow.AddRGBPoint((double)0, (double)1, (double)1, (double)0); yellow.AddRGBPoint((double)255, (double)1, (double)1, (double)0); ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)500, (int)500); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); ren1.GetCullers().InitTraversal(); culler = (vtkFrustumCoverageCuller)ren1.GetCullers().GetNextItem(); culler.SetSortingStyleToBackToFront(); // We need 25 mapper / actor pairs which we will render[] // in a grid. Going down we will vary the input data[] // with the top row unsigned char, then float, then[] // two dependent components, then four dependent components[] // then four independent components. Going across we[] // will vary the rendering method with MIP, Composite,[] // Composite Shade, Composite GO, and Composite GO Shade.[] j = 0; while ((j) < 5) { i = 0; while ((i) < 5) { volumeProperty[i, j] = new vtkVolumeProperty(); volumeMapper[i, j] = new vtkFixedPointVolumeRayCastMapper(); volumeMapper[i, j].SetSampleDistance((float)0.25); volume[i, j] = new vtkVolume(); volume[i, j].SetMapper((vtkAbstractVolumeMapper)volumeMapper[i, j]); volume[i, j].SetProperty((vtkVolumeProperty)volumeProperty[i, j]); volume[i, j].AddPosition((double)i * 30, (double)j * 30, (double)0); ren1.AddVolume((vtkProp)volume[i, j]); i = i + 1; } j = j + 1; } i = 0; while ((i) < 5) { volumeMapper[0, i].SetInputConnection(t.GetOutputPort()); volumeMapper[1, i].SetInputConnection(ss.GetOutputPort()); volumeMapper[2, i].SetInputConnection(iac.GetOutputPort()); volumeMapper[3, i].SetInputConnection(iac3.GetOutputPort()); volumeMapper[4, i].SetInputConnection(iacRGBA.GetOutputPort()); volumeMapper[i, 0].SetBlendModeToMaximumIntensity(); volumeMapper[i, 1].SetBlendModeToComposite(); volumeMapper[i, 2].SetBlendModeToComposite(); volumeMapper[i, 3].SetBlendModeToComposite(); volumeMapper[i, 4].SetBlendModeToComposite(); volumeProperty[0, i].IndependentComponentsOn(); volumeProperty[1, i].IndependentComponentsOn(); volumeProperty[2, i].IndependentComponentsOff(); volumeProperty[3, i].IndependentComponentsOn(); volumeProperty[4, i].IndependentComponentsOff(); volumeProperty[0, i].SetColor(rainbow); volumeProperty[0, i].SetScalarOpacity(rampPoint2); volumeProperty[0, i].SetGradientOpacity(constant1); volumeProperty[1, i].SetColor(rainbow); volumeProperty[1, i].SetScalarOpacity(rampPoint2); volumeProperty[1, i].SetGradientOpacity(constant1); volumeProperty[2, i].SetColor(rainbow); volumeProperty[2, i].SetScalarOpacity(rampPoint2); volumeProperty[2, i].SetGradientOpacity(constant1); volumeProperty[3, i].SetColor(0, red); volumeProperty[3, i].SetColor(1, green); volumeProperty[3, i].SetColor(2, blue); volumeProperty[3, i].SetColor(3, yellow); volumeProperty[3, i].SetScalarOpacity(0, rampPoint2); volumeProperty[3, i].SetScalarOpacity(1, rampPoint2); volumeProperty[3, i].SetScalarOpacity(2, rampPoint2); volumeProperty[3, i].SetScalarOpacity(3, rampPoint2); volumeProperty[3, i].SetGradientOpacity(0, constant1); volumeProperty[3, i].SetGradientOpacity(1, constant1); volumeProperty[3, i].SetGradientOpacity(2, constant1); volumeProperty[3, i].SetGradientOpacity(3, constant1); volumeProperty[3, i].SetComponentWeight(0, 1); volumeProperty[3, i].SetComponentWeight(1, 1); volumeProperty[3, i].SetComponentWeight(2, 1); volumeProperty[3, i].SetComponentWeight(3, 1); volumeProperty[4, i].SetColor(rainbow); volumeProperty[4, i].SetScalarOpacity(rampPoint2); volumeProperty[4, i].SetGradientOpacity(constant1); volumeProperty[i, 2].ShadeOn(); volumeProperty[i, 4].ShadeOn((int)0); volumeProperty[i, 4].ShadeOn((int)1); volumeProperty[i, 4].ShadeOn((int)2); volumeProperty[i, 4].ShadeOn((int)3); i = i + 1; } volumeProperty[0, 0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[1, 0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[2, 0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[3, 0].SetScalarOpacity((int)0, (vtkPiecewiseFunction)surface); volumeProperty[3, 0].SetScalarOpacity((int)1, (vtkPiecewiseFunction)surface); volumeProperty[3, 0].SetScalarOpacity((int)2, (vtkPiecewiseFunction)surface); volumeProperty[3, 0].SetScalarOpacity((int)3, (vtkPiecewiseFunction)surface); volumeProperty[4, 0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[0, 2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1, 2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2, 2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3, 2].SetScalarOpacity((int)0, (vtkPiecewiseFunction)surface); volumeProperty[3, 2].SetScalarOpacity((int)1, (vtkPiecewiseFunction)surface); volumeProperty[3, 2].SetScalarOpacity((int)2, (vtkPiecewiseFunction)surface); volumeProperty[3, 2].SetScalarOpacity((int)3, (vtkPiecewiseFunction)surface); volumeProperty[4, 2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0, 4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1, 4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2, 4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3, 4].SetScalarOpacity((int)0, (vtkPiecewiseFunction)surface); volumeProperty[3, 4].SetScalarOpacity((int)1, (vtkPiecewiseFunction)surface); volumeProperty[3, 4].SetScalarOpacity((int)2, (vtkPiecewiseFunction)surface); volumeProperty[3, 4].SetScalarOpacity((int)3, (vtkPiecewiseFunction)surface); volumeProperty[4, 4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0, 3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1, 3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2, 3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3, 3].SetGradientOpacity((int)0, (vtkPiecewiseFunction)gop); volumeProperty[3, 3].SetGradientOpacity((int)2, (vtkPiecewiseFunction)gop); volumeProperty[4, 3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3, 3].SetScalarOpacity((int)0, (vtkPiecewiseFunction)ramp1); volumeProperty[3, 3].SetScalarOpacity((int)2, (vtkPiecewiseFunction)ramp1); volumeProperty[0, 4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1, 4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2, 4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3, 4].SetGradientOpacity((int)0, (vtkPiecewiseFunction)gop); volumeProperty[3, 4].SetGradientOpacity((int)2, (vtkPiecewiseFunction)gop); volumeProperty[4, 4].SetGradientOpacity((vtkPiecewiseFunction)gop); renWin.Render(); ren1.GetActiveCamera().Dolly((double)1.3); ren1.GetActiveCamera().Azimuth((double)15); ren1.GetActiveCamera().Elevation((double)5); ren1.ResetCameraClippingRange(); iren.Initialize(); //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVcursor3D(String [] argv) { //Prefix Content is: "" // This little example shows how a cursor can be created in [] // image viewers, and renderers. The standard TkImageViewerWidget and[] // TkRenderWidget bindings are used. There is a new binding:[] // middle button in the image viewer sets the position of the cursor. [] // First we include the VTK Tcl packages which will make available [] // all of the vtk commands to Tcl[] // Global values[] CURSOR_X = 20; CURSOR_Y = 20; CURSOR_Z = 20; IMAGE_MAG_X = 4; IMAGE_MAG_Y = 4; IMAGE_MAG_Z = 1; // Pipeline stuff[] reader = new vtkSLCReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/neghip.slc"); // Cursor stuff[] magnify = new vtkImageMagnify(); magnify.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); magnify.SetMagnificationFactors((int)IMAGE_MAG_X,(int)IMAGE_MAG_Y,(int)IMAGE_MAG_Z); image_cursor = new vtkImageCursor3D(); image_cursor.SetInputConnection((vtkAlgorithmOutput)magnify.GetOutputPort()); image_cursor.SetCursorPosition((double)CURSOR_X*IMAGE_MAG_X,(double)CURSOR_Y*IMAGE_MAG_Y,(double)CURSOR_Z*IMAGE_MAG_Z); image_cursor.SetCursorValue((double)255); image_cursor.SetCursorRadius((int)50*IMAGE_MAG_X); axes = new vtkAxes(); axes.SymmetricOn(); axes.SetOrigin((double)CURSOR_X,(double)CURSOR_Y,(double)CURSOR_Z); axes.SetScaleFactor((double)50.0); axes_mapper = vtkPolyDataMapper.New(); axes_mapper.SetInputConnection((vtkAlgorithmOutput)axes.GetOutputPort()); axesActor = new vtkActor(); axesActor.SetMapper((vtkMapper)axes_mapper); axesActor.GetProperty().SetAmbient((double)0.5); // Image viewer stuff[] viewer = new vtkImageViewer(); viewer.SetInputConnection((vtkAlgorithmOutput)image_cursor.GetOutputPort()); viewer.SetZSlice((int)CURSOR_Z*IMAGE_MAG_Z); viewer.SetColorWindow((double)256); viewer.SetColorLevel((double)128); //method moved //method moved //method moved // Create transfer functions for opacity and color[] opacity_transfer_function = new vtkPiecewiseFunction(); opacity_transfer_function.AddPoint((double)20,(double)0.0); opacity_transfer_function.AddPoint((double)255,(double)0.2); color_transfer_function = new vtkColorTransferFunction(); color_transfer_function.AddRGBPoint((double)0,(double)0,(double)0,(double)0); color_transfer_function.AddRGBPoint((double)64,(double)1,(double)0,(double)0); color_transfer_function.AddRGBPoint((double)128,(double)0,(double)0,(double)1); color_transfer_function.AddRGBPoint((double)192,(double)0,(double)1,(double)0); color_transfer_function.AddRGBPoint((double)255,(double)0,(double).2,(double)0); // Create properties, mappers, volume actors, and ray cast function[] volume_property = new vtkVolumeProperty(); volume_property.SetColor((vtkColorTransferFunction)color_transfer_function); volume_property.SetScalarOpacity((vtkPiecewiseFunction)opacity_transfer_function); composite_function = new vtkVolumeRayCastCompositeFunction(); volume_mapper = new vtkVolumeRayCastMapper(); volume_mapper.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); volume_mapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)composite_function); volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volume_mapper); volume.SetProperty((vtkVolumeProperty)volume_property); // Create outline[] outline = new vtkOutlineFilter(); outline.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); outline_mapper = vtkPolyDataMapper.New(); outline_mapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort()); outlineActor = new vtkActor(); outlineActor.SetMapper((vtkMapper)outline_mapper); outlineActor.GetProperty().SetColor((double)1,(double)1,(double)1); // Create the renderer[] ren1 = vtkRenderer.New(); ren1.AddActor((vtkProp)axesActor); ren1.AddVolume((vtkProp)volume); ren1.SetBackground((double)0.1,(double)0.2,(double)0.4); renWin2 = vtkRenderWindow.New(); renWin2.AddRenderer((vtkRenderer)ren1); renWin2.SetSize((int)256,(int)256); // Create the GUI: two renderer widgets and a quit button[] //tk window skipped.. // Set the window manager (wm command) so that it registers a[] // command to handle the WM_DELETE_WINDOW protocal request. This[] // request is triggered when the widget is closed using the standard[] // window manager icons or buttons. In this case the exit callback[] // will be called and it will free up any objects we created then exit[] // the application.[] // Help label, frame and quit button[] //tk window skipped.. //tk window skipped.. //tk window skipped.. //deleteAllVTKObjects(); }
public void Coloring(int shft = 0) { //vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New(); vtkSmartVolumeMapper texMapper = vtkSmartVolumeMapper.New(); vol = vtkVolume.New(); vtkColorTransferFunction ctf = vtkColorTransferFunction.New(); vtkPiecewiseFunction spwf = vtkPiecewiseFunction.New(); vtkPiecewiseFunction gpwf = vtkPiecewiseFunction.New(); texMapper.SetInputConnection(reader3D.GetOutputPort()); //Set the color curve for the volume //ctf.AddHSVPoint(0, .67, .07, 1); //ctf.AddHSVPoint(94, .67, .07, 1); //ctf.AddHSVPoint(139, 0, 0, 0); //ctf.AddHSVPoint(160, .28, .047, 1); //ctf.AddHSVPoint(254, .38, .013, 1); ctf.AddRGBPoint(0.0, 0.0, 0.0, 0.0); ctf.AddRGBPoint(64.0, 1.0, 0.0, 0.0); ctf.AddRGBPoint(128.0, 0.0, 0.0, 1.0); ctf.AddRGBPoint(192.0, 0.0, 1.0, 0.0); ctf.AddRGBPoint(255.0, 0.0, 0.2, 0.0); //Set the opacity curve for the volume spwf.AddPoint(584 + shft, 0); spwf.AddPoint(651 + shft, .1); //spwf.AddPoint(255, 1); //spwf.AddPoint(4, 0); //spwf.AddPoint(51, .7); //spwf.AddPoint(155, 0.5); //spwf.AddPoint(255, 0.2); //spwf.AddPoint(1055, 0); //Set the gradient curve for the volume //gpwf.AddPoint(0, .2); gpwf.AddPoint(10, 1); gpwf.AddPoint(225, 0.5); gpwf.AddPoint(1235, 0.2); gpwf.AddPoint(3235, 0); vol.GetProperty().SetColor(ctf); vol.GetProperty().SetScalarOpacity(spwf); //vol.GetProperty().SetGradientOpacity(gpwf); vol.GetProperty().ShadeOn(); vol.GetProperty().SetInterpolationTypeToLinear(); vol.SetMapper(texMapper); //green background renderer3D.SetBackground(0.3, 0.6, 0.3); //Go through the Graphics Pipeline renderer3D.AddVolume(vol); renderWindow3D.Render(); }
/// <summary> /// /// <summary> /// 用体绘制的方法绘制一系列的图像 /// </summary> /// <param name="format">图像文件的字符串格式</param> /// <param name="height">一幅图像的高度</param> /// <param name="width">高度</param> /// <param name="startIndex">起始index</param> /// <param name="endIndex">末尾index</param> /// <param name="r">renderer,如果非空,则将其体绘制结果添加到这里面来</param> /// example: /// CuteTools.ShowImageSeries(@"initial/%03d.bmp",64, 64, 0, 62); public static void ShowImageSeries(string format, int height, int width, int startIndex, int endIndex, vtkRenderer r = null) { if (format == null || format.Count() <= 4 || (!format.Substring(format.Count() - 3, 3).Equals("bmp"))) { Console.WriteLine("image filename is not correct!!"); return; } vtkBMPReader reader = vtkBMPReader.New(); reader.SetFilePattern(format); reader.SetDataExtent(0, height - 1, 0, width - 1, startIndex, endIndex); reader.SetDataScalarTypeToUnsignedChar(); reader.Update(); vtkVolume vol = vtkVolume.New(); vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New(); texMapper.SetInput(reader.GetOutput()); vol.SetMapper(texMapper); vtkColorTransferFunction colorTransferFunction = vtkColorTransferFunction.New(); colorTransferFunction.AddRGBPoint(0.0, 0.0, 255.0, 0.0); //colorTransferFunction.AddRGBPoint(120.0, 0.0, 0.0, 1.0); //colorTransferFunction.AddRGBPoint(160.0, 1.0, 0.0, 0.0); //colorTransferFunction.AddRGBPoint(200.0, 0.0, 1.0, 0.0); colorTransferFunction.AddRGBPoint(255, 0, 0, 1.0); colorTransferFunction.ClampingOn(); vtkVolumeProperty vpro = vtkVolumeProperty.New(); vtkPiecewiseFunction compositeOpacity = vtkPiecewiseFunction.New(); compositeOpacity.AddPoint(80, 1); compositeOpacity.AddPoint(120, 0.2); compositeOpacity.AddPoint(255, 0); compositeOpacity.ClampingOn(); vpro.SetScalarOpacity(compositeOpacity); //vpro.SetColor( colorTransferFunction ); vpro.SetInterpolationTypeToLinear(); //vpro.ShadeOn(); vol.SetProperty(vpro); //画轴距图 vol.SetOrientation(45, 45, 0); if (r != null) { r.AddVolume(vol); } else { vtkRenderer render = vtkRenderer.New(); render.AddVolume(vol); render.SetBackground(1, 1, 1); vtkRenderWindow wnd = vtkRenderWindow.New(); wnd.AddRenderer(render); vtkRenderWindowInteractor inter = vtkRenderWindowInteractor.New(); inter.SetRenderWindow(wnd); inter.Initialize(); inter.Start(); } }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestFixedPointRayCasterNearest(String [] argv) { //Prefix Content is: "" // Create a gaussian[] gs = new vtkImageGaussianSource(); gs.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs.SetMaximum((double)255.0); gs.SetStandardDeviation((double)5); gs.SetCenter((double)15,(double)15,(double)15); // threshold to leave a gap that should show up for[] // gradient opacity[] t = new vtkImageThreshold(); t.SetInputConnection((vtkAlgorithmOutput)gs.GetOutputPort()); t.ReplaceInOn(); t.SetInValue((double)0); t.ThresholdBetween((double)150,(double)200); // Use a shift scale to convert to unsigned char[] ss = new vtkImageShiftScale(); ss.SetInputConnection((vtkAlgorithmOutput)t.GetOutputPort()); ss.SetOutputScalarTypeToUnsignedChar(); // grid will be used for two component dependent[] grid0 = new vtkImageGridSource(); grid0.SetDataScalarTypeToUnsignedChar(); grid0.SetGridSpacing((int)10,(int)10,(int)10); grid0.SetLineValue((double)200); grid0.SetFillValue((double)10); grid0.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); // use dilation to thicken the grid[] d = new vtkImageContinuousDilate3D(); d.SetInputConnection((vtkAlgorithmOutput)grid0.GetOutputPort()); d.SetKernelSize((int)3,(int)3,(int)3); // Now make a two component dependent[] iac = new vtkImageAppendComponents(); iac.AddInput((vtkDataObject)d.GetOutput()); iac.AddInput((vtkDataObject)ss.GetOutput()); // Some more gaussians for the four component indepent case[] gs1 = new vtkImageGaussianSource(); gs1.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs1.SetMaximum((double)255.0); gs1.SetStandardDeviation((double)4); gs1.SetCenter((double)5,(double)5,(double)5); t1 = new vtkImageThreshold(); t1.SetInputConnection((vtkAlgorithmOutput)gs1.GetOutputPort()); t1.ReplaceInOn(); t1.SetInValue((double)0); t1.ThresholdBetween((double)150,(double)256); gs2 = new vtkImageGaussianSource(); gs2.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs2.SetMaximum((double)255.0); gs2.SetStandardDeviation((double)4); gs2.SetCenter((double)12,(double)12,(double)12); gs3 = new vtkImageGaussianSource(); gs3.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs3.SetMaximum((double)255.0); gs3.SetStandardDeviation((double)4); gs3.SetCenter((double)19,(double)19,(double)19); t3 = new vtkImageThreshold(); t3.SetInputConnection((vtkAlgorithmOutput)gs3.GetOutputPort()); t3.ReplaceInOn(); t3.SetInValue((double)0); t3.ThresholdBetween((double)150,(double)256); gs4 = new vtkImageGaussianSource(); gs4.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs4.SetMaximum((double)255.0); gs4.SetStandardDeviation((double)4); gs4.SetCenter((double)26,(double)26,(double)26); //tk window skipped.. iac1 = new vtkImageAppendComponents(); iac1.AddInput((vtkDataObject)t1.GetOutput()); iac1.AddInput((vtkDataObject)gs2.GetOutput()); iac2 = new vtkImageAppendComponents(); iac2.AddInput((vtkDataObject)iac1.GetOutput()); iac2.AddInput((vtkDataObject)t3.GetOutput()); iac3 = new vtkImageAppendComponents(); iac3.AddInput((vtkDataObject)iac2.GetOutput()); iac3.AddInput((vtkDataObject)gs4.GetOutput()); // create the four component dependend - [] // use lines in x, y, z for colors[] gridR = new vtkImageGridSource(); gridR.SetDataScalarTypeToUnsignedChar(); gridR.SetGridSpacing((int)10,(int)100,(int)100); gridR.SetLineValue((double)250); gridR.SetFillValue((double)100); gridR.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dR = new vtkImageContinuousDilate3D(); dR.SetInputConnection((vtkAlgorithmOutput)gridR.GetOutputPort()); dR.SetKernelSize((int)2,(int)2,(int)2); gridG = new vtkImageGridSource(); gridG.SetDataScalarTypeToUnsignedChar(); gridG.SetGridSpacing((int)100,(int)10,(int)100); gridG.SetLineValue((double)250); gridG.SetFillValue((double)100); gridG.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dG = new vtkImageContinuousDilate3D(); dG.SetInputConnection((vtkAlgorithmOutput)gridG.GetOutputPort()); dG.SetKernelSize((int)2,(int)2,(int)2); gridB = new vtkImageGridSource(); gridB.SetDataScalarTypeToUnsignedChar(); gridB.SetGridSpacing((int)100,(int)100,(int)10); gridB.SetLineValue((double)0); gridB.SetFillValue((double)250); gridB.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dB = new vtkImageContinuousDilate3D(); dB.SetInputConnection((vtkAlgorithmOutput)gridB.GetOutputPort()); dB.SetKernelSize((int)2,(int)2,(int)2); // need some appending[] iacRG = new vtkImageAppendComponents(); iacRG.AddInput((vtkDataObject)dR.GetOutput()); iacRG.AddInput((vtkDataObject)dG.GetOutput()); iacRGB = new vtkImageAppendComponents(); iacRGB.AddInput((vtkDataObject)iacRG.GetOutput()); iacRGB.AddInput((vtkDataObject)dB.GetOutput()); iacRGBA = new vtkImageAppendComponents(); iacRGBA.AddInput((vtkDataObject)iacRGB.GetOutput()); iacRGBA.AddInput((vtkDataObject)ss.GetOutput()); // We need a bunch of opacity functions[] // this one is a simple ramp to .2[] rampPoint2 = new vtkPiecewiseFunction(); rampPoint2.AddPoint((double)0,(double)0.0); rampPoint2.AddPoint((double)255,(double)0.2); // this one is a simple ramp to 1[] ramp1 = new vtkPiecewiseFunction(); ramp1.AddPoint((double)0,(double)0.0); ramp1.AddPoint((double)255,(double)1.0); // this one shows a sharp surface[] surface = new vtkPiecewiseFunction(); surface.AddPoint((double)0,(double)0.0); surface.AddPoint((double)10,(double)0.0); surface.AddPoint((double)50,(double)1.0); surface.AddPoint((double)255,(double)1.0); // this one is constant 1[] constant1 = new vtkPiecewiseFunction(); constant1.AddPoint((double)0,(double)1.0); constant1.AddPoint((double)255,(double)1.0); // this one is used for gradient opacity[] gop = new vtkPiecewiseFunction(); gop.AddPoint((double)0,(double)0.0); gop.AddPoint((double)20,(double)0.0); gop.AddPoint((double)60,(double)1.0); gop.AddPoint((double)255,(double)1.0); // We need a bunch of color functions[] // This one is a simple rainbow[] rainbow = new vtkColorTransferFunction(); rainbow.SetColorSpaceToHSV(); rainbow.HSVWrapOff(); rainbow.AddHSVPoint((double)0,(double)0.1,(double)1.0,(double)1.0); rainbow.AddHSVPoint((double)255,(double)0.9,(double)1.0,(double)1.0); // this is constant red[] red = new vtkColorTransferFunction(); red.AddRGBPoint((double)0,(double)1,(double)0,(double)0); red.AddRGBPoint((double)255,(double)1,(double)0,(double)0); // this is constant green[] green = new vtkColorTransferFunction(); green.AddRGBPoint((double)0,(double)0,(double)1,(double)0); green.AddRGBPoint((double)255,(double)0,(double)1,(double)0); // this is constant blue[] blue = new vtkColorTransferFunction(); blue.AddRGBPoint((double)0,(double)0,(double)0,(double)1); blue.AddRGBPoint((double)255,(double)0,(double)0,(double)1); // this is constant yellow[] yellow = new vtkColorTransferFunction(); yellow.AddRGBPoint((double)0,(double)1,(double)1,(double)0); yellow.AddRGBPoint((double)255,(double)1,(double)1,(double)0); ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)500,(int)500); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); ren1.GetCullers().InitTraversal(); culler = (vtkFrustumCoverageCuller)ren1.GetCullers().GetNextItem(); culler.SetSortingStyleToBackToFront(); // We need 25 mapper / actor pairs which we will render[] // in a grid. Going down we will vary the input data[] // with the top row unsigned char, then float, then[] // two dependent components, then four dependent components[] // then four independent components. Going across we[] // will vary the rendering method with MIP, Composite,[] // Composite Shade, Composite GO, and Composite GO Shade.[] j = 0; while((j) < 5) { i = 0; while((i) < 5) { volumeProperty[i,j] = new vtkVolumeProperty(); volumeMapper[i,j] = new vtkFixedPointVolumeRayCastMapper(); volumeMapper[i,j].SetSampleDistance((float)0.25); volume[i,j] = new vtkVolume(); volume[i,j].SetMapper((vtkAbstractVolumeMapper)volumeMapper[i,j]); volume[i,j].SetProperty((vtkVolumeProperty)volumeProperty[i,j]); volume[i,j].AddPosition((double)i*30,(double)j*30,(double)0); ren1.AddVolume((vtkProp)volume[i,j]); i = i + 1; } j = j + 1; } i = 0; while((i) < 5) { volumeMapper[0,i].SetInputConnection(t.GetOutputPort()); volumeMapper[1,i].SetInputConnection(ss.GetOutputPort()); volumeMapper[2,i].SetInputConnection(iac.GetOutputPort()); volumeMapper[3,i].SetInputConnection(iac3.GetOutputPort()); volumeMapper[4,i].SetInputConnection(iacRGBA.GetOutputPort()); volumeMapper[i,0].SetBlendModeToMaximumIntensity(); volumeMapper[i,1].SetBlendModeToComposite(); volumeMapper[i,2].SetBlendModeToComposite(); volumeMapper[i,3].SetBlendModeToComposite(); volumeMapper[i,4].SetBlendModeToComposite(); volumeProperty[0,i].IndependentComponentsOn(); volumeProperty[1,i].IndependentComponentsOn(); volumeProperty[2,i].IndependentComponentsOff(); volumeProperty[3,i].IndependentComponentsOn(); volumeProperty[4,i].IndependentComponentsOff(); volumeProperty[0,i].SetColor(rainbow); volumeProperty[0,i].SetScalarOpacity(rampPoint2); volumeProperty[0,i].SetGradientOpacity(constant1); volumeProperty[1,i].SetColor(rainbow); volumeProperty[1,i].SetScalarOpacity(rampPoint2); volumeProperty[1,i].SetGradientOpacity(constant1); volumeProperty[2,i].SetColor(rainbow); volumeProperty[2,i].SetScalarOpacity(rampPoint2); volumeProperty[2,i].SetGradientOpacity(constant1); volumeProperty[3,i].SetColor(0, red); volumeProperty[3,i].SetColor(1, green); volumeProperty[3,i].SetColor(2, blue ); volumeProperty[3,i].SetColor(3, yellow); volumeProperty[3,i].SetScalarOpacity(0,rampPoint2); volumeProperty[3,i].SetScalarOpacity(1,rampPoint2); volumeProperty[3,i].SetScalarOpacity(2,rampPoint2); volumeProperty[3,i].SetScalarOpacity(3,rampPoint2); volumeProperty[3,i].SetGradientOpacity(0,constant1); volumeProperty[3,i].SetGradientOpacity(1,constant1); volumeProperty[3,i].SetGradientOpacity(2,constant1); volumeProperty[3,i].SetGradientOpacity(3,constant1); volumeProperty[3,i].SetComponentWeight(0,1); volumeProperty[3,i].SetComponentWeight(1,1); volumeProperty[3,i].SetComponentWeight(2,1); volumeProperty[3,i].SetComponentWeight(3,1); volumeProperty[4,i].SetColor(rainbow); volumeProperty[4,i].SetScalarOpacity(rampPoint2); volumeProperty[4,i].SetGradientOpacity(constant1); volumeProperty[i,2].ShadeOn(); volumeProperty[i,4].ShadeOn((int)0); volumeProperty[i,4].ShadeOn((int)1); volumeProperty[i,4].ShadeOn((int)2); volumeProperty[i,4].ShadeOn((int)3); i = i + 1; } volumeProperty[0,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[1,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[2,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[3,0].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[0,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetScalarOpacity((int)0,(vtkPiecewiseFunction)ramp1); volumeProperty[3,3].SetScalarOpacity((int)2,(vtkPiecewiseFunction)ramp1); volumeProperty[0,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,4].SetGradientOpacity((vtkPiecewiseFunction)gop); renWin.Render(); ren1.GetActiveCamera().Dolly((double)1.3); ren1.GetActiveCamera().Azimuth((double)15); ren1.GetActiveCamera().Elevation((double)5); ren1.ResetCameraClippingRange(); iren.Initialize(); //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVcursor3D(String [] argv) { //Prefix Content is: "" // This little example shows how a cursor can be created in [] // image viewers, and renderers. The standard TkImageViewerWidget and[] // TkRenderWidget bindings are used. There is a new binding:[] // middle button in the image viewer sets the position of the cursor. [] // First we include the VTK Tcl packages which will make available [] // all of the vtk commands to Tcl[] // Global values[] CURSOR_X = 20; CURSOR_Y = 20; CURSOR_Z = 20; IMAGE_MAG_X = 4; IMAGE_MAG_Y = 4; IMAGE_MAG_Z = 1; // Pipeline stuff[] reader = new vtkSLCReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/neghip.slc"); // Cursor stuff[] magnify = new vtkImageMagnify(); magnify.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); magnify.SetMagnificationFactors((int)IMAGE_MAG_X, (int)IMAGE_MAG_Y, (int)IMAGE_MAG_Z); image_cursor = new vtkImageCursor3D(); image_cursor.SetInputConnection((vtkAlgorithmOutput)magnify.GetOutputPort()); image_cursor.SetCursorPosition((double)CURSOR_X * IMAGE_MAG_X, (double)CURSOR_Y * IMAGE_MAG_Y, (double)CURSOR_Z * IMAGE_MAG_Z); image_cursor.SetCursorValue((double)255); image_cursor.SetCursorRadius((int)50 * IMAGE_MAG_X); axes = new vtkAxes(); axes.SymmetricOn(); axes.SetOrigin((double)CURSOR_X, (double)CURSOR_Y, (double)CURSOR_Z); axes.SetScaleFactor((double)50.0); axes_mapper = vtkPolyDataMapper.New(); axes_mapper.SetInputConnection((vtkAlgorithmOutput)axes.GetOutputPort()); axesActor = new vtkActor(); axesActor.SetMapper((vtkMapper)axes_mapper); axesActor.GetProperty().SetAmbient((double)0.5); // Image viewer stuff[] viewer = new vtkImageViewer(); viewer.SetInputConnection((vtkAlgorithmOutput)image_cursor.GetOutputPort()); viewer.SetZSlice((int)CURSOR_Z * IMAGE_MAG_Z); viewer.SetColorWindow((double)256); viewer.SetColorLevel((double)128); //method moved //method moved //method moved // Create transfer functions for opacity and color[] opacity_transfer_function = new vtkPiecewiseFunction(); opacity_transfer_function.AddPoint((double)20, (double)0.0); opacity_transfer_function.AddPoint((double)255, (double)0.2); color_transfer_function = new vtkColorTransferFunction(); color_transfer_function.AddRGBPoint((double)0, (double)0, (double)0, (double)0); color_transfer_function.AddRGBPoint((double)64, (double)1, (double)0, (double)0); color_transfer_function.AddRGBPoint((double)128, (double)0, (double)0, (double)1); color_transfer_function.AddRGBPoint((double)192, (double)0, (double)1, (double)0); color_transfer_function.AddRGBPoint((double)255, (double)0, (double).2, (double)0); // Create properties, mappers, volume actors, and ray cast function[] volume_property = new vtkVolumeProperty(); volume_property.SetColor((vtkColorTransferFunction)color_transfer_function); volume_property.SetScalarOpacity((vtkPiecewiseFunction)opacity_transfer_function); composite_function = new vtkVolumeRayCastCompositeFunction(); volume_mapper = new vtkVolumeRayCastMapper(); volume_mapper.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); volume_mapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)composite_function); volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volume_mapper); volume.SetProperty((vtkVolumeProperty)volume_property); // Create outline[] outline = new vtkOutlineFilter(); outline.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); outline_mapper = vtkPolyDataMapper.New(); outline_mapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort()); outlineActor = new vtkActor(); outlineActor.SetMapper((vtkMapper)outline_mapper); outlineActor.GetProperty().SetColor((double)1, (double)1, (double)1); // Create the renderer[] ren1 = vtkRenderer.New(); ren1.AddActor((vtkProp)axesActor); ren1.AddVolume((vtkProp)volume); ren1.SetBackground((double)0.1, (double)0.2, (double)0.4); renWin2 = vtkRenderWindow.New(); renWin2.AddRenderer((vtkRenderer)ren1); renWin2.SetSize((int)256, (int)256); // Create the GUI: two renderer widgets and a quit button[] //tk window skipped.. // Set the window manager (wm command) so that it registers a[] // command to handle the WM_DELETE_WINDOW protocal request. This[] // request is triggered when the widget is closed using the standard[] // window manager icons or buttons. In this case the exit callback[] // will be called and it will free up any objects we created then exit[] // the application.[] // Help label, frame and quit button[] //tk window skipped.. //tk window skipped.. //tk window skipped.. //deleteAllVTKObjects(); }
public cVolumeRendering3D(cSingleChannelImage SingleChannelImage, cPoint3D Pos, byte[][] NewLUT, c3DNewWorld AssociatedWorld) { if (SingleChannelImage.Data == null) return; baseInit(AssociatedWorld); this.SetName("Volume 3D [" + SingleChannelImage.Name + "]"); this.LUT = NewLUT; vtk_volume = vtkVolume.New(); vtkImageData imageData = vtkImageData.New(); vtkUnsignedShortArray UshortArray = vtkUnsignedShortArray.New(); voi = vtkExtractVOI.New(); ColorTransferFunction = vtkColorTransferFunction.New(); for (int i = 0; i < SingleChannelImage.Width * SingleChannelImage.Height * SingleChannelImage.Depth; i++) { UshortArray.InsertTuple1(i, (ushort)SingleChannelImage.Data[i]); // data are converted to UShort } imageData = vtkImageData.New(); imageData.SetDimensions(SingleChannelImage.Width, SingleChannelImage.Height, SingleChannelImage.Depth); imageData.SetOrigin(0, 0, 0); if ((SingleChannelImage.Resolution.X == 0) || (SingleChannelImage.Resolution.Y == 0) || (SingleChannelImage.Resolution.Z == 0)) imageData.SetSpacing(1.0, 1.0, 1.0); else imageData.SetSpacing(SingleChannelImage.Resolution.X, SingleChannelImage.Resolution.Y, SingleChannelImage.Resolution.Z); imageData.GetPointData().SetScalars(UshortArray); voi = vtkExtractVOI.New(); voi.SetInput(imageData); voi.SetVOI(0, SingleChannelImage.Width - 1, 0, SingleChannelImage.Height - 1, 0, SingleChannelImage.Depth - 1); voi.SetSampleRate(1, 1, 1); opacityTransferFunction = vtkPiecewiseFunction.New(); range = imageData.GetScalarRange(); opacityTransferFunction.AddPoint(range[0], 0.0); opacityTransferFunction.AddPoint(range[1], 0.3); //opacityTransferFunction.AddPoint(2000, 0.1); //opacityTransferFunction.AddPoint(range[0] + (range[1]-range[0])/2.0, 0.0); //opacityTransferFunction.AddPoint(range[1], 0.7); if (LUT == null) { //cLUT MyLut = new cLUT(); //LUT = MyLut.LUT_JET; ColorTransferFunction.AddRGBPoint(0, 0 , 0, 0); ColorTransferFunction.AddRGBPoint(1, 1, 1, 1); } //double LUTSize = LUT[0].Length; //for (int i = 0; i < (int)LUTSize; i++) //{ // colorTransferFunction.AddRGBPoint(i, LUT[0][i] / LUTSize, LUT[1][i] / LUTSize, LUT[2][i] / LUTSize); //} ColorTransferFunction.Build(); volumeProperty = vtkVolumeProperty.New(); volumeProperty.SetColor(ColorTransferFunction); volumeProperty.SetScalarOpacity(opacityTransferFunction); volumeProperty.SetInterpolationTypeToNearest(); volumeProperty.ShadeOff(); vtkVolumeTextureMapper3D volumeTextureMapper = vtkVolumeTextureMapper3D.New(); volumeTextureMapper.SetInputConnection(voi.GetOutputPort()); //vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New(); //vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New(); //volumeMapper.SetVolumeRayCastFunction(compositeFunction); //volumeMapper.SetInputConnection(voi.GetOutputPort()); vtk_volume = vtkVolume.New(); vtk_volume.SetMapper(volumeTextureMapper); vtk_volume.SetProperty(volumeProperty); vtk_volume.PickableOn(); vtk_volume.SetPosition(Pos.X, Pos.Y, Pos.Z); }