/// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVTestPolygonWriters(String [] argv)
    {
        //Prefix Content is: ""

          // Create the RenderWindow, Renderer and both Actors[]
          //[]
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          // read data[]
          //[]
          input = new vtkPolyDataReader();
          input.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/brainImageSmooth.vtk");
          //[]
          // generate vectors[]
          clean = new vtkCleanPolyData();
          clean.SetInputConnection((vtkAlgorithmOutput)input.GetOutputPort());
          smooth = new vtkWindowedSincPolyDataFilter();
          smooth.SetInputConnection((vtkAlgorithmOutput)clean.GetOutputPort());
          smooth.GenerateErrorVectorsOn();
          smooth.GenerateErrorScalarsOn();
          smooth.Update();
          mapper = vtkPolyDataMapper.New();
          mapper.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
          mapper.SetScalarRange((double)((vtkDataSet)smooth.GetOutput()).GetScalarRange()[0],
          (double)((vtkDataSet)smooth.GetOutput()).GetScalarRange()[1]);
          brain = new vtkActor();
          brain.SetMapper((vtkMapper)mapper);
          // Add the actors to the renderer, set the background and size[]
          //[]
          ren1.AddActor((vtkProp)brain);
          renWin.SetSize((int)320,(int)240);
          ren1.GetActiveCamera().SetPosition((double)149.653,(double)-65.3464,(double)96.0401);
          ren1.GetActiveCamera().SetFocalPoint((double)146.003,(double)22.3839,(double)0.260541);
          ren1.GetActiveCamera().SetViewAngle((double)30);
          ren1.GetActiveCamera().SetViewUp((double)-0.255578,(double)-0.717754,(double)-0.647695);
          ren1.GetActiveCamera().SetClippingRange((double)79.2526,(double)194.052);
          iren.Initialize();
          renWin.Render();
          // render the image[]
          //[]
          // prevent the tk window from showing up then start the event loop[]
          //[]
          // If the current directory is writable, then test the witers[]
          //[]
          try
          {
         channel = new StreamWriter("test.tmp");
          tryCatchError = "NOERROR";
          }
          catch(Exception)
          {tryCatchError = "ERROR";}

        if(tryCatchError.Equals("NOERROR"))
          {
          channel.Close();
          File.Delete("test.tmp");
          //[]
          //[]
          // test the writers[]
          dsw = new vtkDataSetWriter();
          dsw.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
          dsw.SetFileName((string)"brain.dsw");
          dsw.Write();
          File.Delete("brain.dsw");
          pdw = new vtkPolyDataWriter();
          pdw.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
          pdw.SetFileName((string)"brain.pdw");
          pdw.Write();
          File.Delete("brain.pdw");
          iv = new vtkIVWriter();
          iv.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
          iv.SetFileName((string)"brain.iv");
          iv.Write();
          File.Delete("brain.iv");

          //[]
          // the next writers only handle triangles[]
          triangles = new vtkTriangleFilter();
          triangles.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
          iv2 = new vtkIVWriter();
          iv2.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
          iv2.SetFileName((string)"brain2.iv");
          iv2.Write();
          File.Delete("brain2.iv");

          edges = new vtkExtractEdges();
          edges.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
          iv3 = new vtkIVWriter();
          iv3.SetInputConnection((vtkAlgorithmOutput)edges.GetOutputPort());
          iv3.SetFileName((string)"brain3.iv");
          iv3.Write();
          File.Delete("brain3.iv");

          byu = new vtkBYUWriter();
          byu.SetGeometryFileName((string)"brain.g");
          byu.SetScalarFileName((string)"brain.s");
          byu.SetDisplacementFileName((string)"brain.d");
          byu.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
          byu.Write();
          File.Delete("brain.g");
          File.Delete("brain.s");
          File.Delete("brain.d");
          mcubes = new vtkMCubesWriter();
          mcubes.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
          mcubes.SetFileName((string)"brain.tri");
          mcubes.SetLimitsFileName((string)"brain.lim");
          mcubes.Write();
          File.Delete("brain.lim");
          File.Delete("brain.tri");
          stl = new vtkSTLWriter();
          stl.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
          stl.SetFileName((string)"brain.stl");
          stl.Write();
          File.Delete("brain.stl");
          stlBinary = new vtkSTLWriter();
          stlBinary.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
          stlBinary.SetFileName((string)"brainBinary.stl");
          stlBinary.SetFileType((int)2);
          stlBinary.Write();
          File.Delete("brainBinary.stl");
        }

        //deleteAllVTKObjects();
    }
示例#2
0
 ///<summary> A Set Method for Static Variables </summary>
 public static void Setbyu(vtkBYUWriter toSet)
 {
     byu = toSet;
 }
 ///<summary> A Set Method for Static Variables </summary>
 public static void Setbyu(vtkBYUWriter toSet)
 {
     byu = toSet;
 }
示例#4
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVTestPolygonWriters(String [] argv)
    {
        //Prefix Content is: ""

        // Create the RenderWindow, Renderer and both Actors[]
        //[]
        ren1   = vtkRenderer.New();
        renWin = vtkRenderWindow.New();
        renWin.AddRenderer((vtkRenderer)ren1);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        // read data[]
        //[]
        input = new vtkPolyDataReader();
        input.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/brainImageSmooth.vtk");
        //[]
        // generate vectors[]
        clean = new vtkCleanPolyData();
        clean.SetInputConnection((vtkAlgorithmOutput)input.GetOutputPort());
        smooth = new vtkWindowedSincPolyDataFilter();
        smooth.SetInputConnection((vtkAlgorithmOutput)clean.GetOutputPort());
        smooth.GenerateErrorVectorsOn();
        smooth.GenerateErrorScalarsOn();
        smooth.Update();
        mapper = vtkPolyDataMapper.New();
        mapper.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
        mapper.SetScalarRange((double)((vtkDataSet)smooth.GetOutput()).GetScalarRange()[0],
                              (double)((vtkDataSet)smooth.GetOutput()).GetScalarRange()[1]);
        brain = new vtkActor();
        brain.SetMapper((vtkMapper)mapper);
        // Add the actors to the renderer, set the background and size[]
        //[]
        ren1.AddActor((vtkProp)brain);
        renWin.SetSize((int)320, (int)240);
        ren1.GetActiveCamera().SetPosition((double)149.653, (double)-65.3464, (double)96.0401);
        ren1.GetActiveCamera().SetFocalPoint((double)146.003, (double)22.3839, (double)0.260541);
        ren1.GetActiveCamera().SetViewAngle((double)30);
        ren1.GetActiveCamera().SetViewUp((double)-0.255578, (double)-0.717754, (double)-0.647695);
        ren1.GetActiveCamera().SetClippingRange((double)79.2526, (double)194.052);
        iren.Initialize();
        renWin.Render();
        // render the image[]
        //[]
        // prevent the tk window from showing up then start the event loop[]
        //[]
        // If the current directory is writable, then test the witers[]
        //[]
        try
        {
            channel       = new StreamWriter("test.tmp");
            tryCatchError = "NOERROR";
        }
        catch (Exception)
        { tryCatchError = "ERROR"; }

        if (tryCatchError.Equals("NOERROR"))
        {
            channel.Close();
            File.Delete("test.tmp");
            //[]
            //[]
            // test the writers[]
            dsw = new vtkDataSetWriter();
            dsw.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
            dsw.SetFileName((string)"brain.dsw");
            dsw.Write();
            File.Delete("brain.dsw");
            pdw = new vtkPolyDataWriter();
            pdw.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
            pdw.SetFileName((string)"brain.pdw");
            pdw.Write();
            File.Delete("brain.pdw");
            iv = new vtkIVWriter();
            iv.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
            iv.SetFileName((string)"brain.iv");
            iv.Write();
            File.Delete("brain.iv");


            //[]
            // the next writers only handle triangles[]
            triangles = new vtkTriangleFilter();
            triangles.SetInputConnection((vtkAlgorithmOutput)smooth.GetOutputPort());
            iv2 = new vtkIVWriter();
            iv2.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
            iv2.SetFileName((string)"brain2.iv");
            iv2.Write();
            File.Delete("brain2.iv");


            edges = new vtkExtractEdges();
            edges.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
            iv3 = new vtkIVWriter();
            iv3.SetInputConnection((vtkAlgorithmOutput)edges.GetOutputPort());
            iv3.SetFileName((string)"brain3.iv");
            iv3.Write();
            File.Delete("brain3.iv");


            byu = new vtkBYUWriter();
            byu.SetGeometryFileName((string)"brain.g");
            byu.SetScalarFileName((string)"brain.s");
            byu.SetDisplacementFileName((string)"brain.d");
            byu.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
            byu.Write();
            File.Delete("brain.g");
            File.Delete("brain.s");
            File.Delete("brain.d");
            mcubes = new vtkMCubesWriter();
            mcubes.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
            mcubes.SetFileName((string)"brain.tri");
            mcubes.SetLimitsFileName((string)"brain.lim");
            mcubes.Write();
            File.Delete("brain.lim");
            File.Delete("brain.tri");
            stl = new vtkSTLWriter();
            stl.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
            stl.SetFileName((string)"brain.stl");
            stl.Write();
            File.Delete("brain.stl");
            stlBinary = new vtkSTLWriter();
            stlBinary.SetInputConnection((vtkAlgorithmOutput)triangles.GetOutputPort());
            stlBinary.SetFileName((string)"brainBinary.stl");
            stlBinary.SetFileType((int)2);
            stlBinary.Write();
            File.Delete("brainBinary.stl");
        }



//deleteAllVTKObjects();
    }