private void animationAddCueMenu(IMenuButton button) { GameObject obj = ((Button)button).gameObject; SubMenu subMenu = ((Button)button).gameObject.GetComponent <SubMenu>(); SceneObject sceneObject = mainController.getCurrentSelection().GetComponent <SceneObject>(); if (subMenu == null) { subMenu = ((Button)button).gameObject.AddComponent <SubMenu>(); subMenu.DirToExpand = SubMenu.direction.RIGHT; GameObject buttonTextPrefab = Resources.Load <GameObject>("VPET/Prefabs/ButtonText"); // add animation layer buttons for (int i = 1; i < 4; ++i) { // add animation layer button int layerIndex = i - 1; vpet.IMenuButton animLayerButton = vpet.Elements.MenuButtonToggle(); // get toggle state animLayerButton.Toggled = sceneObject.animationLayer == layerIndex; animLayerButton.AddAction(AnimationMode_CueFire_sel, AnimationMode_CueFire_nrm, () => animationLayerToggleCurrentObject(animLayerButton, subMenu, layerIndex)); // subMenu.OnMenuOpen.AddListener( () => { print("Check for layer " + layerIndex); animLayerButton.Toggled = animationController.IsCurrentSelectionOnLayer(layerIndex); } ); UI.OnUIChanged.AddListener(() => { print("Check for layer " + layerIndex); animLayerButton.Toggled = animationController.IsCurrentSelectionOnLayer(layerIndex); }); subMenu.addButton(animLayerButton); // add animation layer id on top (text object) GameObject buttonTextObj = GameObject.Instantiate(buttonTextPrefab); GameObject buttonObj = ((Button)animLayerButton).gameObject; buttonObj.name = "CueAddButton_" + i.ToString(); buttonTextObj.transform.parent = buttonObj.transform; buttonTextObj.transform.localScale = new Vector3(1, 1, 1); buttonTextObj.transform.localPosition = new Vector3(0, 0, 0); Text text = buttonTextObj.GetComponent <Text>(); if (text != null) { text.text = i.ToString(); } } } if (!subMenu.isOpen) { subMenu.show(); } else { subMenu.hide(); } }
private void animationAddCueMenu(IMenuButton button) { GameObject obj = ((Button)button).gameObject; SubMenu subMenu = ((Button)button).gameObject.GetComponent <SubMenu>(); if (subMenu == null) { subMenu = ((Button)button).gameObject.AddComponent <SubMenu>(); subMenu.DirToExpand = SubMenu.direction.RIGHT; GameObject buttonTextPrefab = Resources.Load <GameObject>("VPET/Prefabs/ButtonText"); // add animation layer buttons for (int i = -1; i < 2; ++i) { // add animation layer button int layerIndex = i; vpet.IMenuButton animLayerButton = vpet.Elements.MenuButton(); animLayerButton.AddAction(AnimationMode_CueFire_sel, AnimationMode_CueFire_nrm, () => animationLayerAddCurrentObject(subMenu, layerIndex)); subMenu.addButton(animLayerButton); // add animation layer id on top (text object) GameObject buttonTextObj = GameObject.Instantiate(buttonTextPrefab); GameObject buttonObj = ((Button)animLayerButton).gameObject; buttonTextObj.transform.parent = buttonObj.transform; buttonTextObj.transform.localScale = new Vector3(1, 1, 1); buttonTextObj.transform.localPosition = new Vector3(0, 0, 0); Text text = buttonTextObj.GetComponent <Text>(); if (text != null && i >= 0) { text.text = i.ToString(); } } } if (!subMenu.isOpen) { subMenu.show(); } else { subMenu.hide(); } }
private void animationFireCueMenu(IMenuButton button) { GameObject obj = ((Button)button).gameObject; SubMenu subMenu = ((Button)button).gameObject.GetComponent <SubMenu>(); if (subMenu == null) { subMenu = ((Button)button).gameObject.AddComponent <SubMenu>(); subMenu.DirToExpand = SubMenu.direction.LEFT; subMenu.offset = new Vector2(UI.ButtonOffset, UI.ButtonOffset); GameObject buttonTextPrefab = Resources.Load <GameObject>("VPET/Prefabs/ButtonText"); // add animation layer buttons for (int i = 1; i < 4; ++i) { int layerIndex = i - 1; vpet.IMenuButton animLayerButton = vpet.Elements.MenuButton(); animLayerButton.AddAction(AnimationMode_CueFire_sel, AnimationMode_CueFire_nrm, () => mainController.AnimationController.playAnimationLayer(layerIndex)); subMenu.addButton(animLayerButton); GameObject buttonTextObj = GameObject.Instantiate(buttonTextPrefab); GameObject buttonObj = ((Button)animLayerButton).gameObject; buttonTextObj.transform.parent = buttonObj.transform; buttonTextObj.transform.localScale = new Vector3(1, 1, 1); buttonTextObj.transform.localPosition = new Vector3(0, 0, 0); Text text = buttonTextObj.GetComponent <Text>(); if (text != null) { text.text = i.ToString(); } } } if (!subMenu.isOpen) { subMenu.show(); } else { subMenu.hide(); } }