/// <summary> /// re-caches all of the standard UFPS local player components /// </summary> private static void RefreshPlayerComponents() { m_FPCamera = null; m_FPController = null; m_FPInput = null; m_FPDamageHandler = null; m_FPWeaponHandler = null; m_Inventory = null; m_Respawner = null; m_FPBodyAnimator = null; m_RagdollHandler = null; m_FootFXHandler = null; if (m_FPEventHandler == null) { return; } m_FPCamera = m_FPEventHandler.GetComponentInChildren <vp_FPCamera>(); m_FPController = m_FPEventHandler.GetComponentInChildren <vp_FPController>(); m_FPInput = m_FPEventHandler.GetComponentInChildren <vp_FPInput>(); m_FPDamageHandler = m_FPEventHandler.GetComponentInChildren <vp_FPPlayerDamageHandler>(); m_FPWeaponHandler = m_FPEventHandler.GetComponentInChildren <vp_FPWeaponHandler>(); m_Inventory = m_FPEventHandler.GetComponentInChildren <vp_PlayerInventory>(); m_Respawner = m_FPEventHandler.GetComponentInChildren <vp_PlayerRespawner>(); m_FPBodyAnimator = m_FPEventHandler.GetComponentInChildren <vp_FPBodyAnimator>(); m_RagdollHandler = m_FPEventHandler.GetComponentInChildren <vp_RagdollHandler>(); m_FootFXHandler = m_FPEventHandler.GetComponentInChildren <vp_PlayerFootFXHandler>(); }
/// <summary> /// Place our building /// </summary> public override void PlaceBuilding() { if (item != null) { vp_PlayerInventory pInventory = GetComponentInParent <vp_PlayerInventory>(); vp_UnitBankInstance instance; if (pInventory != null) { instance = pInventory.GetUnitBankInstanceOfWeapon(item.weaponInstance); if (instance != null) { instance.TryRemoveUnits(1); if (instance.Count == 0) { pInventory.TryRemoveItem(instance); } } } PhotonCloudBuilding building = currentBuilding as PhotonCloudBuilding; if (building != null) { var evnt = building.PackData(entity, true); evnt.SendToServer(); } DestroyCurrentBuilding(); ResetBuildingInstance(); } }