public bool Play()
        {
            a_view.DisplayWelcomeMessage();

            a_view.DisplayDealerHand(a_game.GetDealerHand(), a_game.GetDealerScore());
            a_view.DisplayPlayerHand(a_game.GetPlayerHand(), a_game.GetPlayerScore());

            if (a_game.IsGameOver())
            {
                a_view.DisplayGameOver(a_game.IsDealerWinner());
            }

            int input = a_view.GetInput();

            if (a_view.IsPlay(input))
            {
                a_game.NewGame();
            }
            else if (a_view.IsHit(input))
            {
                a_game.Hit();
            }
            else if (a_view.IsStand(input))
            {
                a_game.Stand();
            }

            return(!a_view.IsQuit(input));
        }