public UsMain(bool LogRemotely, bool LogIntoFile, bool InGameGui) { Application.set_runInBackground(true); this._logServ = new LogService(LogIntoFile, -1, true); this._test = new utest(); if (LogRemotely) { this._logServ.LogTargets += new LogTargetHandler(this.LogTarget_Remotely); } UsNet.Instance = new UsNet(); UsMain_NetHandlers.Instance = new UsMain_NetHandlers(UsNet.Instance.CmdExecutor); UsvConsole.Instance = new UsvConsole(); GameUtil.Log("on_level loaded.", (object[])Array.Empty <object>()); GameInterface.Instance.Init(); this._inGameGui = InGameGui; }
public UsMain(bool LogRemotely, bool LogIntoFile, bool InGameGui) { Application.runInBackground = true; _logServ = new LogService(LogIntoFile, -1, true); _test = new utest(); if (LogRemotely) { _logServ.LogTargets += LogTarget_Remotely; } UsNet.Instance = new UsNet(); UsMain_NetHandlers.Instance = new UsMain_NetHandlers(UsNet.Instance.CmdExecutor); UsvConsole.Instance = new UsvConsole(); GameUtil.Log("on_level loaded."); GameInterface.Instance.Init(); _inGameGui = InGameGui; }
public UsMain(bool LogRemotely, bool LogIntoFile, bool InGameGui) { Application.runInBackground = true; _logServ = new LogService(LogIntoFile, -1, true); _test = new utest(); if (LogRemotely) { _logServ.LogTargets += LogTarget_Remotely; } UsNet.Instance = new UsNet(_serverPort); UsMain_NetHandlers.Instance = new UsMain_NetHandlers(UsNet.Instance.CmdExecutor); UsvConsole.Instance = new UsvConsole(); GameUtil.Log("on_level loaded."); GameInterface.Instance.Init(); _inGameGui = InGameGui; }