示例#1
0
 // Update is called once per frame
 void Update()
 {
     //reduce time left
     time_left -= Time.deltaTime;
     if (owner == null)
     {
         Destroy(gameObject);
     }
     BuffEffect();
     if (time_left <= 0)
     {
         if (on_enemy)
         {
             if (enemy_handle != null)
             {
                 enemy_handle.DeregisterBuff(this);
             }
         }
         else
         {
             if (unit_handle != null)
             {
                 unit_handle.DeregisterBuff(this);
             }
         }
         Destroy(gameObject);
     }
 }