public void getItem(unitHitbox player) { if (isFriendly) { foreach (afterPickItem aft in afterPickItemsList) { aft.doActionAPI(player); } player.showParticleEffect(particle); Destroy(gameObject); } }
public void doActionATD(int damage, unitHitbox attacker) { float randomNum = Random.Range(1f, 100f); if (randomNum > currentChance) { return; } attacker.takenDamage((int)(damage * drawbackDamagePercent), owner); attacker.showParticleEffect(reflecParticle); }