public void _Texture_set(unit unt) { Texture temp2 = GD.Load <Texture>("res://Resources/Unit/rsz_red_ava.png"); Texture temp1 = GD.Load <Texture>("res://Resources/Unit/rsz_blue_ava.png"); if (unt.IsInGroup("Player2")) { UnitPic.Texture = temp2; } if (unt.IsInGroup("Player1")) { UnitPic.Texture = temp1; } }