public void Init() { rng = new Random(1); u = (uint3 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint3>() * iterations, UnsafeUtility.AlignOf <uint3>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { u[i] = 0; } }
public void Init() { v = (float3x3 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <float3x3>() * 100000, UnsafeUtility.AlignOf <float3x3>(), Allocator.Persistent); for (int i = 0; i < 100000; ++i) { v[i] = new float3x3(1.0f); } hash = (uint3 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint3>() * 100000, UnsafeUtility.AlignOf <uint3>(), Allocator.Persistent); for (int i = 0; i < 100000; ++i) { hash[i] = 0; } }
public void Init() { rng = (Random *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <Random>() * 10000, UnsafeUtility.AlignOf <Random>(), Allocator.Persistent); for (int i = 0; i < 10000; ++i) { rng[i] = new Unity.Mathematics.Random(1); } u = (uint3 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint3>() * 10000, UnsafeUtility.AlignOf <uint3>(), Allocator.Persistent); for (int i = 0; i < 10000; ++i) { u[i] = 0; } }
public void Init() { rng = new Random(1); v = (float3x3 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <float3x3>() * iterations, UnsafeUtility.AlignOf <float3x3>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { v[i] = new float3x3(1.0f); } hash = (uint3 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint3>() * iterations, UnsafeUtility.AlignOf <uint3>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { hash[i] = 0; } }
/// <summary> /// Creates a new CudaRegisteredHostMemory_uint3 from an existing IntPtr. IntPtr must be page size aligned (4KBytes)! /// </summary> /// <param name="hostPointer">must be page size aligned (4KBytes)</param> /// <param name="size">In elements</param> public CudaRegisteredHostMemory_uint3(IntPtr hostPointer, SizeT size) { _intPtr = hostPointer; _size = size; _typeSize = (SizeT)Marshal.SizeOf(typeof(uint3)); _ptr = (uint3*)_intPtr; }