public override void OnInspectorGUI() { if (GUILayout.Button("Refresh")) { ui_Button menu = ((ui_Button)target); } base.OnInspectorGUI(); }
private void SetNextButton(ui_Button button, GamepadState gamepadState) { if (button != null) { button.gamepadState = gamepadState; button.IsFocused = true; this.IsFocused = false; } }