public uFrame.ECS.APIs.IEcsComponentManagerOf <Projectile> ProjectileManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Projectile>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <Shield> ShieldManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Shield>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <Orc> OrcManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Orc>()); }
public List <Gunner> GunnerComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Gunner>().Components); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <EffectOnDestroy> EffectOnDestroyManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <EffectOnDestroy>()); }
public List <Health> HealthComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Health>().Components); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <Gunner> GunnerManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Gunner>()); }
public List <WavesGame> WavesGameComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <WavesGame>().Components); }
public List <GameOverOnCollision> GameOverOnCollisionComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <GameOverOnCollision>().Components); }
public List <Projectile> ProjectileComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Projectile>().Components); }
public List <RandomRotation> RandomRotationComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <RandomRotation>().Components); }
public List <EnemyAI> EnemyAIComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <EnemyAI>().Components); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <SpawnWithRandomX> SpawnWithRandomXManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <SpawnWithRandomX>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <RandomRotation> RandomRotationManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <RandomRotation>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <SpawnAtInterval> SpawnAtIntervalManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <SpawnAtInterval>()); }
public List <ScoreText> ScoreTextComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ScoreText>().Components); }
public List <PlayGameButton> PlayGameButtonComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PlayGameButton>().Components); }
public List <SpawnAtInterval> SpawnAtIntervalComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <SpawnAtInterval>().Components); }
public List <MenuComponent> MenuComponentComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <MenuComponent>().Components); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <PlayGameButton> PlayGameButtonManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PlayGameButton>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <ShootingGuns> ShootingGunsManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ShootingGuns>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <WavesGame> WavesGameManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <WavesGame>()); }
public List <ShootingGuns> ShootingGunsComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ShootingGuns>().Components); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <GameOverOnCollision> GameOverOnCollisionManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <GameOverOnCollision>()); }
public List <EffectOnDestroy> EffectOnDestroyComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <EffectOnDestroy>().Components); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <ScoreText> ScoreTextManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ScoreText>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <Health> HealthManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Health>()); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <MenuUI> MenuUIManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <MenuUI>()); }
public List <Shield> ShieldComponents(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Shield>().Components); }
public uFrame.ECS.APIs.IEcsComponentManagerOf <EnemyAI> EnemyAIManager(this uFrame.ECS.APIs.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <EnemyAI>()); }