示例#1
0
    // Use this for initialization
    void Start()
    {
        thisRigiBody2D = this.GetComponent <Rigidbody2D> ();
        sMB            = soundManagerGetter.getManager();
        sVMS           = staticValueManagerGetter.getManager();

        grantExpChara = new HashSet <int>();
        thisEnemyStat = new typeEnemyStatus(_defaultLevel, _defaultEnemyType);

        this.createHPBar();

        //影の作成
        //重いので一時的に停止
        if (_enemyShadow != null && sVMS.getRenderingShadowFlag())
        {
            //影がセットされているときは表示
            GameObject tmpEnemyShadow = new GameObject("enemyShadow");
            tmpEnemyShadow.AddComponent <SpriteRenderer> ();
            tmpEnemyShadow.GetComponent <SpriteRenderer> ().sprite = _enemyShadow;
            tmpEnemyShadow.GetComponent <SpriteRenderer> ().color  = new Color(1f, 1f, 1f, 0.3f);

            tmpEnemyShadow.transform.parent        = this.transform;
            tmpEnemyShadow.transform.localPosition = Vector3.zero;

            textureVector ttv          = new textureVector(this.gameObject);
            Vector3       tmpThisWidth = ttv.getBottomOffset_ForCenterPivot(0f, 0.05f, animeScalingFlag);
            tmpEnemyShadow.transform.localPosition += tmpThisWidth;

            //影画像は128
            float tmpScale = ttv.getWidth(animeScalingFlag) / 1.28f;
            tmpEnemyShadow.transform.localScale = new Vector3(tmpScale, tmpScale, 1f);
        }

        gmS = GameManagerGetter.getGameManager();
    }
示例#2
0
    public void setDefaultLevel(float argsLevel)
    {
        _defaultLevel = argsLevel;
        thisEnemyStat = new typeEnemyStatus(argsLevel, _defaultEnemyType);

        textureVector ttv = new textureVector(this.gameObject);

        hpBar.setMaxBarLength_argsWidth(ttv.getWidth(animeScalingFlag), thisEnemyStat.maxHP);
    }
示例#3
0
 public void setThisEnemyStatus(typeEnemyStatus argsVal)
 {
     thisEnemyStat = argsVal;
 }