示例#1
0
        public static void CreateWaterObject()
        {
            trueSKY trueSky = trueSKY.GetTrueSky();

            if (trueSky && trueSky.SimulVersion >= trueSky.MakeSimulVersion(4, 2))
            {
                GameObject g = new GameObject("Water Object");
                g.AddComponent <TrueSkyWaterObject>();
            }
            else
            {
                UnityEngine.Debug.LogWarning("No compatible Truesky version installed, cannot create water objects.");
            }
        }
示例#2
0
        public static void CreateWaterProbe()
        {
            trueSKY trueSky = trueSKY.GetTrueSky();

            if (trueSky && trueSky.SimulVersion >= trueSky.MakeSimulVersion(4, 2))
            {
                GameObject g = new GameObject("Water Probe");
                g.AddComponent <TrueSkyWaterProbe>();
                g.transform.parent        = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable)[0];
                g.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
            }
            else
            {
                UnityEngine.Debug.LogWarning("No compatible Truesky version installed, cannot create water probes.");
            }
        }
示例#3
0
        public override void OnInspectorGUI()
        {
            UnityEngine.Object[] trueSkies;
            trueSKY trueSky = null;

            trueSkies = FindObjectsOfType(typeof(trueSKY));
            foreach (UnityEngine.Object t in trueSkies)
            {
                trueSky = (trueSKY)t;
            }

            EditorGUI.BeginChangeCheck();

            if (trueSky && trueSky.SimulVersion >= trueSky.MakeSimulVersion(4, 2))
            {
                TrueSkyWaterObject waterObject = (TrueSkyWaterObject)target;

                Undo.RecordObject(waterObject, "Change Value");

                EditorGUILayout.Space();

                EditorGUILayout.BeginVertical();
                {
                    waterObject.Render         = EditorGUILayout.Toggle("Render", waterObject.Render);
                    waterObject.BoundlessOcean = EditorGUILayout.Toggle("Boundless Ocean", waterObject.BoundlessOcean);
                    waterObject.BeaufortScale  = EditorGUILayout.Slider("Beaufort Scale", waterObject.BeaufortScale, 0.0f, 12.0f);
                    waterObject.WindDirection  = EditorGUILayout.Slider("Wind Direction", waterObject.WindDirection, 0.0f, 1.0f);
                    waterObject.WindDependency = EditorGUILayout.Slider("Wind Dependency", waterObject.WindDependency, 0.0f, 1.0f);
                    waterObject.Scattering     = EditorGUILayout.ColorField("Scattering", waterObject.Scattering);
                    waterObject.Absorption     = EditorGUILayout.ColorField("Absorption", waterObject.Absorption);
                    if (trueSky.SimulVersion >= trueSky.MakeSimulVersion(4, 3))
                    {
                        waterObject.CustomMesh = (Mesh)EditorGUILayout.ObjectField("Custom Water Surface Mesh", waterObject.CustomMesh, typeof(Mesh), false);
                    }
                }
                EditorGUILayout.EndVertical();
                EditorGUILayout.Space();
                EditorGUILayout.BeginVertical();
                {
                    advanced = EditorGUILayout.Foldout(advanced, "Advanced Water Options");

                    waterObject.ProfileBufferResolution = (int)EditorGUILayout.Slider("Profile Buffer Resolution", waterObject.ProfileBufferResolution, 512, 4096);

                    if (advanced)
                    {
                        waterObject.AdvancedWaterOptions = EditorGUILayout.Toggle("Enable Advanced Water Options", waterObject.AdvancedWaterOptions);
                        if (waterObject.AdvancedWaterOptions)
                        {
                            waterObject.WindSpeed     = EditorGUILayout.Slider("Wind Speed", waterObject.WindSpeed, 0.0f, 40.0f);
                            waterObject.WaveAmplitude = EditorGUILayout.Slider("Wave Amplitude", waterObject.WaveAmplitude, 0.0f, 2.0f);
                            waterObject.MaxWaveLength = EditorGUILayout.Slider("Max WaveLength", waterObject.MaxWaveLength, 1.01f, 100.0f);
                            waterObject.MinWaveLength = EditorGUILayout.Slider("Min WaveLength", waterObject.MinWaveLength, 0.01f, 1.0f);
                        }
                        if (waterObject.BoundlessOcean)
                        {
                            EditorGUILayout.Space();
                            waterObject.EnableFoam = EditorGUILayout.Toggle("Enable Foam", waterObject.EnableFoam);
                            if (waterObject.EnableFoam && waterObject.AdvancedWaterOptions)
                            {
                                waterObject.FoamStrength = EditorGUILayout.Slider("Foam Strength", waterObject.FoamStrength, 0.0f, 1.0f);
                                //waterObject.FoamChurn = EditorGUILayout.Slider("Foam FoamChurn", waterObject.FoamChurn, 0.0f, 20.0f);
                            }
                        }
                    }
                    EditorGUILayout.Space();
                }
                EditorGUILayout.EndVertical();
            }
        }