示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     if (memory == null)
     {
         memory = GameObject.Find("transitionMemory").GetComponent <transitionMemory>();
     }
 }
示例#2
0
 private void OnEnable()
 {
     if (memory == null)
     {
         memory = GameObject.Find("transitionMemory").GetComponent <transitionMemory>();
     }
 }