public void CallRegister() { transferscript s1 = new transferscript(); name1 = s1.setdata(); StartCoroutine(Registermethod()); }
// Use this for initialization void Start() { transferscript s1 = new transferscript(); string data = s1.setdata(); Debug.Log(data); }
private IEnumerator Registermethod() { WWWForm form = new WWWForm(); form.AddField("name", i1.text); form.AddField("password", i2.text); WWW www = new WWW("http://192.168.43.45 /sqlconnect/login.php", form); yield return(www); // Debug.Log(www.text); if (www.text == "1") { Debug.Log("User Created Successfully"); //g1.SetActive(true); transferscript s1 = new transferscript(); s1.getdata(i1.text); SceneManager.LoadScene(1); // UnityEngine.SceneManagement.SceneManager.LoadScene(2); } else { Debug.Log("User Creation Failed. Error # " + www.text); } }
public void clickbutton() { transferscript n1 = new transferscript(); n1.setdata(); SceneManager.LoadScene(2); }