示例#1
0
    public void CallRegister()
    {
        transferscript s1 = new transferscript();

        name1 = s1.setdata();
        StartCoroutine(Registermethod());
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        transferscript s1   = new transferscript();
        string         data = s1.setdata();

        Debug.Log(data);
    }
    private IEnumerator Registermethod()
    {
        WWWForm form = new WWWForm();

        form.AddField("name", i1.text);
        form.AddField("password", i2.text);

        WWW www = new WWW("http://192.168.43.45 /sqlconnect/login.php", form);

        yield return(www);

        // Debug.Log(www.text);
        if (www.text == "1")
        {
            Debug.Log("User Created Successfully");
            //g1.SetActive(true);
            transferscript s1 = new transferscript();
            s1.getdata(i1.text);
            SceneManager.LoadScene(1);
            // UnityEngine.SceneManagement.SceneManager.LoadScene(2);
        }
        else
        {
            Debug.Log("User Creation Failed. Error # " + www.text);
        }
    }
示例#4
0
    public void clickbutton()
    {
        transferscript n1 = new transferscript();

        n1.setdata();
        SceneManager.LoadScene(2);
    }