private void Start()
    {
        rb = GetComponent <Rigidbody2D>();

        firstPosBloupy    = transform.position; //Init player's first position
        rb.freezeRotation = true;               //Setting on or off the rotation of the player
        sr          = GetComponent <SpriteRenderer>();
        touchHandle = GameObject.Find("Bloupy").GetComponent <touchHandle>();
    }
    // Use this for initialization+

    void Start()
    {
        rightTouch     = GameObject.Find("Bloupy").GetComponent <RightScreenHandle>();
        touchHandle    = GameObject.Find("Bloupy").GetComponent <touchHandle>();
        movementBloupy = GameObject.Find("Bloupy").GetComponent <movementBloupy>();
    }