private void Start() { rb = GetComponent <Rigidbody2D>(); firstPosBloupy = transform.position; //Init player's first position rb.freezeRotation = true; //Setting on or off the rotation of the player sr = GetComponent <SpriteRenderer>(); touchHandle = GameObject.Find("Bloupy").GetComponent <touchHandle>(); }
// Use this for initialization+ void Start() { rightTouch = GameObject.Find("Bloupy").GetComponent <RightScreenHandle>(); touchHandle = GameObject.Find("Bloupy").GetComponent <touchHandle>(); movementBloupy = GameObject.Find("Bloupy").GetComponent <movementBloupy>(); }