public static void MoveLayer(tk2dTileMap tileMap, int layer, int direction) { List <Object> objectsToUndo = new List <Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.Layers[layer].gameObject)); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.Layers[layer + direction].gameObject)); Undo.RegisterUndo(objectsToUndo.ToArray(), "Move layer"); // Move all prefabs to new layer int targetLayer = layer + direction; foreach (tk2dTileMap.TilemapPrefabInstance v in tileMap.TilePrefabsList) { if (v.layer == layer) { v.layer = targetLayer; } else if (v.layer == targetLayer) { v.layer = layer; } } LayerInfo tmp = tileMap.data.tileMapLayers[layer]; tileMap.data.tileMapLayers[layer] = tileMap.data.tileMapLayers[targetLayer]; tileMap.data.tileMapLayers[targetLayer] = tmp; tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); tileMap.ForceBuild(); }
static void OnUndoRedo() { foreach (GameObject go in Selection.gameObjects) { tk2dSpriteFromTexture sft = go.GetComponent <tk2dSpriteFromTexture>(); tk2dBaseSprite spr = go.GetComponent <tk2dBaseSprite>(); tk2dTextMesh tm = go.GetComponent <tk2dTextMesh>(); tk2dTileMap tilemap = go.GetComponent <tk2dTileMap>(); if (sft != null) { sft.ForceBuild(); } else if (spr != null) { spr.ForceBuild(); } else if (tm != null) { tm.ForceBuild(); } else if (tilemap != null) { tilemap.ForceBuild(); } } }
/// Deletes all generated instances public static void MakeUnique(tk2dTileMap tileMap) { if (tileMap.renderData == null) { return; } List <Object> objectsToUndo = new List <Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.renderData)); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.PrefabsRoot)); Undo.RegisterUndo(objectsToUndo.ToArray(), "Make Unique"); if (tileMap.renderData != null) { GameObject.DestroyImmediate(tileMap.renderData); tileMap.renderData = null; } if (tileMap.PrefabsRoot != null) { GameObject.DestroyImmediate(tileMap.PrefabsRoot); tileMap.PrefabsRoot = null; } tileMap.ForceBuild(); }
static void OnUndoRedo() { foreach (GameObject go in Selection.gameObjects) { tk2dTileMap tilemap = go.GetComponent<tk2dTileMap>(); if (tilemap != null) { tilemap.ForceBuild(); } } }
public static void DeleteLayer(tk2dTileMap tileMap, int layerToDelete) { // Just in case if (tileMap.data.NumLayers <= 1) { return; } // Find all objects that will be affected by this operation List <Object> objectsToUndo = new List <Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.Layers[layerToDelete].gameObject)); Undo.RegisterUndo(objectsToUndo.ToArray(), "Delete layer"); tileMap.data.tileMapLayers.RemoveAt(layerToDelete); if (tileMap.Layers[layerToDelete].gameObject != null) { GameObject.DestroyImmediate(tileMap.Layers[layerToDelete].gameObject); } tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); tileMap.ForceBuild(); }
private RoomHandler[] GenerateCorruptedBossRoomCluster(Action <RoomHandler> postProcessCellData = null, DungeonData.LightGenerationStyle lightStyle = DungeonData.LightGenerationStyle.STANDARD) { Dungeon dungeon = GameManager.Instance.Dungeon; PrototypeDungeonRoom[] RoomArray = new PrototypeDungeonRoom[] { ExpandRoomPrefabs.CreepyGlitchRoom_Entrance, ExpandRoomPrefabs.CreepyGlitchRoom }; IntVector2[] basePositions = new IntVector2[] { IntVector2.Zero, new IntVector2(14, 0) }; GameObject tileMapObject = GameObject.Find("TileMap"); tk2dTileMap m_tilemap = tileMapObject.GetComponent <tk2dTileMap>(); if (m_tilemap == null) { if (ExpandStats.debugMode) { ETGModConsole.Log("ERROR: TileMap object is null! Something seriously went wrong!"); } return(null); } TK2DDungeonAssembler assembler = new TK2DDungeonAssembler(); assembler.Initialize(dungeon.tileIndices); if (RoomArray.Length != basePositions.Length) { Debug.LogError("Attempting to add a malformed room cluster at runtime!"); return(null); } RoomHandler[] RoomClusterArray = new RoomHandler[RoomArray.Length]; int num = 6; int num2 = 3; IntVector2 intVector = new IntVector2(int.MaxValue, int.MaxValue); IntVector2 intVector2 = new IntVector2(int.MinValue, int.MinValue); for (int i = 0; i < RoomArray.Length; i++) { intVector = IntVector2.Min(intVector, basePositions[i]); intVector2 = IntVector2.Max(intVector2, basePositions[i] + new IntVector2(RoomArray[i].Width, RoomArray[i].Height)); } IntVector2 a = intVector2 - intVector; IntVector2 b = IntVector2.Min(IntVector2.Zero, -1 * intVector); a += b; IntVector2 intVector3 = new IntVector2(dungeon.data.Width + num, num); int newWidth = dungeon.data.Width + num * 2 + a.x; int newHeight = Mathf.Max(dungeon.data.Height, a.y + num * 2); CellData[][] array = BraveUtility.MultidimensionalArrayResize(dungeon.data.cellData, dungeon.data.Width, dungeon.data.Height, newWidth, newHeight); dungeon.data.cellData = array; dungeon.data.ClearCachedCellData(); for (int j = 0; j < RoomArray.Length; j++) { IntVector2 d = new IntVector2(RoomArray[j].Width, RoomArray[j].Height); IntVector2 b2 = basePositions[j] + b; IntVector2 intVector4 = intVector3 + b2; CellArea cellArea = new CellArea(intVector4, d, 0); cellArea.prototypeRoom = RoomArray[j]; RoomHandler SelectedRoomInArray = new RoomHandler(cellArea); for (int k = -num; k < d.x + num; k++) { for (int l = -num; l < d.y + num; l++) { IntVector2 p = new IntVector2(k, l) + intVector4; if ((k >= 0 && l >= 0 && k < d.x && l < d.y) || array[p.x][p.y] == null) { CellData cellData = new CellData(p, CellType.WALL); cellData.positionInTilemap = cellData.positionInTilemap - intVector3 + new IntVector2(num2, num2); cellData.parentArea = cellArea; cellData.parentRoom = SelectedRoomInArray; cellData.nearestRoom = SelectedRoomInArray; cellData.distanceFromNearestRoom = 0f; array[p.x][p.y] = cellData; } } } dungeon.data.rooms.Add(SelectedRoomInArray); RoomClusterArray[j] = SelectedRoomInArray; } ConnectClusteredRooms(RoomClusterArray[1], RoomClusterArray[0], RoomArray[1], RoomArray[0], 0, 0, 3, 3); try { for (int n = 0; n < RoomClusterArray.Length; n++) { try { RoomClusterArray[n].WriteRoomData(dungeon.data); } catch (Exception) { if (ExpandStats.debugMode) { ETGModConsole.Log("WARNING: Exception caused during WriteRoomData step on room: " + RoomClusterArray[n].GetRoomName()); } } try { dungeon.data.GenerateLightsForRoom(dungeon.decoSettings, RoomClusterArray[n], GameObject.Find("_Lights").transform, lightStyle); } catch (Exception) { if (ExpandStats.debugMode) { ETGModConsole.Log("WARNING: Exception caused during GeernateLightsForRoom step on room: " + RoomClusterArray[n].GetRoomName()); } } postProcessCellData?.Invoke(RoomClusterArray[n]); if (RoomClusterArray[n].area.PrototypeRoomCategory == PrototypeDungeonRoom.RoomCategory.SECRET) { RoomClusterArray[n].BuildSecretRoomCover(); } } GameObject gameObject = (GameObject)Instantiate(BraveResources.Load("RuntimeTileMap", ".prefab")); tk2dTileMap component = gameObject.GetComponent <tk2dTileMap>(); string str = UnityEngine.Random.Range(10000, 99999).ToString(); gameObject.name = "Corrupted_" + "RuntimeTilemap_" + str; component.renderData.name = "Corrupted_" + "RuntimeTilemap_" + str + " Render Data"; component.Editor__SpriteCollection = dungeon.tileIndices.dungeonCollection; TK2DDungeonAssembler.RuntimeResizeTileMap(component, a.x + num2 * 2, a.y + num2 * 2, m_tilemap.partitionSizeX, m_tilemap.partitionSizeY); for (int num3 = 0; num3 < RoomArray.Length; num3++) { IntVector2 intVector5 = new IntVector2(RoomArray[num3].Width, RoomArray[num3].Height); IntVector2 b3 = basePositions[num3] + b; IntVector2 intVector6 = intVector3 + b3; for (int num4 = -num2; num4 < intVector5.x + num2; num4++) { for (int num5 = -num2; num5 < intVector5.y + num2 + 2; num5++) { try { assembler.BuildTileIndicesForCell(dungeon, component, intVector6.x + num4, intVector6.y + num5); } catch (Exception ex) { if (ExpandStats.debugMode) { ETGModConsole.Log("WARNING: Exception caused during BuildTileIndicesForCell step on room: " + RoomArray[num3].name); Debug.Log("WARNING: Exception caused during BuildTileIndicesForCell step on room: " + RoomArray[num3].name); Debug.LogException(ex); } } } } } RenderMeshBuilder.CurrentCellXOffset = intVector3.x - num2; RenderMeshBuilder.CurrentCellYOffset = intVector3.y - num2; component.ForceBuild(); RenderMeshBuilder.CurrentCellXOffset = 0; RenderMeshBuilder.CurrentCellYOffset = 0; component.renderData.transform.position = new Vector3(intVector3.x - num2, intVector3.y - num2, intVector3.y - num2); for (int num6 = 0; num6 < RoomClusterArray.Length; num6++) { RoomClusterArray[num6].OverrideTilemap = component; for (int num7 = 0; num7 < RoomClusterArray[num6].area.dimensions.x; num7++) { for (int num8 = 0; num8 < RoomClusterArray[num6].area.dimensions.y + 2; num8++) { IntVector2 intVector7 = RoomClusterArray[num6].area.basePosition + new IntVector2(num7, num8); if (dungeon.data.CheckInBoundsAndValid(intVector7)) { CellData currentCell = dungeon.data[intVector7]; TK2DInteriorDecorator.PlaceLightDecorationForCell(dungeon, component, currentCell, intVector7); } } } Pathfinder.Instance.InitializeRegion(dungeon.data, RoomClusterArray[num6].area.basePosition + new IntVector2(-3, -3), RoomClusterArray[num6].area.dimensions + new IntVector2(3, 3)); if (!RoomClusterArray[num6].IsSecretRoom) { RoomClusterArray[num6].RevealedOnMap = true; RoomClusterArray[num6].visibility = RoomHandler.VisibilityStatus.VISITED; StartCoroutine(Minimap.Instance.RevealMinimapRoomInternal(RoomClusterArray[num6], true, true, false)); } RoomClusterArray[num6].PostGenerationCleanup(); } if (RoomArray.Length == RoomClusterArray.Length) { for (int i = 0; i < RoomArray.Length; i++) { if (RoomArray[i].usesProceduralDecoration && RoomArray[i].allowFloorDecoration) { TK2DInteriorDecorator decorator = new TK2DInteriorDecorator(assembler); decorator.HandleRoomDecoration(RoomClusterArray[i], dungeon, m_tilemap); } } } } catch (Exception) { } DeadlyDeadlyGoopManager.ReinitializeData(); Minimap.Instance.InitializeMinimap(dungeon.data); return(RoomClusterArray); }
public static void ResizeTileMap(tk2dTileMap tileMap, int width, int height, int partitionSizeX, int partitionSizeY) { int w = Mathf.Clamp(width, 1, MaxWidth); int h = Mathf.Clamp(height, 1, MaxHeight); Undo.RegisterSceneUndo("Resize tile map"); // Since this only works in edit mode, prefabs can be assumed to be saved here // Delete old layer render data foreach (Layer layer in tileMap.Layers) { if (layer.gameObject != null) { GameObject.DestroyImmediate(layer.gameObject); } } // copy into new tilemap Layer[] layers = new Layer[tileMap.Layers.Length]; for (int layerId = 0; layerId < tileMap.Layers.Length; ++layerId) { Layer srcLayer = tileMap.Layers[layerId]; layers[layerId] = new Layer(srcLayer.hash, width, height, partitionSizeX, partitionSizeY); Layer destLayer = layers[layerId]; if (srcLayer.IsEmpty) { continue; } int hcopy = Mathf.Min(tileMap.height, h); int wcopy = Mathf.Min(tileMap.width, w); for (int y = 0; y < hcopy; ++y) { for (int x = 0; x < wcopy; ++x) { destLayer.SetRawTile(x, y, srcLayer.GetRawTile(x, y)); } } destLayer.Optimize(); } // copy new colors bool copyColors = (tileMap.ColorChannel != null && !tileMap.ColorChannel.IsEmpty); ColorChannel targetColors = new ColorChannel(width, height, partitionSizeX, partitionSizeY); if (copyColors) { int hcopy = Mathf.Min(tileMap.height, h) + 1; int wcopy = Mathf.Min(tileMap.width, w) + 1; for (int y = 0; y < hcopy; ++y) { for (int x = 0; x < wcopy; ++x) { targetColors.SetColor(x, y, tileMap.ColorChannel.GetColor(x, y)); } } targetColors.Optimize(); } tileMap.ColorChannel = targetColors; tileMap.Layers = layers; tileMap.width = w; tileMap.height = h; tileMap.partitionSizeX = partitionSizeX; tileMap.partitionSizeY = partitionSizeY; tileMap.ForceBuild(); }
public static void MoveLayer(tk2dTileMap tileMap, int layer, int direction) { List<Object> objectsToUndo = new List<Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.Layers[layer].gameObject)); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.Layers[layer + direction].gameObject)); tk2dUndo.RecordObjects(objectsToUndo.ToArray(), "Move layer"); // Move all prefabs to new layer int targetLayer = layer + direction; foreach (tk2dTileMap.TilemapPrefabInstance v in tileMap.TilePrefabsList) { if (v.layer == layer) { v.layer = targetLayer; } else if (v.layer == targetLayer) { v.layer = layer; } } LayerInfo tmp = tileMap.data.tileMapLayers[layer]; tileMap.data.tileMapLayers[layer] = tileMap.data.tileMapLayers[targetLayer]; tileMap.data.tileMapLayers[targetLayer] = tmp; tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); tileMap.ForceBuild(); }
/// Deletes all generated instances public static void MakeUnique(tk2dTileMap tileMap) { if (tileMap.renderData == null) return; List<Object> objectsToUndo = new List<Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.renderData)); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.PrefabsRoot)); tk2dUndo.RecordObjects( objectsToUndo.ToArray(), "Make Unique"); if (tileMap.renderData != null) { tk2dUtil.DestroyImmediate(tileMap.renderData); tileMap.renderData = null; } if (tileMap.PrefabsRoot != null) { tk2dUtil.DestroyImmediate(tileMap.PrefabsRoot); tileMap.PrefabsRoot = null; } tileMap.ForceBuild(); }
public static void DeleteLayer(tk2dTileMap tileMap, int layerToDelete) { // Just in case if (tileMap.data.NumLayers <= 1) return; // Find all objects that will be affected by this operation List<Object> objectsToUndo = new List<Object>(); objectsToUndo.Add(tileMap); objectsToUndo.Add(tileMap.data); objectsToUndo.AddRange(CollectDeepHierarchy(tileMap.Layers[layerToDelete].gameObject)); tk2dUndo.RecordObjects(objectsToUndo.ToArray(), "Delete layer"); tileMap.data.tileMapLayers.RemoveAt(layerToDelete); if (tileMap.Layers[layerToDelete].gameObject != null) { tk2dUtil.DestroyImmediate( tileMap.Layers[layerToDelete].gameObject ); } tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); tileMap.ForceBuild(); }
public static void ResizeTileMap(tk2dTileMap tileMap, int width, int height, int partitionSizeX, int partitionSizeY) { int w = Mathf.Clamp(width, 1, MaxWidth); int h = Mathf.Clamp(height, 1, MaxHeight); // Since this only works in edit mode, prefabs can be assumed to be saved here #if (UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2) Undo.RegisterSceneUndo("Resize tile map"); #else Undo.RegisterCompleteObjectUndo(tileMap, "Resize tile map"); #endif // Delete old layer render data foreach (Layer layer in tileMap.Layers) { layer.DestroyGameData(tileMap); if (layer.gameObject != null) { tk2dUtil.DestroyImmediate(layer.gameObject); layer.gameObject = null; } } // copy into new tilemap Layer[] layers = new Layer[tileMap.Layers.Length]; for (int layerId = 0; layerId < tileMap.Layers.Length; ++layerId) { Layer srcLayer = tileMap.Layers[layerId]; layers[layerId] = new Layer(srcLayer.hash, w, h, partitionSizeX, partitionSizeY); Layer destLayer = layers[layerId]; if (srcLayer.IsEmpty) continue; int hcopy = Mathf.Min(tileMap.height, h); int wcopy = Mathf.Min(tileMap.width, w); for (int y = 0; y < hcopy; ++y) { for (int x = 0; x < wcopy; ++x) { destLayer.SetRawTile(x, y, srcLayer.GetRawTile(x, y)); } } destLayer.Optimize(); } // copy new colors bool copyColors = (tileMap.ColorChannel != null && !tileMap.ColorChannel.IsEmpty); ColorChannel targetColors = new ColorChannel(w, h, partitionSizeX, partitionSizeY); if (copyColors) { int hcopy = Mathf.Min(tileMap.height, h) + 1; int wcopy = Mathf.Min(tileMap.width, w) + 1; for (int y = 0; y < hcopy; ++y) { for (int x = 0; x < wcopy; ++x) { targetColors.SetColor(x, y, tileMap.ColorChannel.GetColor(x, y)); } } targetColors.Optimize(); } tileMap.ColorChannel = targetColors; tileMap.Layers = layers; tileMap.width = w; tileMap.height = h; tileMap.partitionSizeX = partitionSizeX; tileMap.partitionSizeY = partitionSizeY; tileMap.ForceBuild(); }
public static void MoveLayer(tk2dTileMap tileMap, int layer, int direction) { CleanRenderData(tileMap); var tmp = tileMap.data.tileMapLayers[layer]; tileMap.data.tileMapLayers[layer] = tileMap.data.tileMapLayers[layer + direction]; tileMap.data.tileMapLayers[layer + direction] = tmp; tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); tileMap.ForceBuild(); }
public static void DeleteLayer(tk2dTileMap tileMap, int layerToDelete) { // Just in case if (tileMap.data.NumLayers <= 1) return; CleanRenderData(tileMap); tileMap.data.tileMapLayers.RemoveAt(layerToDelete); tk2dRuntime.TileMap.BuilderUtil.InitDataStore(tileMap); tileMap.ForceBuild(); }
public static RoomHandler AddCustomRuntimeRoom(PrototypeDungeonRoom prototype, bool addRoomToMinimap = true, bool addTeleporter = true, bool isSecretRatExitRoom = false, Action <RoomHandler> postProcessCellData = null, DungeonData.LightGenerationStyle lightStyle = DungeonData.LightGenerationStyle.STANDARD) { Dungeon dungeon = GameManager.Instance.Dungeon; GameObject gameObject3 = (GameObject)UnityEngine.Object.Instantiate(BraveResources.Load("RuntimeTileMap", ".prefab")); tk2dTileMap component3 = gameObject3.GetComponent <tk2dTileMap>(); string str = UnityEngine.Random.Range(10000, 99999).ToString(); gameObject3.name = "Breach_RuntimeTilemap_" + str; component3.renderData.name = "Breach_RuntimeTilemap_" + str + " Render Data"; component3.Editor__SpriteCollection = dungeon.tileIndices.dungeonCollection; TK2DDungeonAssembler.RuntimeResizeTileMap(component3, 8, 8, component3.partitionSizeX, component3.partitionSizeY); GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(BraveResources.Load("RuntimeTileMap", ".prefab")); tk2dTileMap component2 = gameObject2.GetComponent <tk2dTileMap>(); //creepyRoom.OverrideTilemap = component; tk2dTileMap component4 = GameObject.Find("TileMap").GetComponent <tk2dTileMap>(); tk2dTileMap mainTilemap = component4; //tk2dTileMap mainTilemap = dungeon.MainTilemap; if (mainTilemap == null) { ETGModConsole.Log("ERROR: TileMap object is null! Something seriously went wrong!", false); Debug.Log("ERROR: TileMap object is null! Something seriously went wrong!"); return(null); } TK2DDungeonAssembler tk2DDungeonAssembler = new TK2DDungeonAssembler(); tk2DDungeonAssembler.Initialize(dungeon.tileIndices); IntVector2 zero = IntVector2.Zero; IntVector2 intVector = new IntVector2(50, 50); int x = intVector.x; int y = intVector.y; IntVector2 intVector2 = new IntVector2(int.MaxValue, int.MaxValue); IntVector2 lhs = new IntVector2(int.MinValue, int.MinValue); intVector2 = IntVector2.Min(intVector2, zero); IntVector2 intVector3 = IntVector2.Max(lhs, zero + new IntVector2(prototype.Width, prototype.Height)) - intVector2; IntVector2 b = IntVector2.Min(IntVector2.Zero, -1 * intVector2); intVector3 += b; IntVector2 intVector4 = new IntVector2(dungeon.data.Width + x, x); int newWidth = dungeon.data.Width + x * 2 + intVector3.x; int newHeight = Mathf.Max(dungeon.data.Height, intVector3.y + x * 2); CellData[][] array = BraveUtility.MultidimensionalArrayResize <CellData>(dungeon.data.cellData, dungeon.data.Width, dungeon.data.Height, newWidth, newHeight); dungeon.data.cellData = array; dungeon.data.ClearCachedCellData(); IntVector2 intVector5 = new IntVector2(prototype.Width, prototype.Height); IntVector2 b2 = zero + b; IntVector2 intVector6 = intVector4 + b2; CellArea cellArea = new CellArea(intVector6, intVector5, 0); cellArea.prototypeRoom = prototype; RoomHandler roomHandler = new RoomHandler(cellArea); for (int i = -x; i < intVector5.x + x; i++) { for (int j = -x; j < intVector5.y + x; j++) { IntVector2 intVector7 = new IntVector2(i, j) + intVector6; if ((i >= 0 && j >= 0 && i < intVector5.x && j < intVector5.y) || array[intVector7.x][intVector7.y] == null) { CellData cellData = new CellData(intVector7, CellType.WALL); cellData.positionInTilemap = cellData.positionInTilemap - intVector4 + new IntVector2(y, y); cellData.parentArea = cellArea; cellData.parentRoom = roomHandler; cellData.nearestRoom = roomHandler; cellData.distanceFromNearestRoom = 0f; array[intVector7.x][intVector7.y] = cellData; } } } dungeon.data.rooms.Add(roomHandler); try { roomHandler.WriteRoomData(dungeon.data); } catch (Exception) { ETGModConsole.Log("WARNING: Exception caused during WriteRoomData step on room: " + roomHandler.GetRoomName(), false); } try { dungeon.data.GenerateLightsForRoom(dungeon.decoSettings, roomHandler, GameObject.Find("_Lights").transform, lightStyle); } catch (Exception) { ETGModConsole.Log("WARNING: Exception caused during GeernateLightsForRoom step on room: " + roomHandler.GetRoomName(), false); } if (postProcessCellData != null) { postProcessCellData(roomHandler); } if (roomHandler.area.PrototypeRoomCategory == PrototypeDungeonRoom.RoomCategory.SECRET) { roomHandler.BuildSecretRoomCover(); } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(BraveResources.Load("RuntimeTileMap", ".prefab")); tk2dTileMap component = gameObject.GetComponent <tk2dTileMap>(); string str2 = UnityEngine.Random.Range(10000, 99999).ToString(); gameObject.name = "Glitch_RuntimeTilemap_" + str; component.renderData.name = "Glitch_RuntimeTilemap_" + str + " Render Data"; component.Editor__SpriteCollection = dungeon.tileIndices.dungeonCollection; try { TK2DDungeonAssembler.RuntimeResizeTileMap(component, intVector3.x + y * 2, intVector3.y + y * 2, mainTilemap.partitionSizeX, mainTilemap.partitionSizeY); IntVector2 intVector8 = new IntVector2(prototype.Width, prototype.Height); IntVector2 b3 = zero + b; IntVector2 intVector9 = intVector4 + b3; for (int k = -y; k < intVector8.x + y; k++) { for (int l = -y; l < intVector8.y + y + 2; l++) { tk2DDungeonAssembler.BuildTileIndicesForCell(dungeon, component, intVector9.x + k, intVector9.y + l); } } RenderMeshBuilder.CurrentCellXOffset = intVector4.x - y; RenderMeshBuilder.CurrentCellYOffset = intVector4.y - y; component.ForceBuild(); RenderMeshBuilder.CurrentCellXOffset = 0; RenderMeshBuilder.CurrentCellYOffset = 0; component.renderData.transform.position = new Vector3((float)(intVector4.x - y), (float)(intVector4.y - y), (float)(intVector4.y - y)); } catch (Exception exception) { ETGModConsole.Log("WARNING: Exception occured during RuntimeResizeTileMap / RenderMeshBuilder steps!", false); Debug.Log("WARNING: Exception occured during RuntimeResizeTileMap/RenderMeshBuilder steps!"); Debug.LogException(exception); } roomHandler.OverrideTilemap = component; for (int m = 0; m < roomHandler.area.dimensions.x; m++) { for (int n = 0; n < roomHandler.area.dimensions.y + 2; n++) { IntVector2 intVector10 = roomHandler.area.basePosition + new IntVector2(m, n); if (dungeon.data.CheckInBoundsAndValid(intVector10)) { CellData currentCell = dungeon.data[intVector10]; TK2DInteriorDecorator.PlaceLightDecorationForCell(dungeon, component, currentCell, intVector10); } } } Pathfinder.Instance.InitializeRegion(dungeon.data, roomHandler.area.basePosition + new IntVector2(-3, -3), roomHandler.area.dimensions + new IntVector2(3, 3)); if (prototype.usesProceduralDecoration && prototype.allowFloorDecoration) { new TK2DInteriorDecorator(tk2DDungeonAssembler).HandleRoomDecoration(roomHandler, dungeon, mainTilemap); } roomHandler.PostGenerationCleanup(); if (addRoomToMinimap) { roomHandler.visibility = RoomHandler.VisibilityStatus.VISITED; MonoBehaviour mono = new MonoBehaviour(); mono.StartCoroutine(Minimap.Instance.RevealMinimapRoomInternal(roomHandler, true, true, false)); if (isSecretRatExitRoom) { roomHandler.visibility = RoomHandler.VisibilityStatus.OBSCURED; } } if (addTeleporter) { roomHandler.AddProceduralTeleporterToRoom(); } if (addRoomToMinimap) { Minimap.Instance.InitializeMinimap(dungeon.data); } DeadlyDeadlyGoopManager.ReinitializeData(); return(roomHandler); }