// Use this for initialization void Start() { tk2dTextMesh text = GetComponent <tk2dTextMesh>(); text.text = Game.game.currentQuest.title; text.Commit(); }
void Awake() { textMesh = GetComponent<tk2dTextMesh>(); // now tokenize the code string[] cWords = Regex.Split(codeToType, @"(?<=[\s+])"); string whitespaceBuffer = ""; for (int i = 0; i < cWords.Length; i++) { if (cWords[i] == " " || cWords[i] == "\t") whitespaceBuffer += cWords[i]; else { if (whitespaceBuffer.Length > 0) { codeWords.Add(whitespaceBuffer + cWords[i]); whitespaceBuffer = ""; } else { codeWords.Add(cWords[i]); } } } if (whitespaceBuffer.Length > 0) codeWords.Add(whitespaceBuffer); //codeWords = new List<string>(cWords); }
public void start(string str, Color color, Transform pointer, float posX = 0.0f, float posY = 100.0f) { if (text == null) { text = gameObject.transform.Find("effect").GetComponent <tk2dTextMesh>(); } text.maxChars = str.Length; text.text = str; text.color = color; _color = color; text.Commit(); _v = text.GetMeshDimensionsForString(str); _pos = pointer.transform.position; _pos.x -= _v.x * 0.5f; _pos.x += posX; tf.position = GameManager.me.inGameGUICamera.ScreenToWorldPoint(GameManager.me.gameCamera.WorldToScreenPoint(_pos));; init(pointer, posX - _v.x * 0.5f, posY, true); _isStart = true; animation.Play(); if (PerformanceManager.isLowPc) { return; } StartCoroutine(onCompleteEffectCT()); }
// Use this for initialization void Start() { stageText = GameObject.Find("Stage").GetComponent <tk2dTextMesh>(); numberText = GameObject.Find("Number").GetComponent <tk2dTextMesh>(); clearText = GameObject.Find("Clear").GetComponent <tk2dTextMesh>(); scoreText = GameObject.Find("ScoreText").GetComponent <tk2dTextMesh>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); jumpButtonSprite = this.transform.FindChild("Jump Button").GetComponent<tk2dSlicedSprite>(); jumpText = this.transform.FindChild("Jump Text").GetComponent<tk2dTextMesh>(); }
IEnumerator LoadScoreBoard() { yield return(StartCoroutine(objGameInfo.highScoreController.GetScores())); List <HighScore> scores = objGameInfo.highScoreController.scores; Debug.Log("GameOverController:LoadScoreBoard() - scores.Count = " + scores.Count); Vector3 pos = new Vector3(417.5394f, 381.1733f, -2.0f); foreach (HighScore score in scores) { GameObject objScore = (GameObject)Instantiate(objScoreBoardText, pos, Quaternion.identity); tk2dTextMesh txt = objScore.GetComponent <tk2dTextMesh>(); if (txt != null) { txt.text = string.Format("{0} - {1} - {2}\n\r", score.Score, score.Name, score.TimeAlive); Debug.Log(txt.text); txt.Commit(); } pos = new Vector3(pos.x, pos.y - 20.0f, pos.z); } }
/// <summary>Tweens a 2D Toolkit TextMesh's color to the given value. /// Also stores the TextMesh as the tween's inTarget so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static TweenerCore <Color, Color, ColorOptions> DOColor(this tk2dTextMesh inTarget, Color endValue, float duration) { TweenerCore <Color, Color, ColorOptions> t = DOTween.To(() => inTarget.color, x => inTarget.color = x, endValue, duration); t.SetTarget(inTarget); return(t); }
void UpdateLobbyUI(List <Lobby> list) { m_serverLobbyData = list; for (int i = 0; i < list.Count; i++) { Lobby lobby = list[i]; //Debug.Log("I IS: "+i + " lobby is: "+lobby.SessionID); if (m_lobbyList[i] != null) { m_lobbyList[i].SetActive(true); tk2dTextMesh lobbyInfo = m_lobbyList[i].GetComponentInChildren <tk2dTextMesh>(); string info = lobby.SessionID + " " + lobby.NumofPlayers + "/4" + " " + ((lobby.HasStarted) ? "Playing" : "Waiting"); lobbyInfo.text = info; } else { Debug.LogError("Lobby list of index: " + i + " is NULL"); } } }
void Update() { if (m_point.dead) { m_popText.SetActive(false); } else { // Check if the mouse is hovering Vector3 hoverPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (GetComponent <Collider2D>().OverlapPoint(hoverPos)) { SetOpen(true); } else { SetOpen(false); } tk2dTextMesh mesh = m_popText.GetComponent <tk2dTextMesh>(); mesh.GetComponent <Renderer>().enabled = true; if (IsOpen()) { mesh.text = "Population: " + m_point.population; } else { mesh.text = "" + m_point.population; } mesh.Commit(); } }
// Use this for initialization void Start() { timer = timeCountdown; textMesh = (tk2dTextMesh)GetComponent <tk2dTextMesh> (); ballController = (BallController)FindObjectOfType(typeof(BallController)); }
void Awake() { if (mText == null) { mText = GetComponentInChildren <tk2dTextMesh>(); } }
private void Start() { if (this.textMesh == null) { this.textMesh = base.GetComponent<tk2dTextMesh>(); } }
/// <summary>Tweens a 2D Toolkit TextMesh's alpha color to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static TweenerCore <Color, Color, ColorOptions> DOFade(this tk2dTextMesh target, float endValue, float duration) { TweenerCore <Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); t.SetTarget(target); return(t); }
// For drawing temporary text on the screen public void addTempText(string text, Vector2 textGridPos, float duration) { GameObject textObj = GameObject.Instantiate(popupTextPrefab) as GameObject; textObj.transform.parent = transform; tk2dTextMesh textToAdd = textObj.GetComponent <tk2dTextMesh>(); TemporaryText tempText = textObj.AddComponent <TemporaryText>(); tempText.timeVisible = duration; float textX = textGridPos.x; if (textX < 2) { textX = 2; } if (textX > 13) { textX = 13; } float textY = textGridPos.y + 1; _popupText.anchor = TextAnchor.LowerCenter; if (textY > Globals.ROOM_HEIGHT - 2) { textY = textGridPos.y; _popupText.anchor = TextAnchor.UpperCenter; } Vector2 actualPos = toActualCoordinates(new Vector2(textX, textY)); textToAdd.transform.localPosition = new Vector3(actualPos.x, actualPos.y - Globals.CELL_SIZE / 2, textToAdd.transform.localPosition.z); textToAdd.text = text; textToAdd.Commit(); textToAdd.gameObject.SetActive(true); }
void Awake() { textMesh = GetComponent <tk2dTextMesh>(); // now tokenize the code string[] cWords = Regex.Split(codeToType, @"(?<=[\s+])"); string whitespaceBuffer = ""; for (int i = 0; i < cWords.Length; i++) { if (cWords[i] == " " || cWords[i] == "\t") { whitespaceBuffer += cWords[i]; } else { if (whitespaceBuffer.Length > 0) { codeWords.Add(whitespaceBuffer + cWords[i]); whitespaceBuffer = ""; } else { codeWords.Add(cWords[i]); } } } if (whitespaceBuffer.Length > 0) { codeWords.Add(whitespaceBuffer); } //codeWords = new List<string>(cWords); }
// Use this for initialization void Start() { timer = timeCountdown; textMesh = (tk2dTextMesh)GetComponent<tk2dTextMesh> (); ballController = (BallController)FindObjectOfType (typeof(BallController)); }
public override void ShowBuffValue(GameObject pos_go = null) { if (m_BuffValue == 0) { return; } tk2dTextMesh hitText = null; Vector3 pos = new Vector3(0.0f, 0.0f, -25.0f); if (pos_go != null) { pos.x = pos_go.transform.localPosition.x; pos.y = pos_go.transform.localPosition.y + 10f; } else { pos.x = m_BuffOwner.BattleCardObj.transform.localPosition.x; pos.y = m_BuffOwner.BattleCardObj.transform.localPosition.y + 10f; } if (m_BuffValue < 0) { hitText = m_BuffOwner.CreateHitText(BattleUI.Instacne.redText, pos, Vector3.one); hitText.text = "" + m_BuffValue; } else if (m_BuffValue > 0) { hitText = m_BuffOwner.CreateHitText(BattleUI.Instacne.greenText, pos, Vector3.one); hitText.text = "+" + m_BuffValue; } hitText.Commit(); hitText.animation.Play(); }
static void BakeRecursive(Transform node, Vector3 accumulatedScale) { accumulatedScale = new Vector3(accumulatedScale.x * node.localScale.x, accumulatedScale.y * node.localScale.y, accumulatedScale.z * node.localScale.z); tk2dBaseSprite sprite = node.GetComponent <tk2dBaseSprite>(); tk2dTextMesh textMesh = node.GetComponent <tk2dTextMesh>(); if (sprite) { Vector3 spriteAccumScale = new Vector3(accumulatedScale.x * sprite.scale.x, accumulatedScale.y * sprite.scale.y, accumulatedScale.z * sprite.scale.z); node.localScale = Vector3.one; sprite.scale = spriteAccumScale; } if (textMesh) { Vector3 spriteAccumScale = new Vector3(accumulatedScale.x * textMesh.scale.x, accumulatedScale.y * textMesh.scale.y, accumulatedScale.z * textMesh.scale.z); node.localScale = Vector3.one; textMesh.scale = spriteAccumScale; textMesh.Commit(); } for (int i = 0; i < node.childCount; ++i) { BakeRecursive(node.GetChild(i), accumulatedScale); } }
private IEnumerator ShowLabel(tk2dTextMesh label, float forSeconds) { label.gameObject.SetActive(true); yield return(new WaitForSeconds(forSeconds)); label.gameObject.SetActive(false); }
public void setText(string text, tk2dTextMesh copyStyle) { tk2dTextMesh componentInChildren = base.GetComponentInChildren<tk2dTextMesh>(); componentInChildren.inlineStyling = true; componentInChildren.text = text; componentInChildren.Commit(); }
// Use this for initialization void OnEnable() { manager = FindObjectOfType(typeof(GameManager)) as GameManager; life = maxLife; player = GetComponent <tk2dAnimatedSprite>(); player.animationEventDelegate = PlayerAnim; if (isPlayer) { lifeBar = GameObject.Find("PlayerLifeFill").GetComponent <tk2dSlicedSprite>(); actorName = GameObject.Find("PlayerName").GetComponent <tk2dTextMesh>(); actorName.text = characterName; actorName.Commit(); } else if (isBoss) { playerPos = GameObject.FindWithTag("Player").transform; carefulVelocity = velocity * 0.3f; GameObject.Find("BossLifeBar").renderer.enabled = true; GameObject.Find("BossLifeFill").renderer.enabled = true; GameObject.Find("BossPortrait").renderer.enabled = true; GameObject.Find("BossName").renderer.enabled = true; } else { playerPos = GameObject.FindWithTag("Player").transform; carefulVelocity = velocity * 0.3f; } player.color = new Color(player.color.r, player.color.g, player.color.b, 1f); states = PlayerStates.idle; player.Play("Idle"); StartCoroutine("CharacterBehaviour"); }
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static TweenerCore <Vector3, Vector3, VectorOptions> DOScale(this tk2dTextMesh target, Vector3 endValue, float duration) { TweenerCore <Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.scale, x => target.scale = x, endValue, duration); t.SetTarget(target); return(t); }
public void UpdateText() { if (mText == null) mText = GetComponentInChildren<tk2dTextMesh>(); mText.text = string.Format(ViewTextFormat,mCurrentNum.ToString()); mText.Commit(); }
public void start(int num) { tk2dTextMesh font = gameObject.GetComponent <tk2dTextMesh>(); if (num > 0) { font.text = "+" + num; font.color = Color.blue; } else { font.text = "" + num; font.color = Color.red; } this.name = "plus" + font.text; font.Commit(); Hashtable ht = new Hashtable(); ht.Add("y", 60.0f); ht.Add("time", 1); ht.Add("looptype", iTween.LoopType.none); ht.Add("oncomplete", "onCompleteMotion"); ht.Add("easetype", iTween.EaseType.easeOutQuad); iTween.MoveBy(gameObject, ht); }
void Start() { tk2dTextMesh scoreTitle = (tk2dTextMesh)GameObject.Find(NameUtils.NAME_SCORE_TITLE).GetComponent <tk2dTextMesh>(); scoreTitle.text = PlayerPrefs.GetInt(ScoreUtils.TOTAL_SCORE).ToString(); scoreTitle.Commit(); buttonsGO = GameObject.FindGameObjectsWithTag(TagUtils.TAG_BUTTONS); buttonsPlayerNameGO = GameObject.FindGameObjectsWithTag(TagUtils.TAG_SCORE_LEADERBOARD); string startedLevel = PlayerPrefs.GetString(ScoreUtils.LEVEL_USER_INIT); bool canBeAddedToLeaderboard = ScoreUtils.canBeAddedToLeaderboard(startedLevel); leaderboard = ScoreUtils.getLeaderboard(); score = PlayerPrefs.GetInt(ScoreUtils.TOTAL_SCORE); position = ScoreUtils.checkUserEnterLeaderboard(leaderboard, score); if (canBeAddedToLeaderboard && isOnLeaderboard(position)) { foreach (GameObject buttonGO in buttonsGO) { buttonGO.SetActive(false); } } else { foreach (GameObject buttonGO in buttonsPlayerNameGO) { buttonGO.SetActive(false); } } SoundManager.GetInstance().changeAudio(sounds[IDX_SOUND_GAME_OVER]); }
// Update is called once per frame void Update() { tk2dTextMesh text = GetComponent <tk2dTextMesh>(); text.color = textColor; text.Commit(); }
public void InitGeneralCharacter(GameObject animalCharacter, long playerID, string playerName, int cellX, int cellY) { characterInstance = Instantiate(animalCharacter, transform.position, transform.rotation) as GameObject; var animationScript = characterInstance.GetComponent <CharacterAnimController>(); animationScript.EnemyPlayer = !isSelf; float spawnX = ZooMap.GetHorizontalPos(cellX); float spawnY = ZooMap.GetVerticalPos(cellY); animationScript.SpawnCharacter(spawnX, spawnY); if (isSelf) { characterInstance.gameObject.tag = "Player"; } characterInstance.gameObject.name = "" + playerID; // Instantiate name tk2dTextMesh nameScript = characterInstance.transform.Find("HUD_Name").GetComponent <tk2dTextMesh>(); if (nameScript != null) { nameScript.text = playerName; } }
static void OnUndoRedo() { foreach (GameObject go in Selection.gameObjects) { tk2dSpriteFromTexture sft = go.GetComponent <tk2dSpriteFromTexture>(); tk2dBaseSprite spr = go.GetComponent <tk2dBaseSprite>(); tk2dTextMesh tm = go.GetComponent <tk2dTextMesh>(); tk2dTileMap tilemap = go.GetComponent <tk2dTileMap>(); if (sft != null) { sft.ForceBuild(); } else if (spr != null) { spr.ForceBuild(); } else if (tm != null) { tm.ForceBuild(); } else if (tilemap != null) { tilemap.ForceBuild(); } } }
void OnParticleCollision(GameObject collision) { //int checkStatus; int checkStatus; Transform laserGun = collision.transform.parent; LaserGun gunScript = laserGun.GetComponent <LaserGun>(); checkStatus = gunScript.status; if ((collision.tag == "enemyLaser" || collision.name == "LaserFire1" || collision.name == "LaserFire") && checkStatus == 2) { tk2dTextMesh dT = damageNumber.GetComponent <tk2dTextMesh>(); int damage = 1; dT.text = damage.ToString(); takeDamage(); GameObject.Instantiate(damageNumber, transform.position, Quaternion.identity); GameObject cam = GameObject.Find("tk2dCamera"); CameraShake cS = (CameraShake)cam.GetComponent(typeof(CameraShake)); cS.shakeCam(); AudioSource.PlayClipAtPoint(playerStruck, transform.position); } }
//���ͷ�Ͻ����� IEnumerator _Coro_EffectProcessing(int num, Player killer) { if (PrefabGO_EfBackground == null) { yield break; } //���� GameMain.Singleton.SoundMgr.PlayOneShot(Snd_GetPrize); //���������� GameObject goEffect = Instantiate(PrefabGO_EfBackground) as GameObject; tk2dSprite aniSpr = goEffect.GetComponentInChildren <tk2dSprite>(); Transform tsEffect = goEffect.transform; tk2dTextMesh text = goEffect.GetComponentInChildren <tk2dTextMesh>(); text.text = num.ToString(); text.Commit(); //��ʼ��λ���� Vector3 originLocalPos = new Vector3(0.385F, -0.5F, -0.19F); Vector3 targetLocalPos = new Vector3(0.385F, 0.5F, -0.19F); tsEffect.parent = killer.transform; tsEffect.localPosition = originLocalPos; tsEffect.localRotation = Quaternion.identity; //ҡ������ iTween.RotateAdd(text.gameObject, iTween.Hash("z", 8F, "time", 0.27F, "looptype", iTween.LoopType.pingPong, "easetype", iTween.EaseType.easeInOutSine)); //�����ƶ� float elapse = 0F; float useTime = 0.2F; while (elapse < useTime) { tsEffect.localPosition = originLocalPos + (targetLocalPos - originLocalPos) * (elapse / useTime); elapse += Time.deltaTime; yield return(0); } tsEffect.localPosition = targetLocalPos; yield return(new WaitForSeconds(Duration_FinishPad)); //���� elapse = 0F; useTime = 0.2F; while (elapse < useTime) { aniSpr.color = new Color(1F, 1F, 1F, 1F - elapse / useTime); text.color = new Color(1F, 1F, 1F, 1F - elapse / useTime); text.Commit(); elapse += Time.deltaTime; yield return(0); } Destroy(goEffect.gameObject); }
// Since we don't have full control over when Unity calls "Start", // useful to have a manually called "init" function public virtual void init() { _sprite = GetComponent <tk2dSprite>(); _text = GetComponentInChildren <tk2dTextMesh>(); _gridPos = PlayState.instance.toGridCoordinates(x, y); _nextPoint = _gridPos; }
public void Stop() { enabled = false; _curCountDown = 0; Destroy(_textCountDown.gameObject); _textCountDown = null; Recover(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); actionText = this.transform.FindChild("Action Text").GetComponent<tk2dTextMesh>(); actionButton = this.transform.FindChild("Action Button").GetComponent<tk2dSprite>(); timeLeftUntilFade = maxTimeUntilFade; }
void Awake() { spiteLv = this.gameObject.GetComponent <tk2dSprite>(); txtSp = this.gameObject.transform.GetChild(1).gameObject; txtMesh = txtSp.GetComponent <tk2dTextMesh>(); spiteRate = this.gameObject.transform.GetChild(0).GetComponent <tk2dSprite>(); itemLevel = this.gameObject.GetComponent <tk2dUIItem>(); }
// Use this for initialization void Start() { tk2dTextMesh textMesh = GetComponent <tk2dTextMesh>(); textMesh.text = credits; textMesh.maxChars = credits.Length; textMesh.Commit(); }
/// <summary>Tweens a tk2dTextMesh's text to the given value. /// Also stores the tk2dTextMesh as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, /// otherwise all tags will be considered as normal text</param> /// <param name="scrambleMode">The type of scramble mode to use, if any</param> /// <param name="scrambleChars">A string containing the characters to use for scrambling. /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. /// Leave it to NULL (default) to use default ones</param> public static TweenerCore <string, string, StringOptions> DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) { TweenerCore <string, string, StringOptions> t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) .SetTarget(target); return(t); }
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value. /// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static TweenerCore <Vector3, Vector3, VectorOptions> DOScaleZ(this tk2dTextMesh target, float endValue, float duration) { TweenerCore <Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration); t.SetOptions(AxisConstraint.Z) .SetTarget(target); return(t); }
private void _getTextMesh() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } _textMesh = go.GetComponent<tk2dTextMesh>(); }
void Start() { int levelNumber = StringUtils.getLevelBySceneName (PlayerPrefs.GetString (ScoreUtils.LEVEL_USER_INIT)); timer = TimerUtils.getTimerByLevel(levelNumber - 1); fullTimer = timer; textMesh = GetComponent<tk2dTextMesh>(); string answer = TimerUtils.getTimeFromFloat (Timer); textMesh.text = TimerUtils.TIME_STR + answer; }
private void Start() { if (this.tm == null) { this.tm = base.GetComponent<tk2dTextMesh>(); } this.tm.text = GameData.instance.GetItemAmount(this.itemId) + string.Empty; this.tm.Commit(); }
// Update is called once per frame void Update() { textMesh = (tk2dTextMesh)gameObject.GetComponent(typeof(tk2dTextMesh)); //Buscar el valor asociado con textId textMesh.text = (Time.realtimeSinceStartup - initialTime).ToString("000"); textMesh.Commit(); }
void Awake() { speech = transform.FindChild("SpeechBubble").gameObject; speechBubble = speech.GetComponentInChildren<tk2dSlicedSprite>(); textMesh = speech.GetComponentInChildren<tk2dTextMesh>(); speech.SetActive(false); UpdateTexts(text); }
// Add textmeshes to the list here // Take care to not add twice // Never queue in edit mode public static void QueueCommit( tk2dTextMesh textMesh ) { #if UNITY_EDITOR if (!Application.isPlaying) { textMesh.DoNotUse__CommitInternal(); } else #endif { Instance.QueueCommitInternal( textMesh ); } }
private void Start() { if (this.textMesh == null) { this.textMesh = base.GetComponent<tk2dTextMesh>(); } if (!string.IsNullOrEmpty(this.key)) { this.SetKey(this.key); } }
public static IEnumerator LerpColorAToB(tk2dTextMesh text, float time, Color targetColor, CallBackPtr callbackPtr = null){ Color orinColor = text.color; for(float t = 0; t < time; t += tk2dUITime.deltaTime){ float nt = Mathf.Clamp01( t / time ); nt = Mathf.Sin(nt * Mathf.PI * 0.5f); text.color = Color.Lerp(orinColor, targetColor, nt); yield return 0; } text.color = targetColor; if(callbackPtr != null) callbackPtr(); }
public void Initialize(float screenWidth, float screenHeight, float ratio){ if(!isInit){ isInit = true; } isEndBeginAni = false; enabled = true; sprite = transform.GetChild(0).GetComponent<tk2dSprite>();//GetComponent<tk2dSprite>(); textMesh = transform.GetChild(1).GetComponent<tk2dTextMesh>(); xLenth = (1 / ratio) * screenWidth / 2 + sprite.GetBounds().size.x; //if(callbackPtr != null) // endAniCallBack = callbackPtr; }
// Use this for initialization void Start() { LanguageDictionary dictionary = LanguageDictionary.Instance; textMesh = (tk2dTextMesh)gameObject.GetComponent(typeof(tk2dTextMesh)); //Buscar el valor asociado con textId textMesh.text = dictionary.getText (gameObject.name); textMesh.Commit(); }
// Use this for initialization void Start() { if (bubble){ Destroy(gameObject); } else { bubble = this; } renderer.enabled = false; textMesh = GetComponentInChildren<tk2dTextMesh>(); textMesh.renderer.enabled = false; }
private void SetTextValue(tk2dTextMesh tm, int amount, [Optional, DefaultParameterValue(false)] bool useAnimation, [Optional, DefaultParameterValue("")] string updateMethod) { if (useAnimation) { int num = int.Parse(tm.text); object[] args = new object[] { "name", "showingOil", "from", num, "to", amount, "time", 0.5f, "onupdate", updateMethod }; iTween.ValueTo(base.gameObject, iTween.Hash(args)); } else { tm.text = amount + string.Empty; tm.Commit(); } }
// Use this for initialization void OnEnable() { GameMain.EvtLanguageChange += Handle_LanguageChanged; mTextMesh = GetComponent<tk2dTextMesh>(); if (LItem == null || mTextMesh == null) { Debug.LogError("���������Աδ��ֵ����."); Destroy(this); return; } mTextMesh.text = LItem.CurrentText; mTextMesh.Commit(); }
void onTextChanged() { if (textMesh == null || cursorGO == null) { cursorGO = GameObject.FindGameObjectWithTag (TagUtils.TAG_CURSOR_INPUT); textMesh = GameObject.FindGameObjectWithTag (TagUtils.TAG_INPUT_LEADERBOARD).GetComponent<tk2dTextMesh> (); } int textLength = textMesh.text.Length; if (textLength >= ScoreUtils.TOTAL_CHARACTERS_NAME) { cursorGO.renderer.enabled = false; } else { cursorGO.renderer.enabled = true; } }
private void ShowHelp() { if (this.helpTM == null) { this.helpTM = base.GetComponentInChildren<tk2dTextMesh>(); } if (this.helpTM != null) { int num = UnityEngine.Random.Range(1, MaxHelpAmount + 1); string str = Localization.Localize(string.Concat(new object[] { "UIHelpInfo_", (int) this.UIId, "_", num })); this.helpTM.maxChars = 100; this.helpTM.text = str; this.helpTM.Commit(); } }
// Use this for initialization void Start() { btnText = GetComponentInChildren<tk2dTextMesh>(); if(GameOverStatus == "Won") { btnText.text = string.Format("Next"); } else { btnText.text = string.Format("Retry"); } btnText.Commit(); }
public void SetFleetOpended(bool opened) { if (!opened) { this.button = base.GetComponent<tk2dButton>(); this.button.enabled = false; this.bgSprite = base.GetComponent<tk2dSprite>(); this.bgSprite.color = notOpenedColor; base.GetComponent<BoxCollider>().enabled = false; this.nameTM = base.GetComponentInChildren<tk2dTextMesh>(); if (this.nameTM != null) { this.nameTM.color = notOpenedColor; } } }
// Use this for initialization void Start () { string ItemId = AndysApplesAssets.LONGEVITY_GOOD.ItemId; int level = StoreInventory.GetGoodUpgradeLevel (ItemId); textMesh = GetComponent<tk2dTextMesh> (); switch (colliderscript.GAME_MODE) { case AppleCollider.GAME_MODES.FAST_APPLES: if (level < 6) { countDownSeconds += (5 * level); textMesh.text = countDownSeconds.ToString(); } else { countDownSeconds += 25; textMesh.text = countDownSeconds.ToString(); } //countDownSeconds = 10; //AndyUtils.LogDebug(TAG, "CountdownSeconds are " + countDownSeconds); textMesh.text = countDownSeconds.ToString(); break; case AppleCollider.GAME_MODES.PERFECTIONIST: textMesh.text = colliderscript.lifeCounter.ToString (); break; } //AndyUtils.LogDebug(TAG, "Committing Text"); textMesh.Commit (); if (game_end != null && audio == null) { AudioSource source = gameObject.AddComponent<AudioSource> (); source.playOnAwake = false; } if (timerActive) { switch (colliderscript.GAME_MODE) { case AppleCollider.GAME_MODES.FAST_APPLES: InvokeRepeating ("InitiateCountdown", 1.0f, 1.0f); break; case AppleCollider.GAME_MODES.PERFECTIONIST: InvokeRepeating ("TimeGame", 1.0f, 1.0f); break; } } }
private void SetLevel2(tk2dTextMesh textMesh, int basic, int addAmount, int maxCanAdd, GameObject maxObj) { if (this.isSmall) { if (maxCanAdd == 0) { textMesh.text = string.Empty; textMesh.wordWrapWidth = 0x15; if (maxObj != null) { maxObj.SetActive(true); } } else if (addAmount == maxCanAdd) { textMesh.text = string.Empty; textMesh.wordWrapWidth = 0x15; if (maxObj != null) { maxObj.SetActive(true); } } else { textMesh.text = "+\n" + addAmount; } } else { string format = "{0}^C00ff00ff(+{1})"; string str2 = "{0}^Cff0000ff(+{1})"; if (maxCanAdd == 0) { textMesh.text = string.Format(str2, basic, "0"); } else if (addAmount == maxCanAdd) { textMesh.text = string.Format(str2, basic, addAmount + string.Empty); } else { textMesh.text = string.Format(format, basic, addAmount); } } textMesh.Commit(); }
public void SetResources(Dictionary<string, int> res) { tk2dTextMesh[] meshArray = new tk2dTextMesh[] { this.oilText, this.ammoText, this.steelText, this.aluminumText }; ResourceTypes[] typesArray = new ResourceTypes[] { ResourceTypes.Oil, ResourceTypes.Ammo, ResourceTypes.Steel, ResourceTypes.Aluminium }; for (int i = 0; i < meshArray.Length; i++) { string key = ((int) typesArray[i]) + string.Empty; if (res.ContainsKey(key)) { meshArray[i].text = res[key] + string.Empty; } else { meshArray[i].text = "0"; } meshArray[i].Commit(); } }
void Start() { leaderboardMesh = GetComponent<tk2dTextMesh>(); string[] leaderboard = ScoreUtils.getLeaderboard(); StringBuilder sb = new StringBuilder(); for (int i = 1; i <= leaderboard.Length; i++) { string position = i.ToString(); position = position.PadRight(18 - position.Length , ' '); string[] userData = leaderboard[i - 1].Split('_'); string playerName = userData[0]; playerName = playerName.PadRight(19, ' '); string playerScore = userData[1]; sb.Append(position + playerName + playerScore + "\n"); } leaderboardMesh.text = sb.ToString(); leaderboardMesh.Commit (); }
// Use this for initialization void Start() { //tktextMesh = gameObject.GetComponent<tk2dTextMesh> as tk2dTextMesh ; tktextMeshHP = transform.gameObject.GetComponent("tk2dTextMesh") as tk2dTextMesh; GameObject _gold = GameObject.FindWithTag ( "goldcoin" ) ; if ( _gold ) { tktextMeshGoleCoin = _gold.GetComponent("tk2dTextMesh") as tk2dTextMesh ; } //IGState.st.Score = new IGScores(); //IGState.st.Score.HP = 200; //IGState.st.Score.OriginalHP = 200 ; //IGState.st.Score.GoldCoin = 0 ; _score = new IGScores (); _score.HP = IGState.st.Score.HP ; _score.OriginalHP = IGState.st.Score.OriginalHP ; _score.GoldCoin = IGState.st.Score.GoldCoin ; StartCoroutine( CalculateScore() ); }
void Awake() { if (mText == null) mText = GetComponentInChildren<tk2dTextMesh>(); }