void syncSprite(tk2dAnimatedSprite sprite, float time) { if (sprite) { float sprite_time = sprite.getClipTime(); if (time != sprite_time) { float playTime = time / sprite.CurrentClip.fps; sprite.Play(playTime); } } }
void syncSprite(tk2dAnimatedSprite sprite, float time) { if (sprite) { float sprite_time = sprite.getClipTime(); if (time != sprite_time) { float playTime = time / sprite.CurrentClip.fps; sprite.Play(playTime); } } }