private void Animaciones()
    {
        if (m_mc.moveDirection == Vector3.zero)
        {
                if (Input.GetAxis("Horizontal1") != 0)
                {
                    //girando quietos
                    GetComponent<Animation>()["run"].speed = velocidadAnimacionGiro;
                    GetComponent<Animation>().CrossFade("run", 0.2f, PlayMode.StopSameLayer);
                    m_animacionActual = tipoAnimacionRed.GIRO;

                }
                else
                {
                    GetComponent<Animation>().CrossFade("idle");
                    m_animacionActual = tipoAnimacionRed.IDLE;
                    //animation.CrossFade("idle",0.3f,PlayMode.StopSameLayer);
                }
        }
        else
        {
            if (m_mc.moveDirection.z > 0)
            {
                //hacia delante
                GetComponent<Animation>()["run"].speed = velocidadAnimacionDelante;
                m_animacionActual = tipoAnimacionRed.WALK;

            }
            else
            {
                if (m_mc.moveDirection.z < 0)
                {
                    //hacia atras
                    GetComponent<Animation>()["run"].speed = velocidadAnimacionAtras;
                    m_animacionActual = tipoAnimacionRed.MOONWALK;
                    //sendInformacionAnimacion(tipoAnimacionRed.MOONWALK);
                }
            }

            GetComponent<Animation>().CrossFade("run", 0.2f, PlayMode.StopSameLayer);
            m_animacionActual = tipoAnimacionRed.IDLE;
        }
        /*
        if (Input.GetKey(KeyCode.Mouse0))
        {
            animation.CrossFade("attack", 0.2f);
        }
        */
    }
 public void setAnimacionRed(tipoAnimacionRed t)
 {
     animacionRed = t;
 }
 public void setAnimacionRed(string info)
 {
     animacionRed = (tipoAnimacionRed)System.Enum.Parse(typeof(tipoAnimacionRed), info);
 }
 // Use this for initialization
 void Start()
 {
     m_mc = GetComponent<MovementController>();
     m_nm = GameObject.FindGameObjectWithTag("Network").GetComponent<NetworkManager>();
     m_info = GetComponent<Info>();
     animacionRed = tipoAnimacionRed.IDLE;
 }