public void Start()
    {
        currentTeam = 0;
        setCurrentTeamUI();
        teamHealthbarColorUpdate();
        displayingUnitInfo = false;
        playerPhaseAnim    = playerPhaseBlock.GetComponent <Animator>();
        playerPhaseText    = playerPhaseBlock.GetComponentInChildren <TextMeshProUGUI>();
        unitPathToCursor   = new List <Node>();
        unitPathExists     = false;

        TMS = GetComponent <tileMapScript>();
    }
示例#2
0
    //This game object is to record the location of the 2 count path when it is reset to 0 this is used to remember what tile to disable
    //public GameObject quadThatIsOneAwayFromUnit;


    public void Start()
    {
        currentTeam = 0;
        setCurrentTeamUI();
        setCurrentGoldUI();
        teamHealthbarColorUpdate();
        updateBuildingLight();
        displayingUnitInfo = false;
        playerPhaseAnim    = playerPhaseCanvas.GetComponent <Animator>();
        playerPhaseText    = playerPhaseCanvas.GetComponentInChildren <TextMeshProUGUI>();
        pathNodes          = new List <Node>();
        unitPathExists     = false;

        TMS = GetComponent <tileMapScript>();
    }