protected virtual void Awake() { stateTracker = GetComponent <throwableStateTracker>(); this.enabled = false; }
void Start() { stateTracker = GetComponent <throwableStateTracker>(); this.enabled = false; Debug.Log(string.Format("Throwable {0} started checking for enemies in layer {1}", gameObject.name, LayerMask.LayerToName(enemyLayerIndx))); }