示例#1
0
 /// <summary>
 /// 创建与门
 /// </summary>
 /// <param name="circult"></param>
 /// <param name="inputCount"></param>
 /// <returns></returns>
 public static AndUnit<Status> CreateAndUnit(this Circult circult, int inputCount = 2)
 {
     var unit = circult.CreateUnit<AndUnit<Status>>();
     unit.Size = new Size(160, 40 * (inputCount + 1));
     var node = circult.CreateNode<AndNode<Status>>();
     node.Location = new Point(65, unit.Size.Height / 2 - 15);
     for (int i = 0; i < inputCount; i++)
     {
         var inputNode = circult.CreateNode<CommonNode<Status>>();
         inputNode.Location = new Point(0, 40 * (i + 1) - 15);
         unit.Inputs.Add(inputNode);
         circult.ConnectNode(inputNode, node);
     }
     var outputNode = circult.CreateNode<CommonNode<Status>>();
     outputNode.Location = new Point(130, unit.Size.Height / 2 - 15);
     unit.Hidden.Add(node);
     unit.Outputs.Add(outputNode);
     circult.ConnectNode(node, outputNode);
     return unit;
 }
示例#2
0
 /// <summary>
 /// 创建时钟
 /// </summary>
 /// <param name="circult"></param>
 /// <returns></returns>
 public static ClockUnit<Status> CreateClockUnit(this Circult circult)
 {
     var unit = circult.CreateUnit<ClockUnit<Status>>();
     unit.Size = new Size(160, 120);
     var genNode = circult.CreateNode<GenNode<Status>>();
     genNode.Location = new Point(65, 45);
     var outputNode = circult.CreateNode<CommonNode<Status>>();
     outputNode.Location = new Point(130, 45);
     unit.Hidden.Add(genNode);
     unit.Outputs.Add(outputNode);
     unit.Gen = genNode;
     circult.ConnectNode(genNode, outputNode);
     return unit;
 }
示例#3
0
 /// <summary>
 /// 创建T触发器
 /// </summary>
 /// <param name="circult"></param>
 /// <returns></returns>
 public static TUnit<Status> CreateTUnit(this Circult circult)
 {
     var unit = circult.CreateUnit<TUnit<Status>>();
     unit.Size = new Size(600, 450);
     var in1 = circult.CreateNode<CommonNode<Status>>();
     var in2 = circult.CreateNode<CommonNode<Status>>();
     var an1 = circult.CreateAndNotUnit(3);
     var an2 = circult.CreateAndNotUnit(3);
     var an3 = circult.CreateAndNotUnit();
     var an4 = circult.CreateAndNotUnit();
     var n1 = circult.CreateNode<CommonNode<Status>>();
     var n2 = circult.CreateNode<CommonNode<Status>>();
     var o1 = circult.CreateNode<CommonNode<Status>>();
     var o2 = circult.CreateNode<CommonNode<Status>>();
     an1.External = false;
     an2.External = false;
     an3.External = false;
     an4.External = false;
     circult.ConnectNodeMoreInput(in1, an1, 0);
     circult.ConnectNodeMoreInput(in2, an1, 1);
     circult.ConnectNodeMoreInput(in1, an2, 1);
     circult.ConnectNodeMoreInput(in2, an2, 2);
     circult.ConnectUnitMoreInput(an1, an3, 0);
     circult.ConnectUnitMoreInput(an2, an4, 1);
     circult.ConnectNode(n1, o1);
     circult.ConnectNode(n2, o2);
     circult.ConnectNodeMoreOutput(an3, n1, 0);
     circult.ConnectNodeMoreOutput(an4, n2, 0);
     var bw1 = circult.ConnectNodeMoreInput(n2, an1, 2, new BrokenWire<Status>());
     var bw2 = circult.ConnectNodeMoreInput(n1, an2, 0, new BrokenWire<Status>());
     var bw3 = circult.ConnectNodeMoreInput(n2, an3, 1, new BrokenWire<Status>());
     var bw4 = circult.ConnectNodeMoreInput(n1, an4, 0, new BrokenWire<Status>());
     in1.Location = new Point(0, 110);
     in2.Location = new Point(0, 310);
     an1.Location = new Point(80, 50);
     an2.Location = new Point(80, 250);
     an3.Location = new Point(300, 90);
     an4.Location = new Point(300, 250);
     n1.Location = new Point(520, 110);
     n2.Location = new Point(520, 310);
     o1.Location = new Point(580, 110);
     o2.Location = new Point(580, 310);
     bw1.PointBegin.Add(new Point(-20, -80));
     bw1.PointEnd.Add(new Point(0, 40));
     bw2.PointBegin.Add(new Point(-20, 85));
     bw2.PointEnd.Add(new Point(0, -40));
     bw3.PointBegin.Add(new Point(20, -80));
     bw3.PointEnd.Add(new Point(0, 40));
     bw4.PointBegin.Add(new Point(20, 85));
     bw4.PointEnd.Add(new Point(0, -40));
     unit.Inputs.Add(in1);
     unit.Inputs.Add(in2);
     unit.Hidden.Add(an1);
     unit.Hidden.Add(an2);
     unit.Hidden.Add(an3);
     unit.Hidden.Add(an4);
     unit.Hidden.Add(n1);
     unit.Hidden.Add(n2);
     unit.Outputs.Add(o1);
     unit.Outputs.Add(o2);
     return unit;
 }
示例#4
0
 /// <summary>
 /// 创建输出
 /// </summary>
 /// <param name="circult"></param>
 /// <returns></returns>
 public static OutputUnit<Status> CreateOutputUnit(this Circult circult)
 {
     var unit = circult.CreateUnit<OutputUnit<Status>>();
     unit.Size = new Size(160, 120);
     var inputNode = circult.CreateNode<CommonNode<Status>>();
     inputNode.Location = new Point(0, 45);
     var outputNode = circult.CreateNode<CommonNode<Status>>();
     outputNode.Location = new Point(65, 45);
     unit.Hidden.Add(outputNode);
     unit.Inputs.Add(inputNode);
     circult.ConnectNode(inputNode, outputNode);
     return unit;
 }