internal static CastStates CastingBestTarget( this Spell spell, bool aoe = false, CollisionableObjects collisionable = CollisionableObjects.Minions | CollisionableObjects.YasuoWall) { return spell.Casting(spell.GetTarget(spell.Width / 2), aoe, collisionable); }
public static CastStates CastingBestTarget(this Spell spell, float extraRange = 0, bool aoe = false) { return spell.Casting(spell.GetTarget(extraRange), aoe); }