public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true) { return skeleton.AttachUnitySprite(slotName, sprite, Shader.Find(shaderName), applyPMA); }
public static Attachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = "Spine/Skeleton", bool applyPMA = true) { return skeleton.AttachUnitySprite(slotName, sprite, Shader.Find(shaderName), applyPMA); }