void Start() { tw = go.GetComponent<theWay>(); enemyX = enemy.transform.position.x; enemyY = enemy.transform.position.y; enemyZ = enemy.transform.position.z; }
public void saveAPChanges() { tw.tst.strTotal += tw.tst.str; tw.tst.dexTotal += tw.tst.dex; tw.tst.conTotal += tw.tst.con; tw.tst.intelTotal += tw.tst.intel; tw = twGO.GetComponent<theWay>(); sld = strBar.GetComponent<Slider> (); sld.value = 0; sld = strBarTotal.GetComponent<Slider> (); sld.value += tw.tst.strTotal; tw.tst.str = 0; sld = dexBar.GetComponent<Slider> (); sld.value = 0; sld = dexBarTotal.GetComponent<Slider> (); sld.value += tw.tst.dexTotal; tw.tst.dex = 0; sld = conBar.GetComponent<Slider> (); sld.value = 0; sld = conBarTotal.GetComponent<Slider> (); sld.value += tw.tst.conTotal; tw.tst.con = 0; sld = intBar.GetComponent<Slider> (); sld.value = 0; sld = intBarTotal.GetComponent<Slider> (); sld.value += tw.tst.intelTotal; tw.tst.intel = 0; }
public void numEnemys() { tw = go.GetComponent<theWay>(); if (tw.sn.lvlAtual % 2 == 0) { normalEnemys = 0; normalEnemys = 1 + (tw.sn.lvlAtual / 2); } else { normalEnemys = 0; normalEnemys = 1 + ((tw.sn.lvlAtual - 1) / 2 ); } if (tw.sn.lvlAtual % 5 == 0) { miniBoss = 0; if(tw.sn.lvlAtual / 5 < 3)miniBoss++; if(tw.sn.lvlAtual / 5 > 2) miniBoss++; } if(tw.sn.lvlAtual % 10 == 0) { boss = 0; boss++; } started = true; SelFase.SetActive(false); InGame.SetActive(true); jojo.SetActive(true); slotsSkill.SetActive(false); panel.SetActive(true); }
public void saveAPChanges() { tw.tst.strTotal += tw.tst.str; tw.tst.dexTotal += tw.tst.dex; tw.tst.conTotal += tw.tst.con; tw.tst.intelTotal += tw.tst.intel; tw.tst.lukTotal += tw.tst.luk; tw = twGO.GetComponent<theWay>(); sld = strBar.GetComponent<Slider> (); sld.value = 0; sld = strBarTotal.GetComponent<Slider> (); sld.value += tw.tst.strTotal; tw.tst.str = 0; sld = dexBar.GetComponent<Slider> (); sld.value = 0; sld = dexBarTotal.GetComponent<Slider> (); sld.value += tw.tst.dexTotal; tw.tst.dex = 0; sld = conBar.GetComponent<Slider> (); sld.value = 0; sld = conBarTotal.GetComponent<Slider> (); sld.value += tw.tst.conTotal; tw.tst.con = 0; sld = intBar.GetComponent<Slider> (); sld.value = 0; sld = intBarTotal.GetComponent<Slider> (); sld.value += tw.tst.intelTotal; tw.tst.intel = 0; sld = lukBar.GetComponent<Slider>(); sld.value = 0; sld = lukBarTotal.GetComponent<Slider>(); sld.value += tw.tst.lukTotal; tw.tst.luk = 0; inface.SetActive(true); atributos.SetActive(false); selFase.SetActive(true); theWay.cena = "selFase"; Debug.Log("mudou cena"); }
void Update() { animState = animator.GetCurrentAnimatorStateInfo(0); sld = playerLife.GetComponent<Slider>(); if(sld.value <= 0) { sld.value = sld.maxValue; tw.ce.started = false; tw.ce.enemySummoned = false; enemy = GameObject.Find("NormalEnemy(Clone)"); Destroy(enemy); enemy = GameObject.Find("MiniBoss(Clone)"); Destroy(enemy); enemy = GameObject.Find("Boss(Clone)"); Destroy(enemy); selfases.SetActive(true); atributos.SetActive(false); inGame.SetActive(false); inface.SetActive(true); jojo.SetActive(false); slotSkill.SetActive(true); panel.SetActive(false); } sld = enemyLife.GetComponent<Slider>(); if(sld.value <= 0) { enemy = GameObject.Find("NormalEnemy(Clone)"); Destroy(enemy); enemy = GameObject.Find("MiniBoss(Clone)"); Destroy(enemy); enemy = GameObject.Find("Boss(Clone)"); Destroy(enemy); tw.ce.enemySummoned = false; sld = xpBar.GetComponent<Slider>(); sld.value += tw.ce.xpToEarn; if (tw.ce.normalEnemys <= 0 && tw.ce.miniBoss <= 0 && tw.ce.boss <= 0) { selfases.SetActive(true); atributos.SetActive(false); inGame.SetActive(false); inface.SetActive(true); jojo.SetActive(false); slotSkill.SetActive(true); panel.SetActive(false); tw.ce.started = false; sld = playerLife.GetComponent<Slider>(); sld.value = sld.maxValue; if(tw.sn.lvlAtual == tw.sn.lvlMax) tw.sn.lvlMax++; } } txt = playerLifeTxt.GetComponent<Text>(); sld = playerLife.GetComponent<Slider>(); txt.text = sld.value + "/" + sld.maxValue; tw = twGO.GetComponent<theWay>(); }
void Start() { tw = twGO.GetComponent<theWay>(); }
void Start() { tw = this.GetComponent<theWay>(); }
void Start() { twGO = GameObject.Find("Main Camera"); tw = twGO.GetComponent<theWay>(); sld = manaBar.GetComponent<Slider>(); }
// Use this for initialization void Start() { tw = twGO.GetComponent<theWay>(); sld = tw.lu.xpBar.GetComponent<Slider>(); }
void Start() { go = GameObject.Find("Main Camera"); tw = go.GetComponent<theWay>(); }
void Start() { twGO = GameObject.Find("Main Camera"); tw = twGO.GetComponent<theWay>(); }
// Use this for initialization void Start() { //Save (); Load (); tw = twGO.GetComponent<theWay>(); }