示例#1
0
    void ServerDealCard(texasPlayer player, bool hideCard)
    {
        var newCard = deck.GetTopCard();

        newCard.hidden = hideCard;
        player.ServerAddCard(newCard);
    }//funtion in the server in purpos is to drow cards from the deck and deal it to the players
示例#2
0
    public void AddPlayer(texasPlayer player)
    {
        players.Add(player);

        if (players.Count == 1)                       //checking if the number of the clients is the minimum for play
        {
            ServerNextState("ServerState_StartDeck"); //starting the game
        }
        else
        {
            foreach (var other in players)
            {
                if (other == player)
                {
                    continue;
                }

                foreach (var card in other.handCards)
                {
                    var msg = new CardConstants.CardMessage();
                    msg.playerId = other.netId;
                    msg.cardId   = card;

                    player.connectionToClient.Send(CardConstants.CardMsgId, msg);
                }
            }
        }
    }//add player is the function that add the player and check the minimum amount of player to began the Game
示例#3
0
    }//add player is the function that add the player and check the minimum amount of player to began the Game

    public void RemovePlayer(texasPlayer player)
    {
        Debug.Log("Remove player on Room manager");
        players.Remove(player);

        //need to check the scenario when there is only on Player in the room
        //need to create a functuin that indicate that remove the Player slots from the table
    }//remove the player from the Game
示例#4
0
 void ServerClearHands()//clearing the card in the server then clearring the card at the client
 {
     communityCard.ClearCards();
     cardsInTable.Clear();
     foreach (var player in players)
     {
         player.ServerClearCards();
         player.ServerClearBet();
     }
     currentTurnPlayer = null;
 }
示例#5
0
    public void ServerNextPlayer()//control the game tempo in this function need to check player state fold/all in /check
    {
        if (currentTurnPlayer != null)
        {
            currentTurnPlayer.RpcYourTurn(false);
        }

        currentPlayerIndex += 1;
        while (currentPlayerIndex < players.Count)
        {
            currentTurnPlayer = players[currentPlayerIndex];
            if (currentTurnPlayer != null)
            {
                if (currentTurnPlayer.bettingOnCurrentHand && currentTurnPlayer.playerState != texasPlayer.PlayerState.fold && currentTurnPlayer.playerState != texasPlayer.PlayerState.allIn)
                {
                    currentTurnPlayer.RpcYourTurn(true);

                    break;
                }
            }
            currentPlayerIndex += 1;
        }



        if (currentPlayerIndex >= players.Count)
        {
            players[currentPlayerIndex - 1].RpcYourTurn(false);//disable the buttons

            //if (AllFolded())//no player is in this bet
            //{
            //    foreach (texasPlayer player in players)
            //    {
            //        if (player.playerState != texasPlayer.PlayerState.fold)
            //        {
            //            player.ServerPayout((int)MainPot);
            //            break;
            //        }

            //    }
            //    ServerNextHand();
            //    return;
            //}



            if (RoomManager.singleton.cardsInTable.Count == 4)//River
            {
                ServerNextState("ServerDealRiver");
            }
            else
            if (RoomManager.singleton.cardsInTable.Count == 3)    //Turn
            {
                ServerNextState("ServerDealturn");
            }
            else
            {
                if (RoomManager.singleton.cardsInTable.Count == 5)//Show Down
                {
                    ServerNextState("ShowDown");
                }
            }

            // all players have played their hands
        }
    }
示例#6
0
    }//add player is the function that add the player and check the minimum amount of player to began the Game

    public void RemovePlayer(texasPlayer player)
    {
        players.Remove(player);
    }//remove the player from the Game