示例#1
0
    //감속 풀림
    IEnumerator SlowPTime(float DelayTime)
    {
        yield return(new WaitForSeconds(DelayTime));

        t_player_move player_move = GameObject.FindGameObjectWithTag("Player").GetComponent <t_player_move>();
        float         originSpeed = player_move.Speed;

        originSpeed = originSpeed + loseSpeed;
        player_move.getSpeed(originSpeed);
        slow = true;
    }
示例#2
0
    public float slowTime = 1f;   //감속 지속시간

    //감속 걸림
    private void actSlow()
    {
        t_player_move player_move = GameObject.FindGameObjectWithTag("Player").GetComponent <t_player_move>();
        float         originSpeed = player_move.Speed;

        if (slow == true)
        {
            loseSpeed    = originSpeed * slowRate;
            originSpeed *= (1 - slowRate);
            Debug.Log(originSpeed);
            player_move.getSpeed(originSpeed);
            slow = false;
        }
        else
        {
        }
    }