示例#1
0
    // Use this for initialization
    void Start()
    {
        ui     = GameObject.Find("Global").GetComponent <t_UI>();
        battle = GameObject.Find("Camera").GetComponent <t_BattleSystem>();

        speed = 500.0f;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        ui      = GameObject.Find("Global").GetComponent <t_UI>();
        monster = GameObject.Find("MonsterWall");
        monster.renderer.material = mat_black_monster;
        monsterCreateTime         = CreateTime;
        //sparkle_monster = (GameObject)Instantiate(sparkle);
        //sparkle_monster.transform.position = new Vector3(7.677217f, 76.90249f, 88.65485f);

        monsterAttackTime = 0.0f;
        isTermAttack      = false;

        remainWordIdx = new int[4];
        bulletTime    = 0.0f;
        isFireBall    = false;
        isRecover     = false;

        HP_player_max = 1500;
        HP_enemy_max  = 500;
        HP_player_now = 0;
        HP_enemy_now  = 0;
        ATK_player    = 100;
        ATK_enemy     = 140;

        circle.pixelInset = new Rect(0, 0, Screen.width, Screen.width);
        cTimer            = 0.0f;
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        ui     = GameObject.Find("Global").GetComponent <t_UI>();
        battle = GameObject.Find("Camera").GetComponent <t_BattleSystem>();

        string name = gameObject.transform.name;

        cardIdx = int.Parse(name.Remove(0, 4));

        positive = GameObject.Find("Card-positive-" + cardIdx.ToString());
        negative = GameObject.Find("Card-negative-" + cardIdx.ToString());

        anim      = gameObject.GetComponent <Animation>();
        anim.clip = anim.GetClip("CreateCard" + cardIdx.ToString());
        anim.Play();

        isSelect = false;
    }