示例#1
0
    // Use this for initialization
    void Start()
    {
        ui     = GameObject.Find("Global").GetComponent <t_UI>();
        battle = GameObject.Find("Camera").GetComponent <t_BattleSystem>();

        speed = 500.0f;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        rcd = GameObject.Find("GlobalRecord").GetComponent <GlobalRecord>();

        canvas          = GameObject.Find("Canvas").GetComponent <Canvas>();
        wordDisplay     = canvas.frontDisplay;
        backWordDisplay = canvas.backDisplay;
        showE           = 0.0f;

        isGameOver = false;

        // receive database
        db = rcd.database;

        // load words
        LoadWords(db);

        mainWord     = GameObject.Find("mainWord");
        battle       = GameObject.Find("Camera").GetComponent <t_BattleSystem>();
        barHP        = GameObject.Find("Camera").GetComponent <HorizontalBar>();
        blur         = GameObject.Find("Camera").GetComponent <BlurEffect>();
        blur.enabled = false;

        isDead = false;

        // initial
        Initial();

        levelNum = 3;
        levelNow = 1;
    }
示例#3
0
    //rivate float speed;

    // Use this for initialization
    void Start()
    {
        monster = GameObject.Find("MonsterWall");
        camera  = GameObject.Find("Camera");
        battle  = camera.GetComponent <t_BattleSystem>();

        firstWord.renderer.material  = battle.firstWord.mat_t;
        secondWord.renderer.material = battle.secondWord.mat_t;

        //gameObject.transform.position = camera.transform.position;
        //speed = 450.0f;
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        ui     = GameObject.Find("Global").GetComponent <t_UI>();
        battle = GameObject.Find("Camera").GetComponent <t_BattleSystem>();

        string name = gameObject.transform.name;

        cardIdx = int.Parse(name.Remove(0, 4));

        positive = GameObject.Find("Card-positive-" + cardIdx.ToString());
        negative = GameObject.Find("Card-negative-" + cardIdx.ToString());

        anim      = gameObject.GetComponent <Animation>();
        anim.clip = anim.GetClip("CreateCard" + cardIdx.ToString());
        anim.Play();

        isSelect = false;
    }