void Awake() { //get Suimono Specific Objects suimonoGameObject = GameObject.Find("SUIMONO_Module"); if (suimonoGameObject != null) { suimonoModuleObject = suimonoGameObject.GetComponent <Suimono.Core.SuimonoModule>(); } targetPosition = cameraTarget.position; targetRotation = cameraTarget.rotation; if (cameraTarget != null) { targetAnimator = cameraTarget.gameObject.GetComponent <sui_demo_animCharacter>(); } if (buoyancyTarget != null) { buoyancyObject = buoyancyTarget.GetComponent <Suimono.Core.fx_buoyancy>(); } MC = this.gameObject.GetComponent <sui_demo_ControllerMaster>() as sui_demo_ControllerMaster; IC = this.gameObject.GetComponent <sui_demo_InputController>() as sui_demo_InputController; }
void Awake() { //get Suimono Specific Objects suimonoGameObject = GameObject.Find("SUIMONO_Module"); if (suimonoGameObject != null) { suimonoModuleObject = suimonoGameObject.GetComponent <Suimono.Core.SuimonoModule>(); } targetPosition = cameraTarget.position; targetRotation = cameraTarget.rotation; MC = this.gameObject.GetComponent <sui_demo_ControllerMaster>() as sui_demo_ControllerMaster; IC = this.gameObject.GetComponent <sui_demo_InputController>() as sui_demo_InputController; }
void Start() { CM = GameObject.Find("_CONTROLLER").GetComponent <sui_demo_ControllerMaster>(); }