示例#1
0
 private void Awake()
 {
     // Attaches each object to the releveant component
     m_Character = GetComponent <PlatformerCharacter2D>();
     m_Anim      = GetComponent <Animator>();
     m_status    = GetComponentInChildren <status_animator_controller>();
 }
示例#2
0
 private void Awake()
 {
     m_Character = GetComponent <PlatformerCharacter2D>();
     m_Anim      = GetComponent <Animator>();
     m_status    = GetComponentInChildren <status_animator_controller>();
 }