private void Awake() { // Attaches each object to the releveant component m_Character = GetComponent <PlatformerCharacter2D>(); m_Anim = GetComponent <Animator>(); m_status = GetComponentInChildren <status_animator_controller>(); }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); m_Anim = GetComponent <Animator>(); m_status = GetComponentInChildren <status_animator_controller>(); }