示例#1
0
    public void MiniTanksFire()
    {
        for (int i = 0; i < ActiveBodies.Count; i++)
        {
            int randomFire = Random.Range(0, RandomFireChance);
            if (randomFire == 1 && ActiveBodies[i].activeSelf == true)

            {
                starEnemy currentStarEnemy = ActiveBodies[i].GetComponentInChildren <starEnemy>();
                //  currentStarEnemy.IncrementCurrentProjectileSpawnPointCounter();
                currentStarEnemy.FireProjectileNoParent();
            }
        }
    }