public void MiniTanksFire() { for (int i = 0; i < ActiveBodies.Count; i++) { int randomFire = Random.Range(0, RandomFireChance); if (randomFire == 1 && ActiveBodies[i].activeSelf == true) { starEnemy currentStarEnemy = ActiveBodies[i].GetComponentInChildren <starEnemy>(); // currentStarEnemy.IncrementCurrentProjectileSpawnPointCounter(); currentStarEnemy.FireProjectileNoParent(); } } }