示例#1
0
    void OnSkillUse(GameObject go)
    {
        Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINBTN_ONTOGGLE, new Client.stMainBtnSet()
        {
            pos = 1, isShow = false
        });

        if (parent != null)
        {
            Client.IPlayer mainPlayer = ClientGlobal.Instance().MainPlayer;
            if (mainPlayer == null)
            {
                Log.Error("mainPlayer is null");
                return;
            }

            if (IsCDing)
            {
                Log.Error("IsCDing");
                return;
            }

            bool bRide = DataManager.Manager <RideManager>().IsRide;
            if (bRide)
            {//使用任何一个技能都下马
                if (m_skillBtnIndex != 0)
                {
                    parent.ReqUseSkill((uint)m_skillid);
                }
                else
                {
                    DataManager.Instance.Sender.RideDownRide();
                    parent.ReqUseSkill((uint)m_skillid);
                }
            }
            else
            {
                if (m_skillBtnIndex != 10)
                {
                    LearnSkillDataManager skilldata = DataManager.Manager <LearnSkillDataManager>();
                    uint commonSkill = skilldata.GetCommonSkillIDByJob();
                    if (commonSkill != m_skillid)
                    {//普工不走cd
                        if (m_skillBtnIndex == 9)
                        {
                            if (CheckItem())
                            {
                                var cmd = new GameCmd.stMultiAttackUpMagicUserCmd_C();
                                cmd.wdSkillID = (uint)m_skillid;
                                Client.IController cs = GetController();
                                if (cs != null)
                                {
                                    IEntity target = cs.GetCurTarget();
                                    if (target != null)
                                    {
                                        stMultiAttackUpMagicUserCmd_C.Item item = new stMultiAttackUpMagicUserCmd_C.Item();
                                        item.byEntryType  = (target.GetEntityType() == EntityType.EntityType_Player ? SceneEntryType.SceneEntry_Player : SceneEntryType.SceneEntry_NPC);
                                        item.dwDefencerID = target.GetID();
                                        cmd.data.Add(item);
                                        ReqUsePetSkill(cmd);
                                    }
                                    else
                                    {
                                        SkillDatabase db = GameTableManager.Instance.GetTableItem <SkillDatabase>(m_skillid);
                                        if (db != null)
                                        {
                                            if (db.targetType != 0)
                                            {
                                                ReqUsePetSkill(cmd);
                                            }
                                            else
                                            {
                                                if (db.targetParam == 4 || db.targetParam == 7 || db.targetParam == 8)
                                                {
                                                    ReqUsePetSkill(cmd);
                                                }
                                                else
                                                {
                                                    TipsManager.Instance.ShowTips("该技能需要目标");
                                                }
                                            }
                                        }
                                    }
                                }

                                //宠物技能使用
                            }
                        }
                        else
                        {
                            parent.ReqUseSkill((uint)m_skillid);
                        }
                    }
                }
                else
                {
                    parent.ChangeSkill(this.gameObject);
                }
            }
            parent.OnClickSkillBtn(go, 50010);
        }
        else
        {
            Log.Error("parent is null");
        }
    }
示例#2
0
        // 同步技能消息
        public void SyncSkill(uint uSkillID, Client.IEntity target, Vector3 targetPos)
        {
 
            if(uSkillID == 0)
            {
                Log.Error("SyncSkill skillid is 0");
                return;
            }
            // 填充数据
            Vector3 pos = m_Master.GetPos();

            SkillDatabase database = GetSkillDataBase(uSkillID);

            Client.IControllerSystem ctrlSys = m_ClientGlobal.GetControllerSystem();
            if (ctrlSys == null)
            {
                return;
            }

            Client.IController ctrl = ctrlSys.GetActiveCtrl();
            if (ctrl == null)
            {
                return;
            }
            if (targetPos == Vector3.zero)
            {
                int skillerror = 0;
                bool bCanUse = ctrl.FindTargetBySkillID(CurSkillID, ref targetPos, ref target, out skillerror);
                if (!bCanUse)
                {
                    Log.LogGroup("ZDY", "不符合规则 不能放技能");
                    return;
                }
            }


            var cmd = new GameCmd.stMultiAttackUpMagicUserCmd_C();
            cmd.dwAttackerID = (uint)m_ClientGlobal.MainPlayer.GetID();
            cmd.wdSkillID = uSkillID;
            cmd.byEntryType = SceneEntryType.SceneEntry_Player;

            cmd.srcx = (uint)(pos.x);
            cmd.srcy = (uint)(-pos.z);
            Vector3 rot = m_Master.GetRotate();
            cmd.byDirect = (uint)rot.y;

            Vector3 sendTargetPos = GetSendTargetPos(database, targetPos);
            cmd.x = (uint)(sendTargetPos.x * 100);
            cmd.y = (uint)(-sendTargetPos.z * 100);

            if (target != null)
            {
                stMultiAttackUpMagicUserCmd_C.Item item = new stMultiAttackUpMagicUserCmd_C.Item();
                if (target != null)
                {
                    item.byEntryType = (target.GetEntityType() == EntityType.EntityType_Player ? SceneEntryType.SceneEntry_Player : SceneEntryType.SceneEntry_NPC);
                    item.dwDefencerID = (uint)target.GetID();
                }
                else
                {
                    item.dwDefencerID = 0;
                }

                cmd.data.Add(item);
               
            }
            m_uDamageID++;
            cmd.tmpid = m_uDamageID;

            // 填充数据
            m_ClientGlobal.netService.Send(cmd);
        }