示例#1
0
    /// <summary>
    /// 物品合成请求
    /// </summary>
    /// <param name="itemId">物品id</param>
    /// <param name="composeType">合成类型</param>
    public void ItemComposeReq(uint itemId, uint composeType, GameCmd.EquipPos pos = EquipPos.EquipPos_None, uint gemPosIndex = 0)
    {
        stComposeItemWorkUserCmd_CS cmd = new stComposeItemWorkUserCmd_CS()
        {
            composetype   = composeType,
            itemid        = itemId,
            equip_pos     = pos,
            gem_pos_index = gemPosIndex,
        };

        SendCmd(cmd);
    }
示例#2
0
 public void OnItemComposeRes(stComposeItemWorkUserCmd_CS msg)
 {
     DataManager.Manager <ComposeManager>().OnCompose(msg.itemid, msg.composenum, msg.composetype);
 }