void setGameController() { GameObject gameControllerObj = GameObject.FindGameObjectWithTag("GameController"); if (gameControllerObj != null) { gameController = gameControllerObj.GetComponent <srcGameController>(); } startTime = Time.fixedTime; }
// Use this for initialization void Start() { gController = GameObject.FindGameObjectWithTag("GameController").GetComponent <srcGameController> (); audioSource = gameObject.AddComponent <AudioSource>(); if (Random.Range(0, 2) == 0) { audioSource.clip = gController.CoinAudio1; } else { audioSource.clip = gController.CoinAudio2; } }