from _ in between(spaces, spaces, str("=>"))
from p in between(spaces, ch(':'), pInt32CommaInt32)
// Start is called before the first frame update void Start() { currentSpaceValue = myGameBoard.game_board[spaceValue + movement]; }
from _ in between(spaces, spaces, str("=>"))
from p in between(spaces, ch(':'), pInt32CommaInt32)
// Start is called before the first frame update void Start() { currentSpaceValue = myGameBoard.game_board[spaceValue + movement]; }