// Start is called before the first frame update void Start() { //inicializando o audioSource m_audio = GetComponent <AudioSource>(); m_instance = this; }
// Use this for initialization void Start() { //inicializando o AudioSource audio = GetComponent <AudioSource> (); //referencia ao próprio script instance = this; }
public static void playSound(soundFX currentSount) { switch (currentSount) { case soundFX.JUMP: instance.Audio.PlayOneShot(instance.jump); break; case soundFX.OPEN: instance.Audio.PlayOneShot(instance.open); break; case soundFX.MOEDA: instance.Audio.PlayOneShot(instance.moeda); break; case soundFX.FIRE: instance.Audio.PlayOneShot(instance.fire); break; case soundFX.MORRI: instance.Audio.PlayOneShot(instance.morri); break; case soundFX.START: instance.Audio.PlayOneShot(instance.start); break; case soundFX.GO: instance.Audio.PlayOneShot(instance.go); break; case soundFX.BOOM: instance.Audio.PlayOneShot(instance.boom); break; case soundFX.MUSICA: instance.Audio.PlayOneShot(instance.musica); break; } }
public static void playSound(soundFX currentSound) { switch (currentSound) { case soundFX.JUMP: instance.Audio.PlayOneShot(instance.jump); break; case soundFX.OPEN: instance.Audio.PlayOneShot(instance.open); break; case soundFX.LAUGTH: instance.Audio.PlayOneShot(instance.laugth); break; } }