void Start() { animator_Manager = myBody.GetComponent <AnimatorManager>(); // Acive animations _soldiersManager = soldiersManagerGO.GetComponent <soldiersManager>(); Health = 100; bullet = GameObject.Find("BulletM4a1"); }
void Start() { shootTrigger = soldiersManager_GO.GetComponent <soldiersManager>(); shootTrigger.shootTriggerManager = false; }