public void shutter() { socketCall call = new socketCall("dropPlayer", "app", currentRoom, null, "CLU"); string jsonData = call.getCall(); JSONObject js = new JSONObject(jsonData); socket.Emit("dropPlayer", js); }
//----------------------------------------THINGS TO SEND TO THE SOCKET----------------------------------------------- public void joinRoom(string roomCode) { Debug.Log("joinRoom + " + roomCode); string values_JSON = @" ""roomCode"": """ + roomCode + @""""; socketCall call = new socketCall("joinRoom", "server", roomCode, values_JSON); string jsonData = call.getCall(); JSONObject js = new JSONObject(jsonData); socket.Emit("joinRoom", js); }
//Sends choices for all players who did not submit the current clue word [RESENDABLE] public void newTrack(int bpm, string playerWhoGaveClue, string title, string artist) { string values_JSON = @" ""bpm"": """ + bpm + @""", ""title"": """ + title + @""", ""artist"": """ + artist + @""" "; socketCall call = new socketCall("sendChoices", "app", currentRoom, values_JSON, playerWhoGaveClue); string jsonData = call.getCall(); JSONObject js = new JSONObject(jsonData); socket.Emit("sendChoices", js); }