void Update() { if (Input.GetKeyDown(KeyCode.Q)) { bypass = true; GetComponent <AudioSource>().Stop(); } if (pictographsActive && Time.timeSinceLevelLoad > pictographStartTime + pictographTime) { ActivatePictographs(false); } if (visualsActive && Time.timeSinceLevelLoad > visualStartTime + visualTime) { ActivateVisuals(false); } if (tutorialActive) { switch (tutorialState) { case 0: GameObject tempObj = Instantiate(tutorialCharacters[generalManagerS.ActiveSubTask]) as GameObject; tempObj.transform.parent = creations; characterAnimation = tempObj.GetComponentInChildren <socialCharacterAnimatorS>(); characterAnimation.SetTalk(true, 0); GetComponent <AudioSource>().clip = voices[tutorialSetNo]; GetComponent <AudioSource>().Play(); tutorialState++; break; case 1: if (!GetComponent <AudioSource>().isPlaying || bypass) { characterAnimation.SetTalk(false, 0); tutorialFinished = true; tutorialState++; } break; } bypass = false; } }
void CreateState(SocialnessSubTask _subTask, Level _level, int _state) { generalManagerS.ActiveSubTask = (int)_subTask; generalManagerS.ActiveLevel = _level; state = _state; GameObject tempObj = null; timerS.setStateStartTime(); Debug.Log(_subTask + ", " + _level + ", " + _state); questionState = true; switch (_subTask) { #region CREATE_Basic_Personal case SocialnessSubTask.Basic_Personal: switch (_level) { case Level.Tutorial: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //tutorial CleanObjects(); visualM.tutorialSetNo = 0; visualM.ActivateTutorial(true); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //background background.material.mainTexture = backgroundsSubtask0[Random.Range(0, backgroundsSubtask0.Length)]; //other characters charactersM.CreateCharacters(0); //background sound bgAudioM.PlayAudio(0); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 1: //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 0, true); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.PlayVoice(3); visualM.visualNo = 0; visualM.ActivateVisuals(true); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; case Level.Train_without_Distracters: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //visuals visualM.ActivateTutorial(false); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); visualM.PlayVoice(6); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //background background.material.mainTexture = backgroundsSubtask0[Random.Range(0, backgroundsSubtask0.Length)]; //other characters charactersM.CreateCharacters(0); //create character CleanObjects(); tempObj = Instantiate(trainingCharacters[0]) as GameObject; tempObj.transform.parent = creations; characterAnimation = tempObj.GetComponentInChildren <socialCharacterAnimatorS>(); //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 0, false); //background sound bgAudioM.PlayAudio(0); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.PlayVoice(8); visualM.visualNo = 0; visualM.ActivateVisuals(true); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; case Level.Train_with_Distracters: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //visuals visualM.ActivateTutorial(false); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); visualM.PlayVoice(6); //distracters on generalManagerS.DistracterM.SetDistracterTiming(30.0f, 5.0f); generalManagerS.DistracterM.ActiveteDistracters(true); //background background.material.mainTexture = backgroundsSubtask0[Random.Range(0, backgroundsSubtask0.Length)]; //other characters charactersM.CreateCharacters(0); //create character CleanObjects(); tempObj = Instantiate(trainingCharacters[1]) as GameObject; tempObj.transform.parent = creations; characterAnimation = tempObj.GetComponentInChildren <socialCharacterAnimatorS>(); //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 0, false); //background sound bgAudioM.PlayAudio(0); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.visualNo = 0; visualM.ActivateVisuals(true); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; } break; #endregion #region CREATE_Longer_Vocational case SocialnessSubTask.Longer_Vocational: switch (_level) { case Level.Tutorial: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //tutorial CleanObjects(); visualM.tutorialSetNo = 1; visualM.ActivateTutorial(true); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //background background.material.mainTexture = backgroundsSubtask1[Random.Range(0, backgroundsSubtask1.Length)]; //other characters charactersM.CreateCharacters(1); //background sound bgAudioM.PlayAudio(1); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 1: //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 1, true); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.PlayVoice(4); visualM.visualNo = 0; visualM.ActivateVisuals(true); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; case Level.Train_without_Distracters: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //visuals visualM.ActivateTutorial(false); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); visualM.PlayVoice(9); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //background background.material.mainTexture = backgroundsSubtask1[Random.Range(0, backgroundsSubtask1.Length)]; //other characters charactersM.CreateCharacters(1); //create character CleanObjects(); tempObj = Instantiate(trainingCharacters[2]) as GameObject; tempObj.transform.parent = creations; characterAnimation = tempObj.GetComponentInChildren <socialCharacterAnimatorS>(); //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 1, false); //background sound bgAudioM.PlayAudio(1); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.PlayVoice(11); visualM.visualNo = 0; visualM.ActivateVisuals(true); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; case Level.Train_with_Distracters: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //visuals visualM.ActivateTutorial(false); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); visualM.PlayVoice(9); //distracters on generalManagerS.DistracterM.SetDistracterTiming(30.0f, 5.0f); generalManagerS.DistracterM.ActiveteDistracters(true); //background background.material.mainTexture = backgroundsSubtask1[Random.Range(0, backgroundsSubtask1.Length)]; //other characters charactersM.CreateCharacters(1); //create character CleanObjects(); tempObj = Instantiate(trainingCharacters[3]) as GameObject; tempObj.transform.parent = creations; characterAnimation = tempObj.GetComponentInChildren <socialCharacterAnimatorS>(); //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 1, false); //background sound bgAudioM.PlayAudio(1); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 100: //WIN //visual visualM.ActivatePictographs(false); visualM.visualNo = 0; visualM.ActivateVisuals(true); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; } break; #endregion #region CREATE_Moody_Hard case SocialnessSubTask.Moody_Hard: switch (_level) { case Level.Tutorial: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //tutorial CleanObjects(); visualM.tutorialSetNo = 2; visualM.ActivateTutorial(true); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //background background.material.mainTexture = backgroundsSubtask2[Random.Range(0, backgroundsSubtask2.Length)]; //other characters charactersM.CreateCharacters(2); //background sound bgAudioM.PlayAudio(2); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 1: //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 2, true); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.PlayVoice(5); visualM.visualNo = 0; visualM.ActivateVisuals(true); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; case Level.Train_without_Distracters: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //visuals visualM.ActivateTutorial(false); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); visualM.PlayVoice(12); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //background background.material.mainTexture = backgroundsSubtask2[Random.Range(0, backgroundsSubtask2.Length)]; //other characters charactersM.CreateCharacters(2); //create character CleanObjects(); tempObj = Instantiate(trainingCharacters[4]) as GameObject; tempObj.transform.parent = creations; characterAnimation = tempObj.GetComponentInChildren <socialCharacterAnimatorS>(); //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 2, false); //background sound bgAudioM.PlayAudio(2); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.PlayVoice(14); visualM.visualNo = 0; visualM.ActivateVisuals(true); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; case Level.Train_with_Distracters: switch (_state) { case 0: //timing set timerS.initializeTimes(0.0f, 240.0f, 600.0f); //visuals visualM.ActivateTutorial(false); visualM.ActivatePictographs(false); visualM.ActivateVisuals(false); visualM.ActivateInfo(false); visualM.PlayVoice(12); //distracters on generalManagerS.DistracterM.SetDistracterTiming(30.0f, 5.0f); generalManagerS.DistracterM.ActiveteDistracters(true); //background background.material.mainTexture = backgroundsSubtask2[Random.Range(0, backgroundsSubtask2.Length)]; //other characters charactersM.CreateCharacters(2); //create character CleanObjects(); tempObj = Instantiate(trainingCharacters[5]) as GameObject; tempObj.transform.parent = creations; characterAnimation = tempObj.GetComponentInChildren <socialCharacterAnimatorS>(); //START GAME GetComponent <NetworkView>().RPC("StartSubTask", RPCMode.OthersBuffered, 2, false); //background sound bgAudioM.PlayAudio(2); //start save session saverS.StartSaveSession(); timerS.setLevelStartTime(); break; case 100: //WIN //forman voice and visual visualM.ActivatePictographs(false); visualM.visualNo = 0; visualM.ActivateVisuals(true); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //save session saverS.result = 1; saverS.SaveDataBase(); break; case 200: //FAIL //visual visualM.ActivatePictographs(false); visualM.visualNo = 1; visualM.ActivateVisuals(true); //distracters off generalManagerS.DistracterM.ActiveteDistracters(false); //save session saverS.result = 2; saverS.SaveDataBase(); break; } break; } break; #endregion } //PHOTON CODE generalManagerS.PhotonUpdate(); //PHOTON CODE }