示例#1
0
    void OnTriggerStay2D(Collider2D trig)
    {
        if (trig.name == "SneakySneekTrigger")
        {
            sneekparent = trig.transform.parent.gameObject;
            sneekbody   = sneekparent.transform.GetChild(1).gameObject;
            sneekenemyscript sneekscript = sneekbody.GetComponent <sneekenemyscript>();
            sneekscript.playerisinsneekrange = true;

            //if it hasn't been done yet, check where sneek is in relation to player
            if (needtoestablishsneeklocation == true)
            {
                sneekxvalue = sneekbody.transform.position.x;
                if (transform.position.x < sneekxvalue)
                {
                    playerisleftofsneek = true;
                }
                if (transform.position.x > sneekxvalue)
                {
                    playerisleftofsneek = false;
                }
                needtoestablishsneeklocation = false;
            }

            if (sneekscript.sneekisaggro == false)
            {
                checkforsneekaggro();
            }
        }
    }
示例#2
0
 //if you die, sneek is no longer aggro and re-establish location of sneek compared to player
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Hazard")
     {
         sneekenemyscript sneekscript = sneekbody.GetComponent <sneekenemyscript>();
         sneekscript.sneekisaggro     = false;
         needtoestablishsneeklocation = true;
         sneekscript.sneekseesplayer  = false;
     }
 }
示例#3
0
 void checkforsneekaggro()
 {
     if (playerisleftofsneek == true && transform.position.x > sneekxvalue + 16)
     {
         sneekenemyscript sneekscript = sneekbody.GetComponent <sneekenemyscript>();
         sneekscript.sneekisaggro = true;
     }
     if (playerisleftofsneek == false && transform.position.x < sneekxvalue - 16)
     {
         sneekenemyscript sneekscript = sneekbody.GetComponent <sneekenemyscript>();
         sneekscript.sneekisaggro = true;
     }
 }
示例#4
0
 void OnTriggerExit2D(Collider2D trig)
 {
     if (trig.name == "SneakySneekTrigger")
     {
         sneekparent = trig.transform.parent.gameObject;
         sneekbody   = sneekparent.transform.GetChild(1).gameObject;
         sneekenemyscript sneekscript = sneekbody.GetComponent <sneekenemyscript>();
         sneekscript.playerisinsneekrange = false;
         sneekscript.needtoresetposition  = true;
         sneekscript.sneekisaggro         = false;
         needtoestablishsneeklocation     = true;
     }
 }