示例#1
0
文件: stats.cs 项目: 00Fant/NCRemake
    public void CalculateStats()
    {
        maximal_Health  = base_Health + (HealthSkillMultiplicator * Skills.GetSubSkillValue("Body Health"));
        maximal_Stamina = base_Stamina + (StaminaSkillMultiplicator * Skills.GetSubSkillValue("Endurance"));
        maximal_Psi     = base_Psi + (PsiSkillMultiplicator * Skills.GetSubSkillValue("Psi Power"));
        maximal_Psi    += (Skills.GetSubSkillValue("Psi Use"));

        regenerate_Stamina = 5 + (Skills.GetSubSkillValue("Endurance") / 10);
    }
示例#2
0
    void Movement()
    {
        if (!isLocalPlayer)
        {
            return;
        }

        MoveDir = Vector3.zero;

        if (Input.GetButton("Forward"))
        {
            MoveDir.z = 1;
        }
        if (Input.GetButton("Backward"))
        {
            MoveDir.z = -1;
        }
        if (Input.GetButton("Strafe Left"))
        {
            MoveDir.x = -1;
        }
        if (Input.GetButton("Strafe Right"))
        {
            MoveDir.x = 1;
        }
        if (onGround)
        {
            MoveDir = MoveDir.normalized * (MoveSpeed + (Skills.GetSubSkillValue("Agility") / 100f));

            if (Input.GetButton("Run") && Stats.current_Stamina >= RunCostPerSec && MoveDir != Vector3.zero)
            {
                MoveDir *= RunMultiplicator;
                if (!isRunning)
                {
                    isRunning = true;
                    CmdSetRunning(isRunning);
                }
            }
            if ((Input.GetButton("Run") == false || MoveDir == Vector3.zero) && isRunning)
            {
                isRunning = false;
                CmdSetRunning(isRunning);
            }
            if (Input.GetButton("Crouch"))
            {
                //MoveDir *= CrouchMultiplicator;
                MoveDir = Vector3.zero;
            }
        }
        else
        {
            MoveDir = MoveDir.normalized * MoveSpeed;
        }
        if (Input.GetButtonDown("Crouch"))
        {
            HitBox.height = ColliderHeight / 2f;
            HitBox.center = ColliderCenter / 2f;
            isCrouching   = true;
        }
        if (Input.GetButtonUp("Crouch"))
        {
            HitBox.height = ColliderHeight;
            HitBox.center = ColliderCenter;
            isCrouching   = false;
        }
        if (Input.GetButtonDown("Jump") && onGround && Stats.current_Stamina > 1)
        {
            MoveDir.y = JumpPower + (Skills.GetSubSkillValue("Athletics") / 100f);
            //AnimationControl.doJump();
            //onGround = false;
            CmdJump();
        }

        if (MoveDir == Vector3.zero && onGround)
        {
            RB.velocity = new Vector3(RB.velocity.x * Drag, RB.velocity.y - 0.1f, RB.velocity.z * Drag);
            return;
        }

        Force  = Vector3.zero;
        Force += transform.forward * MoveDir.z;
        Force += transform.right * MoveDir.x;
        Force += Vector3.up * (RB.velocity.y + MoveDir.y);

        if (Force != Vector3.zero && onGround)
        {
            RB.velocity = new Vector3(Force.x, Force.y, Force.z);
        }
        if (Force != Vector3.zero && !onGround && Vector3.Distance(Vector3.zero, RB.velocity) < Vector3.Distance(Vector3.zero, new Vector3(Force.x, 0, Force.z)))
        {
            RB.AddForce(new Vector3(Force.x, 0, Force.z) * AirForce, ForceMode.Acceleration);
        }
        if (!onGround)
        {
            RB.velocity = new Vector3(RB.velocity.x * AirDrag, RB.velocity.y, RB.velocity.z * AirDrag);
        }
    }