public int GetSkillProInitActPoint() { int num = 0; List <KeyValuePair <int, int> > skillProDataID = this.GetSkillProDataID(); int num2 = 106; for (int i = 0; i < skillProDataID.get_Count(); i++) { if (DataReader <skillExtend> .Contains(skillProDataID.get_Item(i).get_Key())) { skillExtend skillExtend = DataReader <skillExtend> .Get(skillProDataID.get_Item(i).get_Key()); if (skillExtend.type == 1) { int key = int.Parse(GameDataUtils.SplitString4Dot0(skillExtend.ruleDetail)); if (DataReader <Attrs> .Contains(key)) { Attrs attrs = DataReader <Attrs> .Get(key); for (int j = 0; j < attrs.attrs.get_Count(); j++) { if (attrs.attrs.get_Item(j) == num2) { if (j < attrs.values.get_Count()) { num += attrs.values.get_Item(j); } } } } } } } return(num); }
protected void UpdateSkillActPointChange(skillExtend skillExtendData, XDict <int, BattleSkillExtend> battleSkillExtends) { string[] array = skillExtendData.ruleDetail.Split(new char[] { ',' }); if (array.Length < 2) { return; } int num = int.Parse(array[0]); string text = array[1].Substring(0, 1); string text2 = array[1].Substring(1, array[1].get_Length() - 1); int num2 = (!(text == "-")) ? int.Parse(text2) : (-int.Parse(text2)); if (battleSkillExtends.ContainsKey(num)) { battleSkillExtends[num].actPointOffset += num2; } else { battleSkillExtends.Add(num, new BattleSkillExtend { skillType = num, actPointOffset = num2 }); } }
protected void UpdatePassiveSkillID(skillExtend skillExtendData, XDict <int, BattleSkillInfo> battleSkillInfos, int skillLevel) { int num = (int)float.Parse(skillExtendData.ruleDetail); if (battleSkillInfos.ContainsKey(num)) { return; } battleSkillInfos.Add(num, new BattleSkillInfo { skillId = num, skillIdx = 0, skillLv = skillLevel }); }
protected void UpdateSkillChange(skillExtend skillExtendData, XDict <int, BattleSkillInfo> battleSkillInfos) { string[] array = skillExtendData.ruleDetail.Split(new char[] { ',' }); if (array.Length < 2) { return; } int key = int.Parse(array[0]); if (!battleSkillInfos.ContainsKey(key)) { return; } battleSkillInfos[key].skillId = int.Parse(array[1]); }
protected XDict <int, int> GetPetExistTimeChange() { XDict <int, int> xDict = new XDict <int, int>(); List <KeyValuePair <int, int> > skillProDataID = this.GetSkillProDataID(); for (int i = 0; i < skillProDataID.get_Count(); i++) { if (DataReader <skillExtend> .Contains(skillProDataID.get_Item(i).get_Key())) { skillExtend skillExtend = DataReader <skillExtend> .Get(skillProDataID.get_Item(i).get_Key()); if (skillExtend.type == 6) { string[] array = skillExtend.ruleDetail.Split(new char[] { ',' }); if (array.Length >= 2) { int num = int.Parse(array[0]); string text = array[1].Substring(0, 1); string text2 = array[1].Substring(1, array[1].get_Length() - 1); int num2 = (!(text == "-")) ? int.Parse(text2) : (-int.Parse(text2)); if (xDict.ContainsKey(num)) { XDict <int, int> xDict2; XDict <int, int> expr_E5 = xDict2 = xDict; int num3; int expr_EA = num3 = num; num3 = xDict2[num3]; expr_E5[expr_EA] = num3 + num2; } else { xDict.Add(num, num2); } } } } } return(xDict); }
protected void FixBattleSkillIndfoAndExtendBySkillProData(List <KeyValuePair <int, int> > skillProDataIDs, XDict <int, BattleSkillInfo> battleSkillInfos, XDict <int, BattleSkillExtend> battleSkillExtends) { for (int i = 0; i < skillProDataIDs.get_Count(); i++) { if (DataReader <skillExtend> .Contains(skillProDataIDs.get_Item(i).get_Key())) { skillExtend skillExtend = DataReader <skillExtend> .Get(skillProDataIDs.get_Item(i).get_Key()); int type = skillExtend.type; switch (type) { case 2: this.UpdateSkillChange(skillExtend, battleSkillInfos); goto IL_AD; case 3: IL_5B: if (type != 10) { goto IL_AD; } this.UpdatePassiveSkillID(skillExtend, battleSkillInfos, skillProDataIDs.get_Item(i).get_Value()); goto IL_AD; case 4: this.UpdateSkillCDChange(skillExtend, battleSkillExtends); goto IL_AD; case 5: this.UpdateSkillActPointChange(skillExtend, battleSkillExtends); goto IL_AD; } goto IL_5B; } IL_AD :; } }